Put simply, I think you can get the same computational power saving with denoising instead of upscaing.The point of upscaling technology is that it save a lot of computation power.
Search found 234 matches
- Tue Nov 03, 2020 6:23 pm
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 4857
Re: NVIDIA DLSS in 3D rendering
You wrote:
- Tue Nov 03, 2020 5:58 pm
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 4857
Re: NVIDIA DLSS in 3D rendering
It's clear, but why not render the full resolution image (with albedo + normal passes) for 1/4 or 1/16 of the time that required for a noise free image, then use denoiser?
- Tue Nov 03, 2020 4:56 pm
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 4857
Re: NVIDIA DLSS in 3D rendering
If albedo and shading normal pass were rendered with double/quadruple resolution it should be possible to scale up the render without missing details, similar to what denoisers already do. I think DLSS isn't needed, when we have such good quality denoisers. I agree, that the full resolution albedo ...
- Wed Jul 01, 2020 11:32 am
- Forum: Finished Work
- Topic: A simple glass of drink
- Replies: 2
- Views: 937
- Wed Jul 01, 2020 10:54 am
- Forum: News
- Topic: LuxCoreRender v2.4beta1 released
- Replies: 16
- Views: 4812
Re: LuxCoreRender v2.4beta1 released
It looks like a bug/incompatibility between our Intel OIDN version and Blender (?). If you download Intel OIDN v1.2.1 (https://www.openimagedenoise.org/downloads.html) and copy "oidn-1.2.1.x86_64.linux/lib/libOpenImageDenoise.so.1.2.1" over our OIDN (v1.1) "~/.config/blender/2.83/scripts/addons/Ble...
- Mon Jun 29, 2020 5:29 pm
- Forum: News
- Topic: LuxCoreRender v2.4beta1 released
- Replies: 16
- Views: 4812
Re: LuxCoreRender v2.4beta1 released
This new version crashes for me in Blender 2.83 when denoising during render, either when pressing Rerfesh Denoiser or stop the render. In Blender viewport and in standalone LuxCoreUI it seems to be fine. The OS is Kubuntu 19.10. I attached console output and Blender crash txt for the default cube s...
- Fri Jun 05, 2020 2:34 pm
- Forum: General Discussion
- Topic: Path Guiding - Again
- Replies: 0
- Views: 861
Path Guiding - Again
After reading the lecture below, I think LuxCore's PhotonGI Indirect Light cache could be modified with relatively small changes to provide something like Path Guiding: http://www.cs.uu.nl/docs/vakken/magr/2019-2020/slides/lecture%2013%20-%20bidirectional.pdf (Path Guiding part begins on page 29.) I...
- Tue Jan 07, 2020 10:50 am
- Forum: User Support
- Topic: sun/distant light reflection
- Replies: 3
- Views: 880
- Tue Dec 24, 2019 1:54 pm
- Forum: Finished Work
- Topic: VillA M A R R O N
- Replies: 5
- Views: 1882
- Tue Dec 17, 2019 7:07 pm
- Forum: Finished Work
- Topic: LuxCore Vector Displacements
- Replies: 19
- Views: 7911
Re: LuxCore Vector Displacements
In Blender 2.81 they improved Cycles behavior: https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles Adaptive Subdivision Cycles adaptive subdivision now stitches faces to avoid cracks between edges, that may be caused by displacement or different materials. https://wiki.blender.org/w/im...