Search found 33 matches

by johannes.wilde
Sat Oct 24, 2020 12:21 pm
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 2433

Re: GPU render experience

I just gave Octane another try, I wouldn't say the viewport rendering is as reactive as Cycles, as least it isn't on my machine. However.... holy moly, it's incredibly fast. That's not what i meant. I am totally happy with BlendLuxCore's viewport Performance on GPU. But i think the UI could stay mo...
by johannes.wilde
Sat Oct 24, 2020 7:25 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 2433

Re: GPU render experience

Howver, LuxCore experience with GPU rendering has always been terrible for me. I know about the trick to lower the viewport resolution, it does help a lot without really fixing the interactivity issues. Hey, i was thinking the about the same topic yesterday and LuxCore really got better with this i...
by johannes.wilde
Sun Sep 27, 2020 12:42 pm
Forum: Works in Progress
Topic: Koerfer House
Replies: 3
Views: 1511

Re: Koerfer House

Progress 'Koerfer House"
After some weeks off i found some time to continue this project.
Just 5min rendertime for a test shot - the scene is still in heavy development.
300SEC / INDIR & ENV.LIGHT CACHE / SOBOL /RTX2080TI / LUXCORE 2.5
300SEC / INDIR & ENV.LIGHT CACHE / SOBOL /RTX2080TI / LUXCORE 2.5
by johannes.wilde
Sun Sep 27, 2020 10:28 am
Forum: Development
Topic: Viewport Path Depth
Replies: 2
Views: 816

Re: Viewport Path Depth

Thanks for the advice!
by johannes.wilde
Sat Sep 26, 2020 6:39 am
Forum: Development
Topic: Viewport Path Depth
Replies: 2
Views: 816

Viewport Path Depth

Hello Everyone! I couldn't find a possibility to 'clamp' the Path Depth in the viewport render settings. Has BlendLuxCoreRender a feature like that? And if not, would it be possible to integrate it into the 'Advanced' panel of 'Viewport Render'? I like to keep the Path Depth pretty high for renderin...
by johannes.wilde
Fri Aug 21, 2020 3:09 pm
Forum: Works in Progress
Topic: Koerfer House
Replies: 3
Views: 1511

Re: Koerfer House

Short version: the current shift in hardware/software scenario may render adaptive subdivision not worth the effort.
Thanks for the insight.
I actually was afraid of running out of memory, when i tesselate a large surface. I will try how much this will cost in terms of memory usage...
by johannes.wilde
Fri Aug 21, 2020 12:46 pm
Forum: Works in Progress
Topic: Koerfer House
Replies: 3
Views: 1511

Koerfer House

Hey there! I started modeling the iconic "Koerfer House" by Marcel Breuer after some fragments of original floor- and site plans. As well i found some quite good photos for reference and inspiration. Most of the process so far i documented on twitter using Blender 2.9x and E-Cycles Renderer. But tod...
by johannes.wilde
Wed Apr 29, 2020 1:26 pm
Forum: Works in Progress
Topic: Cuda vs OpenCL
Replies: 5
Views: 2187

Re: Cuda vs OpenCL

I know exactly hat you mean. LuxCoreRender has such beautiful light transport. It's a joy to render difficult lit interiors. Are you thinking of that typical high key photography style used a lot in interior magazines? Here you go. I just kept it dark, because i was going for a quiet mood. By the wa...
by johannes.wilde
Wed Apr 29, 2020 11:59 am
Forum: Works in Progress
Topic: Cuda vs OpenCL
Replies: 5
Views: 2187

Re: Cuda vs OpenCL

Here comes the final image.
Rendered it without caches for 10 minutes (702spp)

Denoised with Denoising Node in the Compositor unsing Albedo/Average Shading Normal/Image
Cuda / 10 minutes / 702 samples /denoised
Cuda / 10 minutes / 702 samples /denoised
by johannes.wilde
Wed Apr 29, 2020 10:07 am
Forum: Works in Progress
Topic: Cuda vs OpenCL
Replies: 5
Views: 2187

Cuda vs OpenCL

I made some short comparison between Cuda an OpenCL with an indoor scene with pretty hard lightpath. I let the secene render for 60 seconds without any caches and for 240 seconds with Indirect Light Cache. Tested on Ryzen1700x + RTX2080ti Cuda is quite a bit faster particularly without Indirect Ligh...