It says "GL Error: 1280" and comes in the console Window.
I just assume ... maybe he can not download the textures for whatever reason?
I have all the newest version.
If you want to investigate it, contact me with mail then i can resend all detail data to you.
Search found 109 matches
- Fri May 06, 2022 12:35 pm
- Forum: User Support
- Topic: GL Error: 1280
- Replies: 3
- Views: 1860
- Mon Apr 25, 2022 8:11 am
- Forum: User Support
- Topic: GL Error: 1280
- Replies: 3
- Views: 1860
GL Error: 1280
Using the Luxcore Online Library i got the "GL Error: 1280" several times.
The error comes in the console window when using different materials from the Library.
What does it mean?
The error comes in the console window when using different materials from the Library.
What does it mean?
- Mon Apr 25, 2022 8:03 am
- Forum: General Discussion
- Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
- Replies: 33
- Views: 53801
Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
How soon is soon?
- Mon Apr 25, 2022 5:55 am
- Forum: User Support
- Topic: Mapping of Blender node: Standalone and Blender Difference
- Replies: 3
- Views: 2710
Re: Mapping of Blender node: Standalone and Blender Difference
Attachment and Sample pictures seem not be available any more so the post can be deleted.
- Mon Apr 25, 2022 5:54 am
- Forum: Finished Work
- Topic: LuxCoreRender Wallpaper
- Replies: 22
- Views: 38933
Re: LuxCoreRender Wallpaper
The attachment to the post seem not to exist any more.
In such case the post can be deleted?
In such case the post can be deleted?
- Fri Nov 06, 2020 7:21 am
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 43881
Re: NVIDIA DLSS in 3D rendering
This will only be possible if you use Materials and shapes that have been pre-trained.
Else the result is likely to be an artwork rather then photorealistic.
Else the result is likely to be an artwork rather then photorealistic.
- Tue Nov 03, 2020 7:06 am
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 43881
Re: NVIDIA DLSS in 3D rendering
If we spin this DLSS thing forward, we can render in 640x400 and the Neural Networks "expand it" to 8000x6000 Pixels. However, you have to understand, that these neural networks generate surfaces based on their "Learning". Means they will just complete the graphic using things th...
- Tue Nov 03, 2020 6:58 am
- Forum: Computer Graphic News
- Topic: Memory in Graphics cards - better 2x3080 with each 10 GB or 1x3090 with 20 GB?
- Replies: 13
- Views: 31051
Re: Memory in Graphics cards - better 2x3080 with each 10 GB or 1x3090 with 20 GB?
Looks like that NVIDIA stay on Top about Rendering speed but for solely GAMING, AMD takes the Lead.
And for us this is a good Message.
AMD takes the Lead on Gaming
And for us this is a good Message.
AMD takes the Lead on Gaming
- Sun Nov 01, 2020 6:57 am
- Forum: User Support
- Topic: Studio-Scene now included with Luxrender
- Replies: 1
- Views: 2070
Studio-Scene now included with Luxrender
Looking through the Luxcore-Addon Folder, I found in: AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\BlendLuxCore-master\scripts\LOL Two Blender files: Studio.blend and Material_Thumbnails.blend both maybe as good start for Beginners. They do render fine. With CPU. With GPU rendering...
- Tue Oct 27, 2020 8:40 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 15327
Re: GPU render experience
The responsiveness has to do with the general program structure. I do not think it has to do with "How an engine internally works". In windows we would just add some "DoEvents()" after each internal Action. Of course this may need a bit of time. But I doubt it will be such a big ...