Search found 224 matches

by lacilaci
Tue Oct 23, 2018 7:03 pm
Forum: General Discussion
Topic: Cycles-Octane-Luxcore
Replies: 7
Views: 94

Re: Cycles-Octane-Luxcore

Faster that octane? Are you sure? Does octane even run on opencl? Octane doesn't run on OpenCL and it is the reason why I suggested to fix a budget and than compare LuxCore+AMD GPU+OpenCL Vs. Octane+NVIDIA GPU+CUDA. I would be quite curious to see the end result. I could also suggest to factor the ...
by lacilaci
Tue Oct 23, 2018 5:15 pm
Forum: General Discussion
Topic: Cycles-Octane-Luxcore
Replies: 7
Views: 94

Re: Cycles-Octane-Luxcore

1x GTX 1070 + 1x GTX 1070ti Are you running Cycles in OpenCL or CUDA mode ? I assume you have used the CUDA version. Can you try to run the OpenCL version so to play a more fair match ? Side note: CUDA is faster than OpenCL on NVIDIA hardware (even when using exactly the some code). This is somewha...
by lacilaci
Tue Oct 23, 2018 12:38 pm
Forum: General Discussion
Topic: Cycles-Octane-Luxcore
Replies: 7
Views: 94

Re: Cycles-Octane-Luxcore

Nice... I like how luxcore denoiser takes as much time as rendering :D but I guess it's mostly default search radius that makes it so slow...

It seems octane does more bounces(is 8 default?) than cycles and luxcore(which both have default of 4 diff bounces set up)
by lacilaci
Tue Oct 23, 2018 8:55 am
Forum: Works in Progress
Topic: first steps
Replies: 67
Views: 1680

Re: first steps

B.Y.O.B. wrote:
Tue Oct 23, 2018 8:35 am
Nice progress.
lacilaci wrote:
Tue Oct 23, 2018 5:44 am
note how the pool area shows "caustics?" in tilepath rendering
Try to disable specular paths in the sun visibility settings.
Thanks a milion times... That helped, so I guess it was caustics then..? Interresting how they don't appear in normal pathtracing.
by lacilaci
Tue Oct 23, 2018 7:19 am
Forum: Works in Progress
Topic: first steps
Replies: 67
Views: 1680

Re: first steps

Time to figure out the house design I guess...
by lacilaci
Tue Oct 23, 2018 7:16 am
Forum: User Support
Topic: denoiser on gpu
Replies: 5
Views: 69

Re: denoiser on gpu

Ok, I know it's probably harder than my little brain is capable of understanding. But is it somehow possible to get whatever cycles is using for denoising to be used in luxcore? I know tilepath is probably not the same as how cycles renders and maybe some extra passes are needed to make it work. But...
by lacilaci
Tue Oct 23, 2018 5:44 am
Forum: Works in Progress
Topic: first steps
Replies: 67
Views: 1680

Re: first steps

Ok, so another problem. If I want to render high res (4K+) I have to use tilepathocl cause denoiser won't let me use anything else. However it seems some bright spots do appear as renderer progresses that won't go away, denoiser doesn't handle them as fireflies and I think those are unresolved caust...
by lacilaci
Tue Oct 23, 2018 5:12 am
Forum: User Support
Topic: denoiser on gpu
Replies: 5
Views: 69

Re: denoiser on gpu

Ok, so it seems denoiser doesn't have enough samples to work with where the black tiles appear... Eventually they seem to go away. However if I want to use higher AA samples values, I might end up with converged tiles and yet they will be black if denoiser doesn't get enough samples(as in attached i...
by lacilaci
Mon Oct 22, 2018 8:34 pm
Forum: Works in Progress
Topic: first steps
Replies: 67
Views: 1680

Re: first steps

It is in the water, But I think that I will need to create a water tension geometry to get some highlights on contact.... This is where bevel shader with option to blend multiple objects would come in handy... also During this project I realized how much I miss triplanar mapping with blending from ...
by lacilaci
Mon Oct 22, 2018 8:17 pm
Forum: User Support
Topic: denoiser on gpu
Replies: 5
Views: 69

Re: denoiser on gpu

I want to test out BCD more. But even after recent updates I cannot denoise renders above 4K with opencl. However running cpu only I can denoise render whatever resolution I want. So my question is, if we can have an option to run denoiser on cpu only so that I can use opencl and denoise High res i...