Search found 234 matches

by provisory
Tue Nov 03, 2020 6:23 pm
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 22
Views: 4857

Re: NVIDIA DLSS in 3D rendering

You wrote:
The point of upscaling technology is that it save a lot of computation power.
Put simply, I think you can get the same computational power saving with denoising instead of upscaing.
by provisory
Tue Nov 03, 2020 5:58 pm
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 22
Views: 4857

Re: NVIDIA DLSS in 3D rendering

It's clear, but why not render the full resolution image (with albedo + normal passes) for 1/4 or 1/16 of the time that required for a noise free image, then use denoiser?
by provisory
Tue Nov 03, 2020 4:56 pm
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 22
Views: 4857

Re: NVIDIA DLSS in 3D rendering

If albedo and shading normal pass were rendered with double/quadruple resolution it should be possible to scale up the render without missing details, similar to what denoisers already do. I think DLSS isn't needed, when we have such good quality denoisers. I agree, that the full resolution albedo ...
by provisory
Wed Jul 01, 2020 11:32 am
Forum: Finished Work
Topic: A simple glass of drink
Replies: 2
Views: 937

A simple glass of drink

glassofdrink.jpg
by provisory
Wed Jul 01, 2020 10:54 am
Forum: News
Topic: LuxCoreRender v2.4beta1 released
Replies: 16
Views: 4812

Re: LuxCoreRender v2.4beta1 released

It looks like a bug/incompatibility between our Intel OIDN version and Blender (?). If you download Intel OIDN v1.2.1 (https://www.openimagedenoise.org/downloads.html) and copy "oidn-1.2.1.x86_64.linux/lib/libOpenImageDenoise.so.1.2.1" over our OIDN (v1.1) "~/.config/blender/2.83/scripts/addons/Ble...
by provisory
Mon Jun 29, 2020 5:29 pm
Forum: News
Topic: LuxCoreRender v2.4beta1 released
Replies: 16
Views: 4812

Re: LuxCoreRender v2.4beta1 released

This new version crashes for me in Blender 2.83 when denoising during render, either when pressing Rerfesh Denoiser or stop the render. In Blender viewport and in standalone LuxCoreUI it seems to be fine. The OS is Kubuntu 19.10. I attached console output and Blender crash txt for the default cube s...
by provisory
Fri Jun 05, 2020 2:34 pm
Forum: General Discussion
Topic: Path Guiding - Again
Replies: 0
Views: 861

Path Guiding - Again

After reading the lecture below, I think LuxCore's PhotonGI Indirect Light cache could be modified with relatively small changes to provide something like Path Guiding: http://www.cs.uu.nl/docs/vakken/magr/2019-2020/slides/lecture%2013%20-%20bidirectional.pdf (Path Guiding part begins on page 29.) I...
by provisory
Tue Jan 07, 2020 10:50 am
Forum: User Support
Topic: sun/distant light reflection
Replies: 3
Views: 880

Re: sun/distant light reflection

chafouin wrote:
Tue Jan 07, 2020 4:03 am
...but that's the way it is.
Image
by provisory
Tue Dec 24, 2019 1:54 pm
Forum: Finished Work
Topic: VillA M A R R O N
Replies: 5
Views: 1882

Re: VillA M A R R O N

Sharlybg wrote:
Tue Dec 24, 2019 12:19 pm
...Very responssive in the Viewport and fast final rendering start time as there no opencl compilation...
Does this also mean, you didn't use any caches?
Maybe you used bidir?

Very-very nice renderings by the way, I truly envy your talent. :)
by provisory
Tue Dec 17, 2019 7:07 pm
Forum: Finished Work
Topic: LuxCore Vector Displacements
Replies: 19
Views: 7911

Re: LuxCore Vector Displacements

In Blender 2.81 they improved Cycles behavior: https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles Adaptive Subdivision Cycles adaptive subdivision now stitches faces to avoid cracks between edges, that may be caused by displacement or different materials. https://wiki.blender.org/w/im...