Search found 47 matches
- Thu Feb 04, 2021 2:42 pm
- Forum: User Support
- Topic: Brushed metal
- Replies: 4
- Views: 390
Re: Brushed metal
I’ve seen that, but am looking for something a) easier/simpler, and b)with a stronger contrast between individual lines, so it’s clear that it’s “brushed.” Is there a simple way to “stretch” a supplied texture (like noise, or something else)? Maybe I’ll use an image, but cannot find a good one curr...
- Tue Jan 26, 2021 3:21 pm
- Forum: User Support
- Topic: Trying to make fog effect
- Replies: 11
- Views: 1112
Re: Trying to make fog effect
Seems to be, but in truth I still can't properly figure it out. Volume workflow is still cause many questions(ex. What for camera volume is needed? How to work with different smoke volumes in one scene? ).Leandro Oliveira wrote: ↑Tue Jan 26, 2021 1:38 pmSo, for atmospheric volumes, I have to use always a volume connected to the camera, right?
- Tue Jan 26, 2021 1:09 pm
- Forum: User Support
- Topic: Trying to make fog effect
- Replies: 11
- Views: 1112
Re: Trying to make fog effect
Pay your attention to Camera's volume auto-detect. With premade volumes no need in Fog object. But in example from @kintuX Camera volume autodetects happens from Corridor exterior volume(because it have only inner normals direction).Leandro Oliveira wrote: ↑Tue Jan 26, 2021 12:34 pmThank you very much, DionXein! I´m studying your file, too.
- Tue Jan 26, 2021 10:07 am
- Forum: User Support
- Topic: Trying to make fog effect
- Replies: 11
- Views: 1112
Re: Trying to make fog effect
Hey, Leandro. You can also check this file with simple homo- and heterogen volume.
- Tue Dec 29, 2020 10:32 am
- Forum: User Support
- Topic: Path vs PGI
- Replies: 9
- Views: 1261
Re: Path vs PGI
Is there any way to fix it or help with it?Dade wrote: ↑Sun Dec 27, 2020 11:49 pmAs far as I know, LuxCore can: https://forums.luxcorerender.org/viewto ... f=5&t=2197
There may be something in between to not encode the string in UTF-8.
- Sun Dec 27, 2020 3:49 pm
- Forum: User Support
- Topic: Path vs PGI
- Replies: 9
- Views: 1261
Re: Path vs PGI
I solved the problem... The cause was russian username on my PC. Unfortunately, LuxCore didn't use Unicode. I don't know why, but maybe devs can explain details of it. Also textures and hdri's can't be loaded if path contains russian symbols. К сожалению LuxCore не использует юникод. Я не знаю поче...
- Sun Dec 20, 2020 7:44 pm
- Forum: User Support
- Topic: cannot see reflection of light spot
- Replies: 17
- Views: 2160
- Fri Dec 11, 2020 12:03 pm
- Forum: User Support
- Topic: [SOLVED] Hair material
- Replies: 4
- Views: 584
Re: Hair material
I´m trying to make "fur" for a rug. In Cycles, it´s possible to use the material of the emitter, in the hair. I noted that this is possible in Lux, too, but hair keep rendering in black color. How can I fix it? Capturar.JPG Man, it's all onto bump. Also in Cycles usually used second material, like ...
- Mon Dec 07, 2020 6:15 pm
- Forum: User Support
- Topic: Displacement Problem
- Replies: 11
- Views: 1034
- Mon Dec 07, 2020 6:08 pm
- Forum: User Support
- Topic: Displacement Problem
- Replies: 11
- Views: 1034