Search found 2 matches

by DavidF
Tue May 22, 2018 6:45 am
Forum: User Support
Topic: Rough/frosted glass
Replies: 5
Views: 5253

Re: Rough/frosted glass

Thanks for your comments! Here i made Glass-Volume Homogeneous Volume with Multiscattering on & Upped the Glass Material Roughness to 0.2. Also, made ground Matte 0.76 White Value, rendered with BiDir (5000samples), denoiser used & added a bit of tonne mapping for better contrast. How does t...
by DavidF
Wed May 16, 2018 9:58 am
Forum: User Support
Topic: Rough/frosted glass
Replies: 5
Views: 5253

Rough/frosted glass

Hi, I think I have similar questions as forgeflow asked many years ago on the LuxRender forums (http://www.luxrender.net/forum/viewtopic.php?f=16&t=3252 ), i.e. why do objects using the rough glass shader appear darker when the roughness is increased? Basically I am trying to create a material r...