Search found 30 matches

by provisory
Fri Feb 08, 2019 8:02 am
Forum: Development
Topic: OpenImageDenoise
Replies: 260
Views: 6667

Re: OpenImageDenoise

lacilaci wrote:
Fri Feb 08, 2019 7:09 am
I personaly think adaptivity should be revisited in general.
+1
by provisory
Mon Feb 04, 2019 7:25 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 260
Views: 6667

Re: OpenImageDenoise

First of all, great respect for everyone involved in this development! It was really inspiring to follow it in the forum. I wonder that now that LuxCore has these new albedo and normal passes, maybe BCD could use them too. I can imagine, that it would give better results in some cases than OIDN. (Pr...
by provisory
Fri Jan 11, 2019 3:02 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 198

Re: Procedural texture with 2D Mapping

:(
Anyway, thanks for your answer.
by provisory
Fri Jan 11, 2019 2:42 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 198

Re: Procedural texture with 2D Mapping

I will try to ask differently.
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?
by provisory
Thu Jan 10, 2019 5:23 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 198

Procedural texture with 2D Mapping

How can I use a procedural texture in BlendLuxCore with 2D Mapping?
Currently I'd like to use something like a stretched Perlin Noise (for randomised stripes) and I'd like it to follow the edges of the object.
So it should use the UV map.
by provisory
Mon Jan 07, 2019 8:10 pm
Forum: User Support
Topic: Tile by tile Rendering
Replies: 12
Views: 506

Re: Tile by tile Rendering

For example if you have an object which is hard to render, but doesn't cover much space in the image, surrounded by background (easy to render). In this case full image sampling would waste a lot of samples on the background, even with adaptive sampling, while tiled rendering would stop rendering t...
by provisory
Wed Dec 19, 2018 10:30 am
Forum: Works in Progress
Topic: Laci's wip
Replies: 146
Views: 10864

Re: Laci's wip

Wow, really nice!
by provisory
Sat Dec 08, 2018 10:56 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 45
Views: 3236

Re: Usability and Luxcore workflow streamlining ideas

A small suggestion for the GUI:
I think it would be easier to set the brightness of the lamps in lumens instead of watts and efficacy. As incandescent bulbs are becoming increasingly irrelevant, the lumens value is being used more and more widely.
by provisory
Sat Dec 08, 2018 10:44 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 45
Views: 3236

Re: Usability and Luxcore workflow streamlining ideas

When we want to talk reality on this planet then the only "distant light" is the sun (maybe moon too). Oh yes, and the Sun is not so much brighter than a lightbulb. ;) So no, distant light needs to go, there is only a sun and ideally a flexible sun :D. ... But even then, we need direct color contro...
by provisory
Sat Dec 08, 2018 6:44 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 45
Views: 3236

Re: Usability and Luxcore workflow streamlining ideas

It seems to me, that most of what your wrote would be solved, if the Distant was the default mode of the sun. In this case there could be a Physically correct switch, which triggered the current behavior. Note, I dont't have any problems with the current behavior of the sun, I love, that LuxCore is ...