Search found 14 matches

by provisory
Fri Oct 12, 2018 7:06 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 289

Re: Object ID access in materials

Oh, I remembered that 2D Mapping node has inputs for scale, rotation and offset...
I mean, I remembered badly
by provisory
Fri Oct 12, 2018 6:43 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 289

Re: Object ID access in materials

Currently, none of these can be textured.
Oh, I remembered that 2D Mapping node has inputs for scale, rotation and offset...
by provisory
Fri Oct 12, 2018 12:49 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 289

Re: Object ID access in materials

Really looking forward to this feature, so I was thinking a lot about it, and I have two questions: Could you add something like a "seed" parameter? Is it possible, to get more virtually independent value per object? (For Color and Normalized) For example: 1. for texture shift X direction 2. for tex...
by provisory
Thu Oct 11, 2018 6:20 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 289

Re: Object ID access in materials

It will be super useful!
by provisory
Thu Oct 11, 2018 4:45 pm
Forum: News
Topic: New Example Scene: "Food"
Replies: 8
Views: 521

Re: New Example Scene: "Food"

With Bidir that cloth (too) looks much better.

By the way, this scene is impressive!
by provisory
Wed Sep 26, 2018 7:56 pm
Forum: General Discussion
Topic: Nvidia Turing
Replies: 21
Views: 1357

Re: Nvidia Turing

More LuxMark comparisons: https://www.engadget.com/2018/09/19/nvidia-rtx-2080-ti-review/ "The gap was even larger with the Luxmark Luxball HDR benchmark, which tests the GPU's OpenCL performance for parallel processing work like 3D and video rendering. The 1080 scored a mere 12,153, while the 2080 w...
by provisory
Thu Sep 13, 2018 12:45 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 39
Views: 2101

Re: Luxcore 2.1 Benchmark

B.Y.O.B. wrote:
Thu Sep 13, 2018 8:46 am
The warning tells you the name of the material. Just pin the material node tree in node editor, then search for the material name in the node editor's tree selection dropdown.
OK, thanks
by provisory
Thu Sep 13, 2018 7:22 am
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 39
Views: 2101

Re: Luxcore 2.1 Benchmark

B.Y.O.B. wrote:
Wed Sep 12, 2018 2:30 pm
I guess this only happens in viewport render?
Yes, you're right.
B.Y.O.B. wrote:
Wed Sep 12, 2018 2:30 pm
Anyway, to fix it, you just have to create a new imagemap node, select the same image as on the old node, rewire everything and delete the old node.
I can live with that warning. :)
(Don't wanna go through all the materials...)
by provisory
Wed Sep 12, 2018 1:50 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 39
Views: 2101

Re: Luxcore 2.1 Benchmark

It works now, thank you!

Nevertheless I have a warning:
Material "Glassxgo green": 'bpy_prop_collection[key]: key "Gamma" not found'