Search found 47 matches

by DionXein
Thu Feb 04, 2021 2:42 pm
Forum: User Support
Topic: Brushed metal
Replies: 4
Views: 390

Re: Brushed metal

I’ve seen that, but am looking for something a) easier/simpler, and b)with a stronger contrast between individual lines, so it’s clear that it’s “brushed.” Is there a simple way to “stretch” a supplied texture (like noise, or something else)? Maybe I’ll use an image, but cannot find a good one curr...
by DionXein
Tue Jan 26, 2021 3:21 pm
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 1112

Re: Trying to make fog effect

Leandro Oliveira wrote:
Tue Jan 26, 2021 1:38 pm
So, for atmospheric volumes, I have to use always a volume connected to the camera, right?
Seems to be, but in truth I still can't properly figure it out. Volume workflow is still cause many questions(ex. What for camera volume is needed? How to work with different smoke volumes in one scene? ).
by DionXein
Tue Jan 26, 2021 1:09 pm
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 1112

Re: Trying to make fog effect

Leandro Oliveira wrote:
Tue Jan 26, 2021 12:34 pm
Thank you very much, DionXein! I´m studying your file, too.
Pay your attention to Camera's volume auto-detect. With premade volumes no need in Fog object. But in example from @kintuX Camera volume autodetects happens from Corridor exterior volume(because it have only inner normals direction).
by DionXein
Tue Jan 26, 2021 10:07 am
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 1112

Re: Trying to make fog effect

Hey, Leandro. You can also check this file with simple homo- and heterogen volume.
by DionXein
Tue Dec 29, 2020 10:32 am
Forum: User Support
Topic: Path vs PGI
Replies: 9
Views: 1261

Re: Path vs PGI

Dade wrote:
Sun Dec 27, 2020 11:49 pm
As far as I know, LuxCore can: https://forums.luxcorerender.org/viewto ... f=5&t=2197

There may be something in between to not encode the string in UTF-8.
Is there any way to fix it or help with it?
by DionXein
Sun Dec 27, 2020 3:49 pm
Forum: User Support
Topic: Path vs PGI
Replies: 9
Views: 1261

Re: Path vs PGI

I solved the problem... The cause was russian username on my PC. Unfortunately, LuxCore didn't use Unicode. I don't know why, but maybe devs can explain details of it. Also textures and hdri's can't be loaded if path contains russian symbols. К сожалению LuxCore не использует юникод. Я не знаю поче...
by DionXein
Sun Dec 20, 2020 7:44 pm
Forum: User Support
Topic: cannot see reflection of light spot
Replies: 17
Views: 2160

Re: cannot see reflection of light spot

Dade wrote:
Sun Dec 20, 2020 3:02 pm
They are called SDS paths (Specular-Diffuse-Specular) and they can be rendered only by using PhotonGI caustic cache. Normal BiDir can not render that kind of light path at all.
May I ask: In two words - why it's cannot be rendered even using BiDir?
by DionXein
Fri Dec 11, 2020 12:03 pm
Forum: User Support
Topic: [SOLVED] Hair material
Replies: 4
Views: 584

Re: Hair material

I´m trying to make "fur" for a rug. In Cycles, it´s possible to use the material of the emitter, in the hair. I noted that this is possible in Lux, too, but hair keep rendering in black color. How can I fix it? Capturar.JPG Man, it's all onto bump. Also in Cycles usually used second material, like ...
by DionXein
Mon Dec 07, 2020 6:15 pm
Forum: User Support
Topic: Displacement Problem
Replies: 11
Views: 1034

Re: Displacement Problem

Dade wrote:
Sun Dec 06, 2020 11:24 pm
As far as I remember, you have to set the mesh to smooth in order to not have the faces to "explode" across the sharp edges.
I did right like u said and get interesting result.

After UV reset everything is ok
by DionXein
Mon Dec 07, 2020 6:08 pm
Forum: User Support
Topic: Displacement Problem
Replies: 11
Views: 1034

Re: Displacement Problem

rocknkaya wrote:
Mon Dec 07, 2020 2:05 pm
Thank you.
You forgot to attach displacement texture.