Search found 26 matches

by johannes.wilde
Wed Apr 29, 2020 1:26 pm
Forum: Works in Progress
Topic: Cuda vs OpenCL
Replies: 5
Views: 736

Re: Cuda vs OpenCL

I know exactly hat you mean. LuxCoreRender has such beautiful light transport. It's a joy to render difficult lit interiors. Are you thinking of that typical high key photography style used a lot in interior magazines? Here you go. I just kept it dark, because i was going for a quiet mood. By the wa...
by johannes.wilde
Wed Apr 29, 2020 11:59 am
Forum: Works in Progress
Topic: Cuda vs OpenCL
Replies: 5
Views: 736

Re: Cuda vs OpenCL

Here comes the final image.
Rendered it without caches for 10 minutes (702spp)

Denoised with Denoising Node in the Compositor unsing Albedo/Average Shading Normal/Image
Cuda / 10 minutes / 702 samples /denoised
Cuda / 10 minutes / 702 samples /denoised
by johannes.wilde
Wed Apr 29, 2020 10:07 am
Forum: Works in Progress
Topic: Cuda vs OpenCL
Replies: 5
Views: 736

Cuda vs OpenCL

I made some short comparison between Cuda an OpenCL with an indoor scene with pretty hard lightpath. I let the secene render for 60 seconds without any caches and for 240 seconds with Indirect Light Cache. Tested on Ryzen1700x + RTX2080ti Cuda is quite a bit faster particularly without Indirect Ligh...
by johannes.wilde
Tue Apr 28, 2020 10:59 am
Forum: Development
Topic: Windows Build FAILED
Replies: 102
Views: 4627

Re: Windows Build FAILED

For me the BlendLuxCore Build from yesterday evening works.
But every time i hit render, it compiles the kernels again, so it's quite a time to wait.
by johannes.wilde
Mon Apr 27, 2020 7:53 am
Forum: Development
Topic: Windows Build FAILED
Replies: 102
Views: 4627

Re: Windows Build FAILED

[LuxRays][30.219] [BVHKernel] Compiling kernels [LuxRays][30.219] [BVHKernel] CUDA program compilation error: nvrtc: error: failed to open nvrtc-builtins64_101.dll. Make sure that nvrtc-builtins64_101.dll is installed correctly. This is what i get with BlendLuxCoreCuda for Win with the latest builds
by johannes.wilde
Sat Apr 25, 2020 10:26 am
Forum: Development
Topic: Windows Build FAILED
Replies: 102
Views: 4627

Re: Windows Build FAILED

Hello! Do one have to install this Cuda Files as well for the BlendLuxCoreCuda Version? I downloaded it yesterday for Windows and get the following message: Hardware device selection string has the wrong length, must be 2 instead of 1 Sorry, but i don't understand anything from this coding magic... ...
by johannes.wilde
Sun Apr 12, 2020 5:27 am
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 1324

Re: Beach Resort - LuxCoreRender 2.4

Hey, Farbige Welt! Thanks for your input. Seems like it's a good idea to post some work here - for i learn a lot from the suggestions made by others. Maybe my phrasing concerning 'first render test' was a little confusing. It is related to the scene and was meant as something like: It's a lookdev re...
by johannes.wilde
Thu Apr 09, 2020 3:59 pm
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 1324

Re: Beach Resort - LuxCoreRender 2.4

Cool, thanks!
I give it a try over the weekend. Hope i learn something from it!
by johannes.wilde
Mon Apr 06, 2020 6:25 am
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 1324

Re: Beach Resort - LuxCoreRender 2.4

Thanks. I'm not very experienced with LuxCore and i strated using Sobol. But it wasn't faster in that scene and i read somewhere, that Metropolis is good in handling Caustics. To be honest, i spent quite a lot of time in tweaking and changing render settings- it's really fun, but sometimes as well o...
by johannes.wilde
Sun Mar 29, 2020 8:56 am
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 1324

Beach Resort - LuxCoreRender 2.4

Hey everyone! I wanted to share this scene rendered with daily builds of v2.4, because i haven't used LuxCoreRender for quite some time now. I am really impressed how much usability has improved since v2.2 The One Time OpenCl computation is a game changer! Setting up lighting and materials for a sce...