Search found 52 matches

by johannes.wilde
Fri Mar 05, 2021 9:02 pm
Forum: Works in Progress
Topic: Bathroom
Replies: 6
Views: 93

Re: Bathroom

More Output from today
optimal_floorplan_shower_003.jpg
by johannes.wilde
Fri Mar 05, 2021 1:02 pm
Forum: Works in Progress
Topic: Bathroom
Replies: 6
Views: 93

Re: Bathroom

Also, if you have got your caustic cache radius set how you want it, you can speed up rendering by disabling the automatic updating reduction step and just force it on the minimum size right from the beginning, and it won't waste time re-shooting caustics during rendering. That renders super fast, ...
by johannes.wilde
Fri Mar 05, 2021 7:06 am
Forum: Works in Progress
Topic: Bathroom
Replies: 6
Views: 93

Re: Bathroom

It's rare for CPU light tracing to be faster than a 2080 Ti in my experience with an i9 9900K and 2 2080 Tis :? But yes, if that is indeed the case, you could scale some CPU power to path tracing also. Does your scene and textures require more than 10GB memory so that you have to use out-of-core re...
by johannes.wilde
Thu Mar 04, 2021 9:24 pm
Forum: Works in Progress
Topic: Bathroom
Replies: 6
Views: 93

Bathroom

Still I'm designing a 80sqm appartement and just started with the bathroom. Again, i just have to say WOW concerning LuxCoreRender- I don't know any other render engine for Blender handling Caustics that well. Any advices to make the best use of Light Tracing? I had it at 100% CPU usage and it made ...
by johannes.wilde
Fri Feb 26, 2021 12:01 pm
Forum: News
Topic: LuxCoreRender v2.5rc1
Replies: 14
Views: 863

Re: LuxCoreRender v2.5rc1

Cool. Thanks!
by johannes.wilde
Thu Feb 18, 2021 10:12 am
Forum: Tutorials, Tips and Tricks
Topic: Rendering in High Resolution for good Denoising
Replies: 0
Views: 139

Rendering in High Resolution for good Denoising

After some tests with different render sizes and settings, amount of samples etc. i am really impressed with the low amount of samples you can get away with, if you have enough pixels to work with for the Denoiser. I rendered the image in 5760x3240 with the lowest amount of samples(32) for Cache Fri...
by johannes.wilde
Thu Feb 11, 2021 1:01 pm
Forum: Finished Work
Topic: Retro Kitchen with beautiful Caustics
Replies: 6
Views: 540

Re: Retro Kitchen with beautiful Caustics

Sharlybg wrote:
Thu Feb 11, 2021 12:45 pm
Sorry i couldn't resist a reinterpretation :mrgreen: :
Nice Lomo-Look!

Although that ships the scene from a rainy day in Europe to California by sunshine
by johannes.wilde
Thu Feb 11, 2021 11:39 am
Forum: Finished Work
Topic: Retro Kitchen with beautiful Caustics
Replies: 6
Views: 540

Re: Retro Kitchen with beautiful Caustics

This looks so good! Love the details on the wall and on the floor, you feel the atmosphere in this room! May I ask if you used displacement textures? Hi Buza, thanky you for your feedback. The wall displacement is just the a displacement map form a Texture Haven material: https://texturehaven.com/t...
by johannes.wilde
Thu Feb 11, 2021 10:03 am
Forum: Finished Work
Topic: Retro Kitchen with beautiful Caustics
Replies: 6
Views: 540

Retro Kitchen with beautiful Caustics

Hi there! I composed the scene to stage the furniture i designed. (Lamp, Chairs, Table) The feel of the scene should match some kitchen from the 50s in the early morning hours. I can't imagine any other render engine besides LuxCore for Blender to solve the lamps caustics at all. I gave E-Cycles and...
by johannes.wilde
Thu Feb 11, 2021 9:42 am
Forum: User Support
Topic: Error when using Opacity map
Replies: 2
Views: 305

Re: Error when using Opacity map

The problem seems to be quite "entropic" I decomposed the whole scene to find the problem and isolated it. However, the isolated file still hast 70mb size. I figured out that i can avoid the error by not having a glass material with 'Blender Voronoi Texture' and an Opacity Image Map for some other a...