Search found 1089 matches

by lacilaci
Wed Jun 26, 2019 8:07 am
Forum: Development
Topic: Material/Texture rework in v2.3
Replies: 23
Views: 1473

Re: Material/Texture rework in v2.3

A multimap that would allow to load several textures then randomly assign them per object (ideally per UV island but I don't know if that's possible)
Although this could be a blendluxcore feature I guess

here's how it works in corona: https://www.youtube.com/watch?time_cont ... iRRR6vgsEM
by lacilaci
Wed Jun 26, 2019 8:01 am
Forum: Works in Progress
Topic: OIDN animations
Replies: 40
Views: 3295

Re: first light traced

First try with PathOCL + light tracing + PGI persistent indirect cache + OIDN. 220 samples, 1.5min/frame with Ryzen 2700X + RTX 2070. Motion blur didn't work yet with light tracing, so I doubled the frame rate with DaVinci Resolve. Persistent indirect cache and light tracing fit together perfectly ...
by lacilaci
Tue Jun 25, 2019 10:19 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 561
Views: 61067

Re: BlendLuxCore Development

Could we have an "Expert Settings" text box somewhere in Blender where we could specify any LuxCore parameters? In this way, we could use or test those functions which are not yet exposed inside BlendLuxCore. These parameters would override the settings on the interface, so if, for example, we wrot...
by lacilaci
Mon Jun 24, 2019 11:04 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 74
Views: 1096

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Dade wrote:
Mon Jun 24, 2019 10:24 am

P.S. the next step is hybrid GPU path tracing with CPU BiDirVM ... remember my axe :mrgreen:
That bidirVM will actually render SDS right? So at that moment the caustic cache will no longer be needed.
by lacilaci
Sun Jun 23, 2019 7:31 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 74
Views: 1096

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

So, environment cache won't make it into 2.2?
by lacilaci
Sun Jun 23, 2019 6:51 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 74
Views: 1096

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

amazing results, easy to use, i love it.
by lacilaci
Sun Jun 23, 2019 5:23 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 74
Views: 1096

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

So let's say in theory, I could make a glass house (true thick geometry) and use caustics with it. and if I could at the same time disable shadows for glass for pathtracer I could get near perfect simulation with true glass and excellent performance... Like: glass visible for lighttracer(caustics) i...
by lacilaci
Sun Jun 23, 2019 1:31 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 74
Views: 1096

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

well... this looks really neat.

And if it could also do glossy caustics, we might have a pretty fantastic solution.

I also agree that if caustic cache cannot be improved upon, it should be discarded

I have to ask though, will this render sds?
by lacilaci
Sun Jun 23, 2019 7:57 am
Forum: General Discussion
Topic: CGI tech news box
Replies: 108
Views: 29849

Re: CGI tech news box

patrickawalz wrote:
Sun Jun 23, 2019 12:55 am
There is a new article I'll have to look up that is being presented at siggraph called "taming the shadow terminator"
I've only seen the comparison picture from that and it's already mind blowing :shock:
by lacilaci
Sat Jun 22, 2019 4:00 pm
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 22
Views: 415

Re: Transitioning from VRay to LuxCoreRender

There are requests for these type of features on github. If there is a smart way to do these things, so be it. some of these are good performance tricks(glass or curtain not casting shadows) others can provide good in-camera composition options (invisible lights, exclusive linked lights) Imho, cripp...