Search found 520 matches

by FarbigeWelt
Fri Apr 19, 2019 7:45 am
Forum: User Support
Topic: Liquid simulation leads to strange hang up on uni path
Replies: 3
Views: 109

It works well

Animated GIF
FancyLiquids.gif
Fancy Liquids
by FarbigeWelt
Thu Apr 18, 2019 2:16 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 104
Views: 10560

Re: Different Works in Progress

Fox wrote:
Thu Apr 18, 2019 12:40 pm
Indeed, the MLT and BiDir worked out better for this scene. Still, it needs ton of rendering power to clear up.

CPU BiDir 128/128 MLT
12h 1200 sp

Bubbles 2 Fox.jpg
Isn‘t it a beauty, is it? I like the picture, its pretty clear and is a real electron nuggler, a ‚cool‘ CPU thriller.
by FarbigeWelt
Thu Apr 18, 2019 11:51 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 105
Views: 2068

Re: Adaptive sampling improvements

But this is very strange is like saying that the this sequence of a0-aN: have different randomness than this sequence of a0-aN: [/quote] Actually these are two different series of random numbers. Each init leads to slightly different randomness, if statistically evaluated. If the random generator wa...
by FarbigeWelt
Thu Apr 18, 2019 10:06 am
Forum: User Support
Topic: Matte Translucent Material Node
Replies: 6
Views: 81

Re: Matte Translucent Material Node

Matte transluscent is like its sibling glossy transluscent still somerhing miraculous, at list for me. If matte transluscent delivers always diffuse light, reflected or transmitted then if reflection and transmission colors are both 1,1,1 light gets dispersively rayed on both sides of an any thick o...
by FarbigeWelt
Thu Apr 18, 2019 7:37 am
Forum: Works in Progress
Topic: wip
Replies: 7
Views: 294

Re: wip

Very nice work with all the lovely details.

(The only thing I miss is the hanging bag...)
by FarbigeWelt
Thu Apr 18, 2019 6:18 am
Forum: User Support
Topic: Matte Translucent Material Node
Replies: 6
Views: 81

Re: Matte Translucent Material Node

According to my knowledge diffuse and reflection colors are not the same. Diffuse is for matte objects like paper and reflection for specular objects like glass or mirrors. This might be a bit of question for starting users. But there is actually a big difference if you think about it. Well, the fin...
by FarbigeWelt
Wed Apr 17, 2019 8:56 am
Forum: User Support
Topic: Liquid simulation leads to strange hang up on uni path
Replies: 3
Views: 109

Re: Simple liquid simulation example

735F9D05-25E1-4600-AFAF-A286CFF4A4E0.gif
to be continued ...
735F9D05-25E1-4600-AFAF-A286CFF4A4E0.gif (1.98 MiB) Viewed 74 times
by FarbigeWelt
Wed Apr 17, 2019 7:46 am
Forum: User Support
Topic: Liquid simulation leads to strange hang up on uni path
Replies: 3
Views: 109

Re: Liquid simulation leads to strange hang up on uni path

Yesterday, I set up a fresh liquid simulation with Blender built-in simulator. Which works nicely if one follows set liquid domain first, then set a liquid liquid or what ever; but one must not copy liquid modified objects and change their type. The rendering started smooth on CPU unidir path as wel...
by FarbigeWelt
Tue Apr 16, 2019 3:36 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 104
Views: 10560

Re: Different Works in Progress

I played with the scene and the molecular add-on whole day... 9h, CPU BiDir 2048/2048, MLT 32768 Bubbles 9h 1364sp.jpg Great, you got addicted to that fancy plugin. You can simulate gases, liquids, doughs; but its bit tricky, isn‘t? Well, I like the outcome of your gambling rounds. BiDir and metrop...
by FarbigeWelt
Tue Apr 16, 2019 9:38 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 105
Views: 2068

Re: Adaptive sampling improvements

alpistinho wrote:
Tue Apr 16, 2019 9:14 am
I am almost positive that there is something wrong on the Sobol sampler
What if Sobol acts contrary, I mean adaptive 0.0 in blendluxcore
pushes Sobol to be perfectly adaptive and vice a versa?