Search found 5 matches

by cubek
Sat Oct 19, 2019 4:54 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5165

Re: Material Pointer behavior in LuxBlend 2.2

Hi Why not just name the objects or meshes? Objects that I work on are multimaterial ones and therefore naming them after material would be quite difficult. For example I have 3-4 object in scene, each of them with few materials. Material names are generated as follow: Object1_Mat1, Object1_Mat2, Ob...
by cubek
Fri Oct 18, 2019 9:06 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5165

Re: Material Pointer behavior in LuxBlend 2.2

Hi @Egert_Kanep Yes, I've checked that at early steps of troubleshooting. I see that behavior in material preview window (no matter what geometry I select), in viewport with rendered style (CPU and GPU) and also on final render. @B.Y.O.B. I use Pointers when I have few geometries with the same mater...
by cubek
Fri Oct 18, 2019 6:13 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 5165

Material Pointer behavior in LuxBlend 2.2

Hello I've noticed strange behavior of Pointer node in Node Editor. When i use Pointer node to link some other material and plug it stright into Material output I got just matte black color. When I insert between Pointer and Material output Mix Material node, plug Pointer into Material 1 pin and sli...
by cubek
Fri Aug 24, 2018 5:36 pm
Forum: User Support
Topic: Problem with two layer of transparency
Replies: 2
Views: 1923

Re: Problem with two layer of transparency

Hi
Indeed, alpha3 solved my problem. My bad that I didn't checked if there is never version. Thank you very much for your time to look into it.

cubek
by cubek
Thu Aug 23, 2018 5:41 pm
Forum: User Support
Topic: Problem with two layer of transparency
Replies: 2
Views: 1923

Problem with two layer of transparency

Hello I've been trying to understand what happening with transparency in scene I work on. I've noticed strange acting of transparency. To test it, I've built simple scene which reflect problem I've met. Sphere has material which is quite transparent, but it has defined volume. Between this sphere an...