Search found 59 matches

by S0rda
Sun Mar 17, 2019 10:51 am
Forum: User Support
Topic: Strange behavior of lamps and glass
Replies: 14
Views: 454

Re: Strange behavior of lamps and glass

Thanks for clarifying.
by S0rda
Sun Mar 17, 2019 9:46 am
Forum: User Support
Topic: Strange behavior of lamps and glass
Replies: 14
Views: 454

Re: Strange behavior of lamps and glass

1. You take the stage 2. Remove all light sources. 3. Add a sphere 4. Add a sphere from point 3 to the glass material. 5. The sphere remains the only mesh in the scene. 6. You take and add any of the listed light sources and try to illuminate the sphere with them. 7. You get a black screen, because ...
by S0rda
Sun Mar 17, 2019 9:36 am
Forum: User Support
Topic: Strange behavior of lamps and glass
Replies: 14
Views: 454

Re: Strange behavior of lamps and glass

If you are in space between the stars, light a glass ball with a light guide or a candle, shouldn't the ball be lit from one side or the other? Otherwise, as a bug, I can not call it. In any case, it does not work like that in a luxrender.
by S0rda
Sun Mar 17, 2019 8:40 am
Forum: User Support
Topic: Strange behavior of lamps and glass
Replies: 14
Views: 454

Re: Strange behavior of lamps and glass

It seems, at the same time, secondary rays (reflections of light from an object nearby, when this object is illuminated by one of the listed lamps) are at least reflected from glass.
by S0rda
Sun Mar 17, 2019 8:35 am
Forum: User Support
Topic: Strange behavior of lamps and glass
Replies: 14
Views: 454

Strange behavior of lamps and glass

Lamps spot, point, san, do not want to illuminate the glass when turned off any other light sources. It's strange, you see, if you shine a flashlight on a glass ball, everything will be perfectly illuminated. However, this is not happening at the moment.
by S0rda
Sat Mar 09, 2019 10:55 pm
Forum: User Support
Topic: How to recombine passes for glass materia within blender-composel?
Replies: 8
Views: 269

Re: How to recombine passes for glass materia within blender-composel?

Please try it yourself. Save the render with the edited exposure and different contrast (very large / very small contrast), and then recombine the image through the nodes. My result is very different. At the same time, the gamma and other correction does not work as the exposure would have with this...
by S0rda
Sat Mar 09, 2019 8:04 pm
Forum: User Support
Topic: How to recombine passes for glass materia within blender-composel?
Replies: 8
Views: 269

Re: How to recombine passes for glass materia within blender-composel?

https://github.com/sobotka/filmic-blender addon is here.
go to C:\Program Files\Blender Foundation\Blender\2.79\datafiles\colormanagement (on Windows) and replace file
by S0rda
Sat Mar 09, 2019 7:41 pm
Forum: User Support
Topic: How to recombine passes for glass materia within blender-composel?
Replies: 8
Views: 269

Re: How to recombine passes for glass materia within blender-composel?

This seems to be true, but another problem arises. The fact is that I use the add-on filmic blender, but its impact, as I understand it, applies only to the camera. While I render, preview, I can control the exposure and gamma for this addon, is there a way to make it work the same way in the compos...
by S0rda
Sat Mar 09, 2019 7:10 pm
Forum: User Support
Topic: How to recombine passes for glass materia within blender-composel?
Replies: 8
Views: 269

Re: How to recombine passes for glass materia within blender-composel?

Well, I applied all the passes that were in the blender in the luxrender. Sorry, I can't load this scene. I will say that the scene is simple - there is a floor, a wall, and a mesh (simple form, but harder than a cube), the scene is currently illuminated with a HDRi map (or just a lamp, or together ...
by S0rda
Sat Mar 09, 2019 4:29 pm
Forum: User Support
Topic: How to recombine passes for glass materia within blender-composel?
Replies: 8
Views: 269

How to recombine passes for glass materia within blender-composel?

How to recombine passes for glass materia within blender-composel?