Search found 13 matches

by Casper
Sun Oct 11, 2020 6:31 pm
Forum: User Support
Topic: Luxcore Optix crash investigation
Replies: 19
Views: 6909

Re: Luxcore Optix crash investigation

Windows 10 / blender 2.83.6 / BlendLuxcore (build this day) / driver Nvidia 456.38

Hi,

I see the same crash situations (ex: switch between solid and render) with the default cube.
Is there a solution to solve these problems, please ?

Thanks so much.
by Casper
Mon Apr 27, 2020 5:13 pm
Forum: Development
Topic: PATHGPU with OpenCL and CUDA support
Replies: 78
Views: 38063

Re: PATHGPU with OpenCL and CUDA support

I've downloaded latest build and run it. It shows me on the Blender scene: Cant compile. Nvrct_builtins64_101 not installed. What does mean? Specs: C2Q Q6600 and Gtx 1060 6gb The file Nvrct_builtins64_101 is in [bin] repertory of BlendLuxCore. One possibility is to define a new PATH and add the rep...
by Casper
Wed Apr 22, 2020 1:17 pm
Forum: Finished Work
Topic: BRUME's renders
Replies: 10
Views: 6956

Re: BRUME's renders

evacnoc wrote: Wed Apr 22, 2020 10:45 am
Casper wrote: Sun Apr 19, 2020 8:15 am Great Picture ! Congrats.
Texturing is great with no repetition visible. For your texture of concrete, you use a 4k / 8k for this result ?
Thanks
Thanks! I used a 4k texture.
Thanks
by Casper
Wed Apr 22, 2020 1:15 pm
Forum: Tutorials, Tips and Tricks
Topic: Tutoriel luxcore français
Replies: 2
Views: 3540

Re: Tutoriel luxcore français

Bonjour,
Merci a toi pour ce partage. Cela va être très utile!
by Casper
Tue Apr 21, 2020 4:15 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8341

Re: First Try

With Photon Count (Millions) 10 to 3, Result is good (noisy), time render is 04:44:55. I appreciate your videos. Also, If you make videos in French, I would be happy to follow them to fully understand the engine parameters. The light with LuxCoreRender is awesome. Have a good day and Thanks for your...
by Casper
Tue Apr 21, 2020 4:02 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8341

Re: First Try

Yes,

With Brute Force Radius Scale 8 to 2 : Result is good with less noisy than original, Render Time is 5:07:08

With Brute Force Radius Scale 2 to 1 : Result is good with less noisy than original, Render Time is 5:08:67 (same quality compare with value 2)
by Casper
Tue Apr 21, 2020 3:06 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8341

Re: First Try

BYOB, Sharlybg, Thanks for your feedback and way of improvements. At first, I try without Direct Light Sampling cache => render time is 5:05:85 At second, I try: - without add light tracing - 98% white shadow color for glass shader - PhotonGI Cache with Photon Depth = 3 (vs 8). Is not possible for m...
by Casper
Mon Apr 20, 2020 4:58 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8341

Re: First Try

Yes, I understand: x : activate OpenCL x Light Paths (default setting) Add Light Tracing (default setting) Clamping : max Brightness: 0.70 (value suggested) x LuxCoreDenoiser OIDN - 6000 x LuxCore Halt conditions 150 samples x LuxCore Caches: x PhtonGI Cache (default setting) x Environnement Light C...
by Casper
Mon Apr 20, 2020 3:55 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8341

Re: First Try

Sharlybg wrote: Mon Apr 20, 2020 3:25 pm can we ask a bit about render time and hardware also settings ?
Yes,
For the last picture, i use the sky mode with a sun. The gain is 0.0002 for the light.
The halt conditions is 150 samples (approx. 4 min on GTX960M) + denoiser.
Texture Concrete is 8k.

Blender 2.82 + LuxCoreRender 2.4 alpha
by Casper
Mon Apr 20, 2020 2:56 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8341

Re: First Try

Lacilaci, Sharlybg, Thanks so much for encouragement !