Search found 8 matches

by dadaromeo
Fri Apr 24, 2020 4:35 pm
Forum: Finished Work
Topic: Playing with displacement
Replies: 4
Views: 2917

Re: Playing with displacement

You already have a subdivision plus displace modifier that give you the shape of mountains. I don't understand the point of the shader base displacement now. Or wait it is for the straight wrinkle ok. Yes, it's for the wrinkles. Normally all that can be done in shader base displace and simplified. ...
by dadaromeo
Thu Apr 23, 2020 11:26 pm
Forum: Finished Work
Topic: Playing with displacement
Replies: 4
Views: 2917

Re: Playing with displacement

Sharlybg wrote: Thu Apr 23, 2020 5:33 pm You can use less subdivision level in the node shader and add a real subsurf modifier to get rid of sharp jagged triangle.
The level of subdivision in the node shader is 2.
by dadaromeo
Thu Apr 23, 2020 8:46 am
Forum: Finished Work
Topic: Playing with displacement
Replies: 4
Views: 2917

Playing with displacement

Hi, just messing around with displacement. Critics are appreciated.
by dadaromeo
Sat Apr 11, 2020 5:00 pm
Forum: User Support
Topic: Shading issue
Replies: 7
Views: 3427

Re: Shading issue

Please can you select your original model "" the screw machine""" and apply scale transformation with CTRL+A ? and see if it change the result. Scale transformation is already applied. did you try edge split modifcator or try to remove auto smooth? The Edge Split Modifier w...
by dadaromeo
Sat Apr 11, 2020 10:41 am
Forum: User Support
Topic: Shading issue
Replies: 7
Views: 3427

Re: Shading issue

Yes auto smooth is on and the angle set to 30. But changing the angle doesn't change the issue. No, I didn't try Eevee, can't render in it (don't have a graphics card). Yeah, it's probably normal issues because these artefacts only appear when smooth shading it pressed. With flat shading, everything...
by dadaromeo
Fri Apr 10, 2020 10:47 pm
Forum: User Support
Topic: Shading issue
Replies: 7
Views: 3427

Shading issue

Can someone gives me a hint of what is going on, please?
by dadaromeo
Wed Jun 06, 2018 1:20 pm
Forum: Finished Work
Topic: AfricanDeco
Replies: 2
Views: 3140

Re: AfricanDeco

Dade wrote: Wed Jun 06, 2018 8:38 am Very well done (especially considering the quite limited hardware resources used).
Thks. "Luckily", my computer runs on Ubuntu Studio with a low latency kernel and a lightweight Desktop Environment (Xcfe). Otherwise, I don't think it will be able to run any 3D software.
by dadaromeo
Wed Jun 06, 2018 8:05 am
Forum: Finished Work
Topic: AfricanDeco
Replies: 2
Views: 3140

AfricanDeco

Render on a CPU Intel i3 2.53 GHz with 2GB of RAM.
Engine: Bidir with Eye Depth of 4 and Light Depth of 4.
Halt Conditions: Use Time 3h 00 00.
Used Render Layers for different parts of the scene and then compose them back.
Light Setup: Just Mesh (Circle) Lights with IES profiles.