Search found 36 matches

by robbrown
Sat Nov 17, 2018 12:22 am
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Yikes from October, sorry I missed it. I should be able to at least take a look this weekend.
by robbrown
Fri Nov 16, 2018 9:20 pm
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Yeah its quite a mess at the moment, in part of that entertaining the idea I played with Metal, Molten which is Vulkan-over-Metal and the basic Molten example crashed with the Nvidia drivers. The lack of Nvidia drivers for Mojave (latest release) are still nowhere to be seen, so basically just been ...
by robbrown
Fri Nov 16, 2018 7:46 am
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

I was able to complete the fruit scene with non-opencl alpha release on my macbook pro (not the machine I build on) with the instructions about .cfg changes a few posts up. Can you describe what you have going on for your scene setup or just attach the .cfg file and crash report? Should be able to g...
by robbrown
Wed Nov 07, 2018 7:28 pm
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Are you using the scene files in the main repo LuxCore repo or the LuxCoreTestScenes?

Can you send me a crash log?

Should be in:
  1. * Applications->Utilities->Console
    * Left Pane -> User Reports -> luxcoreui_*.crash
    * Right click on the crash log to reveal location in finder
by robbrown
Wed Nov 07, 2018 12:30 am
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Just tried LCR 2.1a4 on my MacBook pro. I'm missing the LuxCore Light types. There are just the 5 blender types (point, sun, spot, hemi, area). The LuxCore materials are there. And when I try to render one of the two LuxCore sample, it immediately crashes. BTW: For my MBP with Intel Iris graphics I...
by robbrown
Tue Oct 30, 2018 4:31 pm
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Thanks for letting me know. I'll try to get it updated this afternoon.
by robbrown
Wed Oct 24, 2018 6:50 am
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Ok, based on print statements I've placed in the bidircputhread.cpp file just before the assert it's not looking great. The print statement dumps not black, throughput.IsInf(), and lightDirectPdfW is 0.f, because lightDirectPdfW looks to be the same as directPdfA. If I make an if block above line 37...
by robbrown
Tue Oct 23, 2018 6:56 pm
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Not quite but that got me close enough to get the tests we've been talking about to complete, currently digging into BIDIR Cloth... Short story need to check for both PDFs in a few places: (directPdfA == 0.f || latLongMappingPdf == 0.f) return Spectrum(); latLongMapping didn't seem to make any diffe...
by robbrown
Mon Oct 22, 2018 6:43 pm
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

Yes, they switched to Clang only some where around Mac OS 10.7 clang has a "-ffast-math" option available which is suppose to be equivalent to the GCC's fast-math but I don't have that selected in the build flags. I did notice just notice "-mno-ssse3" in Linux compile which I have turned on for MacO...
by robbrown
Mon Oct 22, 2018 7:43 am
Forum: Development
Topic: Mac OS
Replies: 163
Views: 8843

Re: Mac OS

With GCC? no Still working on clang version. I'm getting farther by turning off LLVMgold plugin which appears to just be a link time optimization so I don't mind if that takes longer as long as it compiles and it can be determined if the problem is related to clang or a MacOS specific thing. I have ...