Noise patterns of indirect lightening depending on Metropolis' Settings.
(part two)
Search found 1043 matches
- Fri Jul 04, 2025 2:05 pm
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
- Fri Jul 04, 2025 2:03 pm
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
Re: animation settings
Yes, our scenes often contain objects with lots of emissive triangles. This is one of th reasons why we stick on bidir, because it normally handles millions of emissive triangles + caustics and so on without any issues.
Tomorrow i revise the light importance idea but it seems to me something ...
- Fri Jul 04, 2025 1:51 pm
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
Re: animation settings
But there isn't any such choice in BlendLuxCore ..FarbigeWelt wrote: Tue Jul 01, 2025 6:37 pm
Indeed Lux could be the better choice for complex lights.
1 Lx = 1 Lm/m^2
This means Lux are area normalized Lumen.
- Tue Jul 01, 2025 6:37 pm
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
Re: animation settings
Indeed Lux could be the better choice for complex lights.daros wrote: Tue Jul 01, 2025 3:26 pm
Regarding the brightness of the light related to the area of the amitting surface, this should be only in case if you use Lux variables insted of Lumen values, or not?
1 Lx = 1 Lm/m^2
This means Lux are area normalized Lumen.
- Tue Jul 01, 2025 10:46 am
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
Re: animation settings
The kind of light also is important, if you want comparable brightness define lights as physics not as artistics. I prefer to define brightness of lamps in lumen.
EDIT (facts you probably know well)
Another big influence on the brightness of light is its area.
A further influence is the maximal ...
EDIT (facts you probably know well)
Another big influence on the brightness of light is its area.
A further influence is the maximal ...
- Tue Jul 01, 2025 8:17 am
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
Re: animation settings
I don't know how the Metropolis algorithm chooses its generated Random numbers. Actually if it works with a seed number it should always produce the same series of generated random numbers. A developer should be able to check this.
Did you already check if your scene contains lamps with many ...
Did you already check if your scene contains lamps with many ...
- Sat Jun 28, 2025 3:12 pm
- Forum: User Support
- Topic: animation settings
- Replies: 47
- Views: 15472
Re: animation settings
So the we opted for an metropolis+AI solution for animations. We render one each 10 frames using bidir and interpolate the sequence using Dain Ncnn or IrfNet. In most scenes it gives us the highest quality and perfectly smooth and and flicker free animations while keeping 2k frames aroud 1 minute ...
- Sat Jun 28, 2025 12:45 pm
- Forum: Finished Work
- Topic: Brilliant Caustics
- Replies: 1
- Views: 937
- Sat Jun 21, 2025 3:41 pm
- Forum: Finished Work
- Topic: Brilliant Caustics
- Replies: 1
- Views: 937
Brilliant Caustics
I guess the image speaks for itself ..

- Thu Jun 19, 2025 8:17 am
- Forum: News
- Topic: LuxCoreRender now available on Patreon
- Replies: 2
- Views: 1041
Re: LuxCoreRender now available on Patreon
Hallo
I've registered the Spectral abo. I hope further people support too ..
Regards
I've registered the Spectral abo. I hope further people support too ..
Regards