Search found 69 matches

by provisory
Fri May 10, 2019 11:16 am
Forum: Development
Topic: PhotonGI cache
Replies: 913
Views: 48399

Re: Cache combination problem

epilectrolytics wrote:
Thu May 09, 2019 12:07 pm
Yes, I could add also glossy nearly-specular materials to the set of materials supported by the cache.
That would be very welcome, for glossy, metal and the upcoming principled materials.
+1 :!:
by provisory
Wed May 08, 2019 12:21 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 529
Views: 53309

Re: BlendLuxCore Development

B.Y.O.B. wrote:
Wed May 08, 2019 11:41 am
I'm working on a "Split RGB" texture.
👍
by provisory
Thu May 02, 2019 9:40 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 1542

Re: LuxCoreRender v2.2beta1 released

epilectrolytics wrote:
Thu May 02, 2019 5:46 pm
could you share the node setup please?
Here you go:
leaf0006-nodes.png

And here is the Blender file:
leaf0006.blend
(862.73 KiB) Downloaded 27 times
by provisory
Thu May 02, 2019 1:53 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 1542

Re: LuxCoreRender v2.2beta1 released

Expose uvmapping3d (available in the 3D mapping node, can be used to map procedural 3D textures with a UV mapping)
I could finally test it and I love it!

Here I used only procedural textures, and - as expected - the patterns nicely follow the shape of the leaves:
leaf0006.jpg

Thank you!
by provisory
Sat Apr 20, 2019 9:04 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3506

Re: Adaptive sampling improvements

Dade wrote:
Sat Apr 20, 2019 8:40 pm
If BIDIRCPU+Sobol is faster than BIDIRCPU+Metropolis, you are probably rendering a scene that will converge even faster with PATHCPU+Sobol :?:
Bidir is often needed when the light is hard to reach (like the lamp scene with the lampshade), but shadow areas still converge faster with sobol. IMHO
by provisory
Sat Apr 20, 2019 7:14 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3506

Re: Adaptive sampling improvements

...the only real/effective adaptive sampler for BiDir is Metropolis because Adaptive Sobol can work only on eye paths while light paths are unaffected. ... Thank you for your advice! However in my (not too extensive) experience, it's harder to get noise-free result with metropolis than with sobol (...
by provisory
Sat Apr 20, 2019 10:02 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3506

Re: Adaptive sampling improvements

If I'm right, BlendLuxCore still didn't catch up with the new adaptive sampling parameters, so I used LuxCore UI. I've found the parameters in the code: film.noiseestimation.warmup and film.noiseestimation.step . Blender's color management (Filmic) is really missing here, so these images don't look ...
by provisory
Fri Apr 19, 2019 8:04 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3506

Re: Adaptive sampling improvements

Great news, thank you for your efforts!
alpistinho wrote:
Fri Apr 19, 2019 6:51 pm
Would you be able to redo this test?
I'll test it tomorrow.
alpistinho wrote:
Fri Apr 19, 2019 6:51 pm
Besides, keep in mind that the tonemap you chose is considered during the noise estimation...
I think this is a good direction and it'll give the best results in most cases.
by provisory
Tue Apr 16, 2019 5:52 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3506

Re: Adaptive sampling improvements

Here's the file with Null (Transparent) material set to the lamp shade.
by provisory
Tue Apr 16, 2019 5:44 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 121
Views: 3506

Re: Adaptive sampling improvements

B.Y.O.B. wrote:
Tue Apr 16, 2019 5:28 pm
Note: as an end user, I would wait a few days before trying to test this new stuff, it's not in a usable state yet. As alpistinho said, the Blender addon was not updated to use the new properties yet, for example.
3d is just a hobby for me, and I try to help you as much as I can.