Search found 1327 matches

by lacilaci
Tue Aug 20, 2019 4:44 pm
Forum: Works in Progress
Topic: First render luxcore
Replies: 1
Views: 12

Re: First render luxcore

Nice, looks pretty convincing..

Maybe carpet and the background behind window could use more work they look a bit fake now
by lacilaci
Tue Aug 20, 2019 3:15 pm
Forum: User Support
Topic: infinite plane
Replies: 3
Views: 36

Re: infinite plane

Ok, mesh seems to be working fine... Just have to figure how to do the fog on horizon
sea.png
Haven't done some proper measurements but performance looks mostly unaffected (aside noise from sun reflections)
by lacilaci
Tue Aug 20, 2019 2:37 pm
Forum: User Support
Topic: infinite plane
Replies: 3
Views: 36

Re: infinite plane

Can we have infinite plane in luxcore? Like a dedicated shader/object that represents endles plane, for ocean or endless ground etc.. Sky2 light source has such a thing (ground color, etc.) but I assume you are looking something where you can cast shadows, etc. Any particular reason to not just use...
by lacilaci
Tue Aug 20, 2019 2:15 pm
Forum: User Support
Topic: infinite plane
Replies: 3
Views: 36

infinite plane

Can we have infinite plane in luxcore?

Like a dedicated shader/object that represents endles plane, for ocean or endless ground etc..
by lacilaci
Tue Aug 20, 2019 1:56 pm
Forum: User Support
Topic: long triangles
Replies: 9
Views: 104

Re: long triangles

This keeps coming back again and again. opencl trianglesGPU.png cpu trianglesCPU.png even on cpu some very thin and long triangles show up black! It's just that opencl is more sensitive to the issue... It almost looks like some overlapping is happening.. raising min epsilon won't help and main scen...
by lacilaci
Tue Aug 20, 2019 11:51 am
Forum: User Support
Topic: glossy translucent and bump
Replies: 0
Views: 21

glossy translucent and bump

Is bump mapping not supposed to work with glossy translucent material? Seems the moment I plugin bump map to glossy translucent the shader looses translucency

bump off:
palm_nobump.png
bump on:
palm_bump.png
by lacilaci
Tue Aug 20, 2019 11:49 am
Forum: User Support
Topic: long triangles
Replies: 9
Views: 104

Re: long triangles

There are no modifiers, and no custom shading and no overlapping faces... Mesh has coumple ngons, but it doesn't matter if I triangulate it manually... Also the defect changes with angle of camera sometimes it seems triangles.png Let me make one thing clear. I know how to fix this or the stairs mesh...
by lacilaci
Tue Aug 20, 2019 9:51 am
Forum: User Support
Topic: long triangles
Replies: 9
Views: 104

Re: long triangles

Sharlybg wrote:
Tue Aug 20, 2019 9:37 am
please can we see a wireframe of the same view ?
I don't know what you hope to gather from that but here you go
wires.jpg
by lacilaci
Tue Aug 20, 2019 9:21 am
Forum: Development
Topic: Shadow Terminator problem
Replies: 67
Views: 1058

Re: Shadow Terminator problem

Dade wrote:
Tue Aug 20, 2019 9:12 am
lacilaci wrote:
Tue Aug 20, 2019 9:07 am
This looks fantastic, how about long flat planes with bump, won't they look like they collect dust?
Your test scene seems to work fine with the new version:


plane.jpg
Amazing, thanks!
by lacilaci
Tue Aug 20, 2019 9:07 am
Forum: Development
Topic: Shadow Terminator problem
Replies: 67
Views: 1058

Re: Shadow Terminator problem

After some comparisons I think again, that something is not perfect with LuxCore bump mapping. Left side is highly subdivided and has displacement modifier with the bump texture. Right side is low poly and has bump mapping with the same bump texture. Cycles: bump-test3-cycles.jpg LuxCore after shad...