Search found 555 matches

by epilectrolytics
Tue Oct 15, 2019 10:51 am
Forum: General Discussion
Topic: CGI tech news box
Replies: 186
Views: 46293

Re: Adaptive Environment Sampling on CPU and GPU

Adaptive Environment Sampling on CPU and GPU A fixed number of camera paths are traced in the scene and for each path vertex – whether due to a primary ray or a secondary, GI ray – we determine its corresponding grid cell by projecting the vertex back to the camera center. It sounds like this does ...
by epilectrolytics
Thu Oct 10, 2019 5:25 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 79
Views: 5980

Re: PhotonGI caustic cache re-factoring

I'd suggest to leave the UI implementation as it is and just complement the old caustic cache properties with the new ones like min radius and radius reduction. When light tracing and caustic cache are both activated it should switch to SDS-only automatically (could be indicated in tooltips). (Or is...
by epilectrolytics
Thu Oct 10, 2019 11:28 am
Forum: Development
Topic: Low discrepancy triangle light sampling
Replies: 5
Views: 976

Re: Low discrepancy triangle light sampling

Thanks for this very welcome improvement!
by epilectrolytics
Sun Oct 06, 2019 6:09 pm
Forum: User Support
Topic: Dusty air
Replies: 7
Views: 1018

Re: Dusty air

wasd wrote:
Thu Oct 03, 2019 8:10 pm
There's more! It is animated. more.png
The outside scenery is most interesting and seeing it animated would be awesome!
by epilectrolytics
Sun Oct 06, 2019 5:57 pm
Forum: Development
Topic: LuxCoreRender v2.3 features poll
Replies: 9
Views: 1599

Re: LuxCoreRender v2.3 features poll

B.Y.O.B. wrote:
Sun Oct 06, 2019 4:55 pm
By the way, would the features available in CUDA make it possible to have Bidir on GPU with less work than on OpenCL?
I guess the bad efficiency of Metropolis sampling on GPU will harm BiDir no matter if on CUDA or OpenCL.
by epilectrolytics
Sun Oct 06, 2019 5:51 pm
Forum: Development
Topic: LuxCoreRender v2.3 features poll
Replies: 9
Views: 1599

Re: LuxCoreRender v2.3 features poll

I implemented guided path tracing in old LuxRender and results weren't good. As far as I know, neither the authors 's paper (some Corona developer) are so found of it because it is not used in Corona too. I don't know about Corona, but according to this very recent paper the Guys from Pixar, Render...
by epilectrolytics
Thu Oct 03, 2019 6:47 pm
Forum: User Support
Topic: Dusty air
Replies: 7
Views: 1018

Re: Dusty air

I like this new window composition very much (again)!
Especially how the Ferris wheel is hidden: It makes me shift my head - then laugh about myself :lol:

(Sorry to be of no help with the blending but here's no compo skills.)
by epilectrolytics
Thu Oct 03, 2019 1:35 pm
Forum: Finished Work
Topic: Hotel pool area concept design
Replies: 18
Views: 1539

Re: Hotel pool area concept design

B.Y.O.B. wrote:
Thu Oct 03, 2019 1:29 pm
There's no support for it in the Blender addon yet, I'll have to do that first.
Just take your time, we can use it via LuxCoreUI already :)
by epilectrolytics
Thu Oct 03, 2019 1:24 pm
Forum: Finished Work
Topic: Hotel pool area concept design
Replies: 18
Views: 1539

Re: Hotel pool area concept design

Great stuff, good choice of angles too.

With Hybrid + SDS-cache Dade has delivered another ingenious solution making things possible in short time that would've taken hours or days before.
(Time for 2.3alpha0 release I think :D )
by epilectrolytics
Wed Oct 02, 2019 5:39 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 6521

Re: LuxCore v2.3 proposed features

BiDir must exist (and needs solution for SDS) to be the full featured "holistic" reference renderer. Yep, and that would be: New complete Bidirectional path tracing with vertex merging (BIDIRCPUVM) BiDirVM currently is an option in LuxCoreUI but it is broken (though @Fox has managed to get some gre...