Search found 362 matches

by FarbigeWelt
Thu Dec 13, 2018 6:49 am
Forum: User Support
Topic: Realistic simulation of camera and laser
Replies: 13
Views: 349

Re: Realistic simulation of camera and laser

@FarbigeWelt: The laser beam should be visible in homogeneous glass as well. It was not visible in your scene because your glass material had an opacitiy of 1, i.e. not transparent. Lower the value and you see the beam inside the glass cube. Hi CodeHD Opacity is not the same as transparancy in LuxC...
by FarbigeWelt
Wed Dec 12, 2018 6:57 am
Forum: User Support
Topic: Realistic simulation of camera and laser
Replies: 13
Views: 349

Re: Realistic simulation of camera and laser

Not sure anymore, what you want to visualize. But you can start with using e.g. this scene here: Laser and Glass.zip You can use the view port (shift z) and adjust camera's angle with mouse (ctrl f) or move camera if selected (g). Change material or properties according to your needs. I've chosen th...
by FarbigeWelt
Tue Dec 11, 2018 11:06 pm
Forum: User Support
Topic: Realistic simulation of camera and laser
Replies: 13
Views: 349

Re: Realistic simulation of camera and laser

You may read one of my posts related to laser, glass and visibility.. Some effects could be improved since alpha version. https://forums.luxcorerender.org/viewtopic.php?f=2&t=474&start=90#p5577 https://forums.luxcorerender.org/viewtopic.php?f=2&t=474&start=120#p5737 https://forums.luxcorerender.org/...
by FarbigeWelt
Tue Dec 11, 2018 10:20 pm
Forum: User Support
Topic: Problems with specular reflection and homogeneous volume
Replies: 10
Views: 178

Re: Problems with specular reflection and homogeneous volume

Thanky you for following my suggestions. I‘ ve made several tests related to caustics and path, like https://forums.luxcorerender.org/viewtopic.php?f=2&t=474&start=110#p5678 https://forums.luxcorerender.org/viewtopic.php?f=2&t=576&start=30#p6881 https://forums.luxcorerender.org/viewtopic.php?f=2&t=5...
by FarbigeWelt
Tue Dec 11, 2018 6:54 pm
Forum: User Support
Topic: Problems with specular reflection and homogeneous volume
Replies: 10
Views: 178

Re: Problems with specular reflection and homogeneous volume

I have access to my machines at this time, so I cannot check your attachment. But I observed some things you may have to consider: - use clear volume with ior of air for camera and world - set a box with solid frames aoround your optics. you may use solidify and apply it to basic cube. - define mate...
by FarbigeWelt
Tue Dec 11, 2018 4:04 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 724

Re: Usability and Luxcore workflow streamlining ideas

Nice! I like it, looks well sorted and very useful.
by FarbigeWelt
Tue Dec 11, 2018 3:02 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 24
Views: 423

Re: Light strategies and importance change lighting

Once, a buyer asked fir the next Windows version, the seller answered, what, you again? Already finished playing the current versuon? I know there isn’t much time in production to fiddle with nasty level‘s end bosses, but BCD is only the entry level compared to biasing on object level. Then you need...
by FarbigeWelt
Tue Dec 11, 2018 9:23 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 83
Views: 4122

House with 2 floors, each with 4 rooms

At leadt I don’t have to care about statics.
The pool on to top 5*5*1.2 m^3 equals 30 toms or 1.2 ton per sqm.
117C8914-44E7-4ACA-9E4C-71CC0E6C0438.jpeg
Two floors House in the middle of nowhere
by FarbigeWelt
Tue Dec 11, 2018 7:16 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 159
Views: 11874

Noise, Path and BiDir or what are Samples?

If I need 7000 path samples to achieve a similar result I get wth 100 BiDir samples, what is sample count for?
Three Monkeys and their Noise.jpg
Three Monkeys and their Noise, openCL study
The Monkeys and their Noise, indirect only, clamped, HD, BiDir, 100 samples, 15min.png
The Monkeys and their Noise, indirect only, clamped, HD, BiDir, 100 samples, 15min, BiDir one shot
Indirect Light ,denoiser.zip
Indirect Light, denoiser
(235.13 KiB) Downloaded 2 times
by FarbigeWelt
Mon Dec 10, 2018 10:17 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 83
Views: 4122

Denoiser and indirect lights

50 Samples in both cases, spot the different denoiser results!
Kitchen path 0.75HD denoised 2m18s, indirect lights, clamp 102593120.png
Kitchen path 0.75HD denoised 2m18s, indirect lights, clamp 102593120
Kitchen path 0.75HD denoised 2m18s, 102593120.png
Kitchen path 0.75HD denoised 2m18s, 102593120