Search found 44 matches

by robbrown
Thu Dec 13, 2018 8:09 am
Forum: Development
Topic: Mac OS
Replies: 171
Views: 13079

Re: Mac OS

Was bound to happen with terminated support. I'm really wondering where Apple is going to take the GPU stuff, the Nvidia for 10.14 bit seems to be at a stalemate. If anyone wanted to pay me to write Metal kernels I'd do it :lol: Joking aside status of MacOS specifics, currently just focused on suppo...
by robbrown
Thu Dec 13, 2018 7:52 am
Forum: User Support
Topic: OSX, network rendering, lcr 2.1 beta 3
Replies: 1
Views: 211

Re: OSX, network rendering, lcr 2.1 beta 3

Peculiar that it works up to the "PyLuxCore Tools Menu" window and nothing more. Does it look like it crashes? (Window disappears after clicking a button and Python rocket logo in the dock disappears?) What version and method of python3 do you have installed? Is this with or without OpenCL? (I just ...
by robbrown
Thu Nov 22, 2018 11:06 pm
Forum: Development
Topic: Mac OS
Replies: 171
Views: 13079

Re: Mac OS

I can do that in the next few days. Good news is MacOS is passing all pyunit tests, bad news I still don't know the root cause. Originally thought it was the smaller image sizes (I'm assuming to make Azure test time faster) but larger sizes are good too. :lol: Luckily, I kept track of the variables ...
by robbrown
Thu Nov 22, 2018 10:00 pm
Forum: Development
Topic: Mac OS
Replies: 171
Views: 13079

Re: Mac OS

Wiki option definitely seemed like the best compromise to ensure user decisions of how to install Python3 weren't hindered. I did get the linux clang to compile and all tests passed. (I had to make some changes to LinuxCompileDeps bash files, not sure if I should make a PR so clang on linux can be u...
by robbrown
Tue Nov 20, 2018 5:52 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 46
Views: 12231

Re: LuxCoreRender Project wants you!

@irregexpr I'll send you a PM with some instructions. I haven't gotten to setting up the MacOSCompile yet, that'll be building scripts and bundling once I have that completed. Currently focused on some test failures trying not to put the cart before the horse.
by robbrown
Tue Nov 20, 2018 5:49 pm
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 19
Views: 1189

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

No worries on trying to track all those combos, that's a lot of work to go back and do just for documentation. Some things that are super helpful when finding these issues and trying to reproduce them as a developer are: Link to the file that's not working Any settings not built into the link A cras...
by robbrown
Tue Nov 20, 2018 8:31 am
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 19
Views: 1189

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

Hi all, Sorry I didn't notice this whole User Support area earlier. I was thinking it was quiet over on the developer MacOS post. :lol: More of a general where I'm at for priority of things The blender network button not supported is in the works, just figuring out the proper blender add-on way. I'd...
by robbrown
Tue Nov 20, 2018 7:12 am
Forum: Development
Topic: Mac OS
Replies: 171
Views: 13079

Re: Mac OS

I noticed I hadn't uploaded the v2.1beta2 release after the PR went through for updating Embree, so went ahead and did that. The Blender Network bit is giving me a bit of a chicken an egg problem. It looks like calling subprocess with the OS python has a default bin or symbolic link for Linux and Wi...
by robbrown
Sat Nov 17, 2018 12:22 am
Forum: Development
Topic: Mac OS
Replies: 171
Views: 13079

Re: Mac OS

Yikes from October, sorry I missed it. I should be able to at least take a look this weekend.
by robbrown
Fri Nov 16, 2018 9:20 pm
Forum: Development
Topic: Mac OS
Replies: 171
Views: 13079

Re: Mac OS

Yeah its quite a mess at the moment, in part of that entertaining the idea I played with Metal, Molten which is Vulkan-over-Metal and the basic Molten example crashed with the Nvidia drivers. The lack of Nvidia drivers for Mojave (latest release) are still nowhere to be seen, so basically just been ...