Search found 1921 matches
- Mon Dec 27, 2021 8:25 am
- Forum: Finished Work
- Topic: Brazil archviz works using luxcore
- Replies: 7
- Views: 3675
Re: Brazil archviz works using luxcore
Man, some of the interior shots are really beautiful. And i think i recognize some of the exterior assets lol Great job.
- Mon May 31, 2021 8:09 am
- Forum: Computer Graphic News
- Topic: Unreal Engine 5 alpha aviable
- Replies: 7
- Views: 16719
Re: Unreal Engine 5 alpha aviable
https://youtu.be/nvLUa4GYU74 Yes Lumen still has some issues and full hw raytracing is still not yet supported. VR has issues and no translucency. It's early access but when it works it works fantastic. It is definitely going the right direction to become offline rendering killer. Not even mentionin...
- Fri May 14, 2021 12:55 pm
- Forum: General Discussion
- Topic: Problems for getting the caustics in a pool
- Replies: 29
- Views: 14628
Re: Problems for getting the caustics in a pool
This part needs a little bit more depth or darker color, it's pure white and also too close to the surface. That's a correct behaviour. Exactly how it would look in real life: shallow water clear/deep shows absorption... Same for caustics, shallow water sharp and deeper water blurry. Trying to make...
- Fri May 07, 2021 1:05 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 46380
Re: Cycle X (and OpenCL)
I didn't understand the situation. Are we in a panic? No but there is quite big strategic decision ahead: what to do ? And how to get there ? My current feeling is to start to make (most of) CPU code compatible with CUDA C++: you can compile the code with a normal C++ compiler for CPUs or with CUDA...
- Wed May 05, 2021 4:23 am
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 46380
Re: Cycle X (and OpenCL)
as you seeit's even worst...2X power absorption for 1.5x-1.7x performance boost. Octane bench shows score of 130 for gtx1080 vs 655 for 3090... It's one thing that 3090 alone is a special terrible case of crazy power consumption, but to claim 6x for 6x performance, or even 1.5 performance boost is ...
- Tue May 04, 2021 5:05 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 46380
Re: Cycle X (and OpenCL)
"lacilaci" Hi, I'm here reffering to your post of page 4. I think Nvidia almost did not delivered any performance x Watt improvement during the past 6 years. A new Nvidia card, if it is 4 times faster as an old one, it consumes 4 times more power. Not the same we can say about the CPU ind...
- Sun May 02, 2021 2:13 pm
- Forum: Development
- Topic: Faster Compiling kernels
- Replies: 30
- Views: 18167
Re: Faster Compiling kernels
Direct X 12 (which has existed for a while, but only works on Windows 10) = Vulkan = Metal. All Low Level graphics Apis, with compute shaders. Why don't people use these technologies if they are as good? UE4 already has a full blown pathtracer that runs on dx12, I think it's also made by the guy th...
- Sun May 02, 2021 5:00 am
- Forum: Development
- Topic: Faster Compiling kernels
- Replies: 30
- Views: 18167
Re: Faster Compiling kernels
If everyone had/wanted Nvidia cards then Opencl is pointless Everyone who is doing CG professionally is already using an nvidia card. AMD only seem to care about competing with gaming side of things, providing cheaper gaming hw. Apple on other hand with their metal might be a proper alternative for...
- Fri Apr 30, 2021 11:28 am
- Forum: User Support
- Topic: Product rendering issues
- Replies: 5
- Views: 4514
Re: Product rendering issues
here I chose more extreme color to better illustrate that even if I set BG visibility to specular only I still see red bg affecting diffuse and gloss
Now that I think of it, If I could turn everything except case into holdout it could help a bit too, which is yet another issue - Fri Apr 30, 2021 11:18 am
- Forum: User Support
- Topic: Product rendering issues
- Replies: 5
- Views: 4514
Product rendering issues
Problem 1 Somewhat continuing on the topic of having in-render background visibility without affecting other rays... Here's my test render that's giving me problems problem.jpg here is some official product render from another company from internet providing cases for those max airpods noproblem.jp...