Search found 239 matches

by FarbigeWelt
Sun Oct 21, 2018 2:28 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Influence of light type on despersive Glass 3

It seems CPU BiDir Metropolis does not like area lights. Objects with matte emitting light, opacity 0, render well. By the way theis size parameter does not fit to plane of same size. (LuxCoreRender 2.1, alpha 4) CPU BiDir, Metropolis 10,8192,2, depth 15, 2 area Lights 0.1, 15 deg., 745 Samples, 540...
by FarbigeWelt
Sun Oct 21, 2018 12:49 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Re: Different Works in Progress

Maybe the walls of your box are too bright? Try using something like value 0.3 for the walls (and make the image brighter in the tonemapper settings to compensate. Walls are quite dark: 0.082, this cannot be the reason. My next test will look if I found an approach for the area light. First a few i...
by FarbigeWelt
Sun Oct 21, 2018 12:38 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Leaves in a falls' storm

Yet another puzzle piece placed. One can pin cloth to vertex group, also used for the window curtain. I did not expect that each mesh acts as a single cloth if meshes are joined but loose like leaves. Unfortunately pin option can not be keyed. I did not find workaround yet. Open quests: -animate tre...
by FarbigeWelt
Sun Oct 21, 2018 9:55 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Influence of light type on despersive Glass

First Picture of a small follwing series with diamond bright from add mesh extra objects addon.

One small area light with 15° output renders very slow, it does not converge in a reasonable time.
CPU BiDir, Metropolis, area Light, 1050 Samples, 540x540, 11h30m.png
CPU BiDir, Metropolis, area Light, 1050 Samples, 540x540, 11h30m
by FarbigeWelt
Sat Oct 20, 2018 5:21 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

A Thing of a Tree

Everything is in this tutorial also how to avoid crashes and endless calculations ;) https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s Often I play around with software tools before looking at tutorials. Because of your comment I give the addon a further try. Yet,I played around with the addon. Ag...
by FarbigeWelt
Sat Oct 20, 2018 12:40 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Re: Different Works in Progress

You can try node based Modular tree addon: https://www.youtube.com/watch?v=4PEsSpz2LZA&t=585s Hi sarmath Do you means this one: Modular Trees.png I probably have to read/follow some tutorial. I tried to use it about two months ago and it stuck in endless calculations or caused many blender crashes....
by FarbigeWelt
Sat Oct 20, 2018 11:38 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Gems, Tests Clamping, Depth, Samples

Clamping Test.jpg Metropolis 5%, 8192, 0.1%, Reinhard: 3.0, 3.0, 10.0 (without auto brightness), 500 to 3000 Samples, 270^2 to 1080^2, 02m30s, 08m30s, 29m30s to 01h17m Conclusions: Small resolution helps finding minimal clamping to avoid red, yellow tone of dispersive glass. Medium resolution helps...
by FarbigeWelt
Sat Oct 20, 2018 10:41 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 975

Intermezzo: Tree and Wind

Currently collecting different tools/approaches on the way of the windy window scene I rembemered good old sapling tree addon's capabilies to add armatures and simulate wind. I know there are overlapping leaves because of random vertex selection. There is a way to avoid it but means more effort. GPU...
by FarbigeWelt
Fri Oct 19, 2018 11:12 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 1811

Re: DLSC test

It looks like BlendLuxCore is not exposing the warmup property I was talking about. You need that one. Please, if possible in alpha 5. And thanks for the info, Dade. I scanned all .py files in addon to find this property yesterday, but there it isn‘t. (Often useful commented code by the way, B.Y.O....
by FarbigeWelt
Fri Oct 19, 2018 11:05 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 1811

Re: DLSC test

what is your light count for the scene in info tool?

Nice idea to use a 2D approach for a still. :idea: