Orange Juice_PC.zip
- Orange Juice | Volume Testing
- (166.63 KiB) Downloaded 5 times
Search found 1055 matches
- Thu Oct 16, 2025 8:07 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
- Thu Oct 16, 2025 7:09 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
Glass Cube, Volumes homo, Shadows 0.5
Glass Cube, Volumes homo, Shadows 0.5
Air, prio 0, clear
Glass, sharp edges, clear, shadow 0.5
Liquid, cube, sharp edges, homo, shadow 0.5
Path-, Light Traycing Sobol
CPU, 128 Samples,
AMD, 133 Samples, 00:30 (no light T: 00:14)
GPU/CPU, 128 Samples,
aRX/AMD, 131 Samples, 00:32 (no light T: 00 ...
Air, prio 0, clear
Glass, sharp edges, clear, shadow 0.5
Liquid, cube, sharp edges, homo, shadow 0.5
Path-, Light Traycing Sobol
CPU, 128 Samples,
AMD, 133 Samples, 00:30 (no light T: 00:14)
GPU/CPU, 128 Samples,
aRX/AMD, 131 Samples, 00:32 (no light T: 00 ...
- Thu Oct 16, 2025 7:03 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
Glass Cube, Volumes homo, Shadows 1
Glass Cube, Volumes homo, Shadows 1
Air, prio 0, clear
Glass, sharp edges, clear, shadow 1
Liquid, cube, sharp edges, homo, shadow 1
Path-, Light Traycing Sobol
CPU, 128 Samples, 2:19
AMD, 128 Samples, 00:32
GPU/CPU, 128 Samples, 2:29
aRX/AMD, 130 Samples, 00:33
nRTX/AMD, 141 Samples, 00:17
aRX ...
Air, prio 0, clear
Glass, sharp edges, clear, shadow 1
Liquid, cube, sharp edges, homo, shadow 1
Path-, Light Traycing Sobol
CPU, 128 Samples, 2:19
AMD, 128 Samples, 00:32
GPU/CPU, 128 Samples, 2:29
aRX/AMD, 130 Samples, 00:33
nRTX/AMD, 141 Samples, 00:17
aRX ...
- Thu Oct 16, 2025 6:55 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
Glass Cube, Volumes homo, Shadows 0
Glass Cube, Volumes homo, Shadows 0
Air, prio 0, clear
Glass, sharp edges, clear
Liquid, cube, sharp edges, homo
Path-, Light Traycing Sobol
CPU, 128 Samples, 2:38
AMD, 134 Samples, 00:34
GPU/CPU, 128 Samples, 2:29
aRX/AMD, 131 Samples, 00:32
nRTX/AMD, 141 Samples, 00:17
aRX,nRTX/AMD, 144 ...
Air, prio 0, clear
Glass, sharp edges, clear
Liquid, cube, sharp edges, homo
Path-, Light Traycing Sobol
CPU, 128 Samples, 2:38
AMD, 134 Samples, 00:34
GPU/CPU, 128 Samples, 2:29
aRX/AMD, 131 Samples, 00:32
nRTX/AMD, 141 Samples, 00:17
aRX,nRTX/AMD, 144 ...
- Thu Oct 16, 2025 6:51 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
Glass Cube, Volumes clear
Glass Cube, Volumes clear
Air, prio 0, clear
Glass, sharp edges, clear
Liquid, cube, sharp edges, clear
Path-, Light Traycing Sobol
CPU, 128 Samples, 2:38
AMD, 131 Samples, 00:29
GPU/CPU, 128 Samples, 2:08
aRX/AMD, 130 Samples, 00:31
nRTX/AMD, 138 Samples, 00:16
aRX,nRTX/AMD, 128 Samples, 00:11 ...
Air, prio 0, clear
Glass, sharp edges, clear
Liquid, cube, sharp edges, clear
Path-, Light Traycing Sobol
CPU, 128 Samples, 2:38
AMD, 131 Samples, 00:29
GPU/CPU, 128 Samples, 2:08
aRX/AMD, 130 Samples, 00:31
nRTX/AMD, 138 Samples, 00:16
aRX,nRTX/AMD, 128 Samples, 00:11 ...
- Thu Oct 16, 2025 6:42 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
BLC 2.10.1 | Glass Cube, no Volumes
I've tested different settings for a simple glass cube box filled with a yellow liquid.
First tests are material settings without volume.
I've encountered an issue with GPU rendering.
GeForce RTX 2080 Super renders only about 5% faster than Radeon RX 5700 XT (see LuxMark 3.1)
But here the ...
First tests are material settings without volume.
I've encountered an issue with GPU rendering.
GeForce RTX 2080 Super renders only about 5% faster than Radeon RX 5700 XT (see LuxMark 3.1)
But here the ...
- Tue Oct 14, 2025 7:36 am
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
Re: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
e=1760390386 user_id=456]
So probably it wouldn't fully work for you on GPU yet.
CUDA is working, which is why I missed this, doesn't show as obvious in all situations
[/quote]
I have a PC with two graphics cards, one AMD and one nvidia. So, I can compare CUDA with openCL directly.
So probably it wouldn't fully work for you on GPU yet.
CUDA is working, which is why I missed this, doesn't show as obvious in all situations
[/quote]
I have a PC with two graphics cards, one AMD and one nvidia. So, I can compare CUDA with openCL directly.
- Mon Oct 13, 2025 7:50 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 682
Re: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
Thank you for your work. Maybe I will setup a test scene in the next days.
Maybe you remember the orange juice discussions a few years ago
Maybe you remember the orange juice discussions a few years ago
- Fri Oct 10, 2025 3:43 pm
- Forum: Finished Work
- Topic: Playing 421 ...
- Replies: 4
- Views: 1154
Re: Playing 421 ...
great work
- Thu Jul 10, 2025 1:53 pm
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 161912
An easy playground Scene
Maybe you wish to play around with different Metropolis parameters or Light|Emission performance|importance ..
