Search found 5 matches

by minimal_surface
Sat Oct 20, 2018 8:32 am
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1192

Re: Trying to implementing simple custom shape

Hi there.

I made that possible to describe custom shapes restrictively with the syntax of the LuxCoreRender scene file.
It must be added at the end of the shape definition line.

https://github.com/NativeMeta/LuxCoreRender_CustomShape

I'm sorry for my poor English.
by minimal_surface
Fri Oct 05, 2018 2:37 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1192

Re: Trying to implementing simple custom shape

#if CUSTOM_SHAPE_CODE
#else
#endif
Since it is enclosed by this, I think that it can be easily traced.
by minimal_surface
Fri Oct 05, 2018 1:59 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1192

Re: Trying to implementing simple custom shape

I found out that the local coordinate system of the intersection position is indeterminate and fixed the bug, so I do not know if there is demand but post it. https://github.com/NativeMeta/LuxCoreRender_CustomShape https://bl3302files.storage.live.com/y4paFbmjoQQmU0Y2XjZJf1P7FI-S4L3O0ycQq6JECgR9UApD...
by minimal_surface
Mon Sep 17, 2018 4:01 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1192

Re: Trying to implementing simple custom shape

Thank you for your reply. Certainly the attributes supported by LuxCore are diverse and complicated. Of course, as it will be completely independent from LuxCore's product. The implementation of custom shapes seems unusual, I examined the SDK such as MentalRay, Maxwell etc, but there was no API to b...
by minimal_surface
Sat Sep 15, 2018 5:12 pm
Forum: Development
Topic: Trying to implementing simple custom shape
Replies: 5
Views: 1192

Trying to implementing simple custom shape

Hi there. At first, I'm sorry for my poor english. I trying to implementing simple custom shape. https://github.com/NativeMeta/LuxCoreRender_CustomShape That is the instant method below. 1) Input custom shape data - Currently, the custom shape data is parasitic on the definition of "scene.objects.*....