Search found 862 matches
- Mon Dec 09, 2019 1:06 pm
- Forum: User Support
- Topic: Luxcore vs Cycles Final/Viewport
- Replies: 14
- Views: 153
Re: Luxcore vs Cycles Final/Viewport
Hi Sharlybg I don’t like to bother asking you the question, what is the meaning of compering clay model renders of different renderers? Imagine one renderer to have clay render optimized algorithms omitting all usual calculations just to get a fast as possible preview. Its result would not differ mu...
- Sat Dec 07, 2019 3:19 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 80
- Views: 2231
- Thu Dec 05, 2019 11:34 am
- Forum: Development
- Topic: Which way is up?
- Replies: 11
- Views: 275
Re: Which way is up?
Is this issue the same as the one that I'm having importing baked textures to Blender from the luxcoreui? Using Blender’s default cube, which is already unwrapped, then the baked textures created in Luxcoreui need to be rotated by 180° (z axis (from top view)) then scaled by *-1 (x axis) when re -i...
- Thu Dec 05, 2019 10:42 am
- Forum: Development
- Topic: Which way is up?
- Replies: 11
- Views: 275
- Thu Dec 05, 2019 10:33 am
- Forum: General Discussion
- Topic: CGI tech news box
- Replies: 203
- Views: 54386
Re: CGI tech news box
1) Also those examples you took from the pdf look terible, but maybe they're underselling this tech? 2) I'd rather see some easy to do full capture system. Look what xrite does here: https://www.xrite.com/categories/appearance/total-appearance-capture-ecosystem 1) Do you think so? Well, they are hi...
- Thu Dec 05, 2019 9:37 am
- Forum: General Discussion
- Topic: CGI tech news box
- Replies: 203
- Views: 54386
Re: CGI tech news box
Interesting: https://news.developer.nvidia.com/sharing-physically-based-materials-between-renderers-with-mdl/ Oh god... Did you find anyone (professional) actually using this mdl stuff? Why do you find it interesting? It's been around for few years afaik and I never seen anyone using this and I nev...
- Fri Nov 22, 2019 7:50 pm
- Forum: User Support
- Topic: Unexpected rectangles; Missing sky reflection
- Replies: 5
- Views: 579
Re: Unexpected rectangles; Missing sky reflection
It is a numerical precision problem, your scene is several kilometers large while you are looking only to few meters. Just set the minimum epsilon value to "0.01" and it will render fine. The other option is to increase the distance between water, pool bottom and ground. The problem is noticeable w...
- Fri Nov 22, 2019 11:40 am
- Forum: Development
- Topic: Vulkan
- Replies: 11
- Views: 1620
Re: Vulkan
Please consider AMD ROCm, HIP. It works only on Linux, it doesn't support your GPU (i.e. Navi) or other vendor GPUs ... it is a joke :roll: You are right. It is a mess because there are a lot of misleading words in HIP documents regarding cuda, windows, etcetera. ROCm is definitively Linux only and...
- Tue Nov 19, 2019 9:07 pm
- Forum: User Support
- Topic: Unexpected rectangles; Missing sky reflection
- Replies: 5
- Views: 579
Re: Unexpected rectangles; Missing sky reflection
1) Where come these rectangles from with light tracing? It looks like a numerical precision problem, is the bottom of the pool touching the ground ? How is modeled the water ?Try to rise the poll a little and/or to lower the water a little. I replaced the mesh of the water with a simpler version. S...
- Tue Nov 19, 2019 10:46 am
- Forum: Development
- Topic: Vulkan
- Replies: 11
- Views: 1620
Re: Vulkan
Now let's hope AMD understand it is the only possible option to replace CUDA ... don't hold your breath :roll: Intel is focused too much on their hardware (cpu, gpu, fpga). Please consider AMD ROCm, HIP. HIP: Heterogeneous-Computing Interface for Portability¶ What is Heterogeneous-Computing Interfa...