Search found 9 matches
- Sun Oct 21, 2018 9:10 am
- Forum: Works in Progress
- Topic: Blue reflections while using normal map
- Replies: 1
- Views: 2926
Blue reflections while using normal map
I've made a simple scene just to know Luxcore better and I've noticed that there are weird blueish reflections appearing when I use normal maps in a shader (reflections are visible from a smaller angles). You can see it on a wall on a right side of an image - any suggestions?
- Sun Sep 23, 2018 9:53 am
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
Re: First render in LuxCore - interior
Do you mean "clamp output" in LuxCore config tab? I have this box uncheck actually - what approximate values should I be using?I think you can use a lower clamp value ( arround 1/3 of actual value) to speed up things.
- Sat Sep 22, 2018 2:53 pm
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
- Fri Sep 21, 2018 8:15 pm
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
Re: First render in LuxCore - interior
I don't know why, but I have half of the settings you have
- Fri Sep 21, 2018 5:41 pm
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
Re: First render in LuxCore - interior
This helpedSet the object Shading to Flat.
Check Normals 'Auto Smooth' on, set prefered Angle (if grayed out, most likely since it's imported fbx, Clear Custom Split Normals Data)
Thanks to everyone!
Btw, can someone tell me where do I find denoiser?
- Fri Sep 21, 2018 10:18 am
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
Re: First render in LuxCore - interior
I disconnected normal map, but result is the same.
Changing wall and ceiling shader to standard Matte Shader without any image maps and environment to flat white colour also didn't help...
The mesh itself wasn't modeled in Blender, it was importet from .fbx, so I'll check it out later.
Changing wall and ceiling shader to standard Matte Shader without any image maps and environment to flat white colour also didn't help...
The mesh itself wasn't modeled in Blender, it was importet from .fbx, so I'll check it out later.
- Fri Sep 21, 2018 9:52 am
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
Re: First render in LuxCore - interior
Here are my settings (which are pretty default, except from increased adaptive strenght) and ceiling and wall shader node.
- Fri Sep 21, 2018 8:45 am
- Forum: Works in Progress
- Topic: First render in LuxCore - interior
- Replies: 17
- Views: 12047
First render in LuxCore - interior
I've just rendered my first image in LuxCore and I'm quite impressed with the results
I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
I have a problem with ceiling and grain on wall shader, so I would appreciate any suggestions.
- Thu Sep 20, 2018 10:21 am
- Forum: User Support
- Topic: Problem with loading textures
- Replies: 1
- Views: 1916
Problem with loading textures
Hey, I've installed LuxCoreRender on blender recently and I have a problem - engine doesn't load all the textures I try to use in scene. I'm not able to load HDRI on environment slot or random maps in material nodes (some of textures are loaded without any problem) - the error I get is that file pat...