Search found 52 matches
- Fri Mar 05, 2021 9:02 pm
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 6
- Views: 93
Re: Bathroom
More Output from today
- Fri Mar 05, 2021 1:02 pm
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 6
- Views: 93
Re: Bathroom
Also, if you have got your caustic cache radius set how you want it, you can speed up rendering by disabling the automatic updating reduction step and just force it on the minimum size right from the beginning, and it won't waste time re-shooting caustics during rendering. That renders super fast, ...
- Fri Mar 05, 2021 7:06 am
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 6
- Views: 93
Re: Bathroom
It's rare for CPU light tracing to be faster than a 2080 Ti in my experience with an i9 9900K and 2 2080 Tis :? But yes, if that is indeed the case, you could scale some CPU power to path tracing also. Does your scene and textures require more than 10GB memory so that you have to use out-of-core re...
- Thu Mar 04, 2021 9:24 pm
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 6
- Views: 93
Bathroom
Still I'm designing a 80sqm appartement and just started with the bathroom. Again, i just have to say WOW concerning LuxCoreRender- I don't know any other render engine for Blender handling Caustics that well. Any advices to make the best use of Light Tracing? I had it at 100% CPU usage and it made ...
- Fri Feb 26, 2021 12:01 pm
- Forum: News
- Topic: LuxCoreRender v2.5rc1
- Replies: 14
- Views: 863
Re: LuxCoreRender v2.5rc1
Cool. Thanks!
- Thu Feb 18, 2021 10:12 am
- Forum: Tutorials, Tips and Tricks
- Topic: Rendering in High Resolution for good Denoising
- Replies: 0
- Views: 139
Rendering in High Resolution for good Denoising
After some tests with different render sizes and settings, amount of samples etc. i am really impressed with the low amount of samples you can get away with, if you have enough pixels to work with for the Denoiser. I rendered the image in 5760x3240 with the lowest amount of samples(32) for Cache Fri...
- Thu Feb 11, 2021 1:01 pm
- Forum: Finished Work
- Topic: Retro Kitchen with beautiful Caustics
- Replies: 6
- Views: 540
- Thu Feb 11, 2021 11:39 am
- Forum: Finished Work
- Topic: Retro Kitchen with beautiful Caustics
- Replies: 6
- Views: 540
Re: Retro Kitchen with beautiful Caustics
This looks so good! Love the details on the wall and on the floor, you feel the atmosphere in this room! May I ask if you used displacement textures? Hi Buza, thanky you for your feedback. The wall displacement is just the a displacement map form a Texture Haven material: https://texturehaven.com/t...
- Thu Feb 11, 2021 10:03 am
- Forum: Finished Work
- Topic: Retro Kitchen with beautiful Caustics
- Replies: 6
- Views: 540
Retro Kitchen with beautiful Caustics
Hi there! I composed the scene to stage the furniture i designed. (Lamp, Chairs, Table) The feel of the scene should match some kitchen from the 50s in the early morning hours. I can't imagine any other render engine besides LuxCore for Blender to solve the lamps caustics at all. I gave E-Cycles and...
- Thu Feb 11, 2021 9:42 am
- Forum: User Support
- Topic: Error when using Opacity map
- Replies: 2
- Views: 305
Re: Error when using Opacity map
The problem seems to be quite "entropic" I decomposed the whole scene to find the problem and isolated it. However, the isolated file still hast 70mb size. I figured out that i can avoid the error by not having a glass material with 'Blender Voronoi Texture' and an Opacity Image Map for some other a...