Search found 47 matches

by Theo_Gottwald
Tue Jul 07, 2020 8:08 pm
Forum: Finished Work
Topic: Realism attempt with Blender & LuxCore 2.4
Replies: 4
Views: 163

Re: Realism attempt with Blender & LuxCore 2.4

I would not use the Env. light cache in this scene.
It is intended for scenes where the environment is only visible through small openings.
This simple sentence would be a good tooltip for the Env. Light Cache Button.
Because "How else should the user know?"
by Theo_Gottwald
Sat Jul 04, 2020 7:34 pm
Forum: User Support
Topic: when I try to take render it takes forever for my computer to take its render
Replies: 2
Views: 132

Re: when I try to take render it takes forever for my computer to take its render

Rendering Images with very high resolution like 10000x8000 Luxrender is very unresponsive. Also compared with other renderers. If i would be a programmer, i would say "It needs some DoEvents()" somewhere. In short: The higher the resolution the longer you have to wait bevor you can change the size o...
by Theo_Gottwald
Sat Jul 04, 2020 8:04 am
Forum: Finished Work
Topic: 3D-Scanned Dragon Pictures
Replies: 0
Views: 118

3D-Scanned Dragon Pictures

This Dragon was a 3D-Scan somewhere from the Net . For example from here . The Original is maybe in a Museum in France. The point about these 3D-Scans is, that i had to pass this through "Instant Meshes" first before there was a result that can more easily be rendered. If you do not yet have "Instan...
by Theo_Gottwald
Sat Jul 04, 2020 7:39 am
Forum: General Discussion
Topic: Few words about Radeon ProRender Pro's and Con's
Replies: 2
Views: 313

Re: Few words about Radeon ProRender Pro's and Con's

In my tests on simple Molecule-Scenes, where i rendered the equal Scene with Luxcore and Radeon-Render in 8350x8350 Resolution and same amount of Samples (But not sure i had all settings in Luxcore perfect esp. caches), Radeon Render was not even twice as fast but also used only a quarter of the Mem...
by Theo_Gottwald
Fri Jul 03, 2020 11:32 am
Forum: Computer Graphic News
Topic: NVIDIA GDB Voxels
Replies: 0
Views: 160

NVIDIA GDB Voxels

We (UTAH University) introduce efficient, large scale fluid simulation on GPU hardware using the fluid-implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA GVDB Voxels 3. Our approach handles tens of millions of particles within a virtually unbounded simulation doma...
by Theo_Gottwald
Wed Jul 01, 2020 7:10 am
Forum: Tutorials, Tips and Tricks
Topic: How to nearly automatic make a 3D-Modell from a persons picture.
Replies: 0
Views: 140

How to nearly automatic make a 3D-Modell from a persons picture.

Can we nearly automatic make a 3D-Modell from a persons 2D-Picture? You may think "This is impossible". But then you never realized that Companies like the CIA and Facebook for long time have Face- and Body recognition technologies that can recognize you perfectly from a 2D-Picture. Sometimes these ...
by Theo_Gottwald
Tue Jun 30, 2020 8:08 pm
Forum: User Support
Topic: Viewport render crash on GPU Cuda
Replies: 16
Views: 439

Re: Viewport render crash on GPU Cuda

I have also 2 GPUs (GTX 1080).

As long as the problem is there you can just (while the blender instance has crashed)
open an new blender (empty) set it to Luxrender and it will work fine immediately.
by Theo_Gottwald
Mon Jun 29, 2020 2:26 pm
Forum: User Support
Topic: Its a rainbow.
Replies: 2
Views: 163

Now its a rainbow.

You can disregard it.
It was a to dark setting of the color-correction node in the Composer.
In such case the in between colors fade away and just RGB is left.
Good to know.
by Theo_Gottwald
Mon Jun 29, 2020 11:44 am
Forum: User Support
Topic: Its a rainbow.
Replies: 2
Views: 163

Its a rainbow.

Now this is a nice example Scene,
you just need to remove the Color-Correction Node in the Composer then it works fine.

V2-Film.blend
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