Search found 98 matches

by provisory
Mon Jun 17, 2019 6:57 pm
Forum: Development
Topic: PhotonGI cache
Replies: 932
Views: 57320

Re: PhotonGI cache

The same process would be trivial to do for indirect cache (i.e. it would require to change only one line of code) but it would be practically useless: indirect cache already works well as it is. I still think it would be useful: - The cache could be re-generated periodically on CPU parallel with t...
by provisory
Mon Jun 17, 2019 6:26 pm
Forum: Development
Topic: PhotonGI cache
Replies: 932
Views: 57320

Re: PhotonGI cache

Dade wrote:
Mon Jun 17, 2019 2:56 pm
I added the support for periodic update of the PGI caustic cache to PATHCPU ...
Sounds amazing, Thank you!

Currently PGI caustic cache doesn't work on volumes. Would it be hard to make it so?
by provisory
Wed Jun 12, 2019 4:15 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 23543

Re: OpenImageDenoise

Volumes also add some noise for albedo, and yet the denoising works pretty good. Furthermore I hope, that the glass/mirror noise will disappear after a couple 100 passes. So an option would be very nice. I'm thinking to use Oidn to denoise the Albedo AOV pass (!) and than use the result for albedo i...
by provisory
Wed Jun 12, 2019 10:26 am
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 23543

Re: OpenImageDenoise

Optional solution would be perfect!
by provisory
Wed Jun 12, 2019 9:36 am
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 23543

Re: OpenImageDenoise

I know I'm insatiable, but could we use the blend of the reflected and transmitted albedos for perfect specular surfaces (mirror and not rough glass)? :) The albedo for dielectric surfaces (e.g. glass) should be either 1 or, if the surface is perfect specular (i.e. has a delta BSDF), the Fresnel ble...
by provisory
Sun Jun 09, 2019 1:30 pm
Forum: Development
Topic: Disney BRDF material
Replies: 95
Views: 2438

Re: Disney BRDF material

Metal and rough glass can generate nice caustics with BiDir.
Oh, and glossy material too.
by provisory
Sun Jun 09, 2019 9:19 am
Forum: Development
Topic: Disney BRDF material
Replies: 95
Views: 2438

Re: Disney BRDF material

Does Disney material work with PGI caustic cache?
by provisory
Sun Jun 09, 2019 9:10 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 550
Views: 59117

Re: BlendLuxCore Development

👍
by provisory
Thu Jun 06, 2019 2:23 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 23543

Re: OpenImageDenoise

Thank you!
by provisory
Wed Jun 05, 2019 7:34 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 23543

Re: OpenImageDenoise

Code: Select all

ping Dade
:)