Search found 633 matches

by FarbigeWelt
Tue Jun 18, 2019 4:10 pm
Forum: Works in Progress
Topic: First Minecraft World in LuxCore
Replies: 10
Views: 183

Re: First Minecraft World in LuxCore

Hi guys, I wanted to share with you my little project, I intend to soon use this engine as the main form of work. This could maybe turn into benchmark :lol: cavern.png Great decision and nice work, especially the depth of filed looks great! I guess you could scare poor minecraft creature to rigor m...
by FarbigeWelt
Tue Jun 18, 2019 3:58 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 158
Views: 15709

Fun stuff: Rainbow Chains, cubes animated

With LuxCoreRender V2.2 beta2, 9ba3ad6, openCL works fine again. Frame with 624*540 render in approx. 5.5 s. Since the last post I add a few features to the script. It adds a panel with float properties. The position update of a bit more than thousand cubes is done fast enough to change properties v...
by FarbigeWelt
Mon Jun 17, 2019 3:14 pm
Forum: Development
Topic: PhotonGI cache
Replies: 939
Views: 57672

Re: PhotonGI cache

@provisory and Dade

Your ideas and their realization are ingenious!
openCL with parallel cache computing on CPU will rock for sure!

(I wonder if there is more potential like that to further improve quality of openCL, maybe other caches.)
by FarbigeWelt
Mon Jun 17, 2019 11:44 am
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 872

Re: weird volumetric lighting glitch

In my example, i disabled volumes altogether If I disable all volumes, everything is really black. Laser beams without volumetrics shouldn't be possible with the current features. @kintuX, are you sure? One object in the scene with a material with a homo- or heterogeneous volume with scattering>0.0...
by FarbigeWelt
Sat Jun 15, 2019 12:41 am
Forum: User Support
Topic: Why is image with PGIC darker than without?
Replies: 11
Views: 265

Now Same Brightness of openCL no cache and PGIC with both caches

I have found a ways to workaround the problem and now the scene should work fine on AMD GPUs too. Perfect, it works now on AMD GPUs too, as you can see here. (LuxCoreRender 2.2 beta 1, build 29e0582) Organic Figurine, openCL, indir and caustic cache, tone map linear fixed. 774 samples.png Organic F...
by FarbigeWelt
Fri Jun 14, 2019 9:15 pm
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 872

Re: weird volumetric lighting glitch

Nope. Bit less pronounced, yet still glitchy... please, prove with an image next time - is worth more than a thousand words. ;) Thanks. Anyways, until something drastically changes in code (for volumetrics), i give it a rest. :arrow: Please have a look at the images- Maybe I have changed something ...
by FarbigeWelt
Fri Jun 14, 2019 4:18 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 158
Views: 15709

Rainbow Chains, the scene with the script and an error message

After cleaning up the python script and commenting it, I like to share this first bit of software. Maybe someone like to use node "Object ID" too for one's own work and is glad to have a template. The file is free and gratis and can be copied, changed, distributed without restrictions. Rainbow Chain...
by FarbigeWelt
Fri Jun 14, 2019 3:49 pm
Forum: Finished Work
Topic: Symbiosis: A Bumblebee and its Caustics
Replies: 10
Views: 272

Re: Symbiosis: A Bumblebee and its Caustics

Cinematic, fantastic picture! All this details and the unbelievable lighting. What an amazing, wonderful final work!
Great job! What’s next?

Could you share some details like number of samples and rendering time, please?
by FarbigeWelt
Fri Jun 14, 2019 12:41 pm
Forum: Development
Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Replies: 12
Views: 297

Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)

We have a good denoiser and we would have 2? While still missing key features like displacement for example...? This right, there is no need for a second one. And it is not sure that the one of the paper deals better than OIDN in scenes where PIDN fails currently. I have the same opinion. Implement...
by FarbigeWelt
Fri Jun 14, 2019 11:04 am
Forum: Development
Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Replies: 12
Views: 297

Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)

It will be cool if someone implement this feature to the engine. Although I am not a software developer and also do not know LuxCoreRender code I assert if there is not any gratis, free, open source software with a smart interface available the method described in the paper takes several months ful...