Search found 10 matches
- Sat Dec 10, 2022 11:42 am
- Forum: User Support
- Topic: AeroGel-like object
- Replies: 7
- Views: 6178
Re: AeroGel-like object
https://github.com/NativeMeta/LuxCoreRender_MetaShape
And lately I've been making it multi-core, multi-shell. Thanks.
- Sat Feb 15, 2020 4:15 pm
- Forum: User Support
- Topic: AeroGel-like object
- Replies: 7
- Views: 6178
Re: AeroGel-like object
I did not know that there are abundant samples in the LuxCore directory. Finally, I reached the point while comparing the meaning of the words in the explanation with the drawing results. I would like to enjoy customization, thank you. image.png scene.camera.lookat = -1390.0 -4000. 1365.0 -1390.0 10...
- Sat Feb 15, 2020 1:13 pm
- Forum: User Support
- Topic: AeroGel-like object
- Replies: 7
- Views: 6178
Re: AeroGel-like object
I also looked at how to use Blender.
Directly, I want to know how to describe homogeneous media in LuxCore SDL.
For example, in the scene file posted earlier, the cube will not be homogenous media and will be drawn in black.
Directly, I want to know how to describe homogeneous media in LuxCore SDL.
For example, in the scene file posted earlier, the cube will not be homogenous media and will be drawn in black.
- Sat Feb 15, 2020 12:49 pm
- Forum: User Support
- Topic: AeroGel-like object
- Replies: 7
- Views: 6178
Re: AeroGel-like object
I don't want rigor in the results.
I want to know how to write something like a cloud.
I want to know how to write something like a cloud.
- Sat Feb 15, 2020 11:03 am
- Forum: User Support
- Topic: AeroGel-like object
- Replies: 7
- Views: 6178
AeroGel-like object
Hi there Since I wanted to create an aerogel-like object, aerogel.jpg I first read the LuxCore SDL Reference Manual because I want to handle the scene file programmably. Also, when I checked the forum posts, I found an explanation using Blender. If I use Blender, I checked if an exporter was availab...
- Sat Oct 20, 2018 8:32 am
- Forum: Development
- Topic: Trying to implementing simple custom shape
- Replies: 5
- Views: 4484
Re: Trying to implementing simple custom shape
Hi there.
I made that possible to describe custom shapes restrictively with the syntax of the LuxCoreRender scene file.
It must be added at the end of the shape definition line.
https://github.com/NativeMeta/LuxCoreRender_CustomShape
I'm sorry for my poor English.
I made that possible to describe custom shapes restrictively with the syntax of the LuxCoreRender scene file.
It must be added at the end of the shape definition line.
https://github.com/NativeMeta/LuxCoreRender_CustomShape
I'm sorry for my poor English.
- Fri Oct 05, 2018 2:37 pm
- Forum: Development
- Topic: Trying to implementing simple custom shape
- Replies: 5
- Views: 4484
Re: Trying to implementing simple custom shape
#if CUSTOM_SHAPE_CODE
#else
#endif
Since it is enclosed by this, I think that it can be easily traced.
#else
#endif
Since it is enclosed by this, I think that it can be easily traced.
- Fri Oct 05, 2018 1:59 pm
- Forum: Development
- Topic: Trying to implementing simple custom shape
- Replies: 5
- Views: 4484
Re: Trying to implementing simple custom shape
I found out that the local coordinate system of the intersection position is indeterminate and fixed the bug, so I do not know if there is demand but post it. https://github.com/NativeMeta/LuxCoreRender_CustomShape https://bl3302files.storage.live.com/y4paFbmjoQQmU0Y2XjZJf1P7FI-S4L3O0ycQq6JECgR9UApD...
- Mon Sep 17, 2018 4:01 pm
- Forum: Development
- Topic: Trying to implementing simple custom shape
- Replies: 5
- Views: 4484
Re: Trying to implementing simple custom shape
Thank you for your reply. Certainly the attributes supported by LuxCore are diverse and complicated. Of course, as it will be completely independent from LuxCore's product. The implementation of custom shapes seems unusual, I examined the SDK such as MentalRay, Maxwell etc, but there was no API to b...
- Sat Sep 15, 2018 5:12 pm
- Forum: Development
- Topic: Trying to implementing simple custom shape
- Replies: 5
- Views: 4484
Trying to implementing simple custom shape
Hi there. At first, I'm sorry for my poor english. I trying to implementing simple custom shape. https://github.com/NativeMeta/LuxCoreRender_CustomShape That is the instant method below. 1) Input custom shape data - Currently, the custom shape data is parasitic on the definition of "scene.objec...