Search found 80 matches

by lacilaci
Thu Aug 16, 2018 2:16 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

I don't know for sure, but 1080ti is a pretty powerful card. And If this was 4K we're talking close to 4 hours of rendering..? Of course without caching solution your limited for interior. But to be fair use Corona in a pure path tracing way and you will see how much we currently loose or gain. Edi...
by lacilaci
Thu Aug 16, 2018 1:37 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

Did it take 20 min. on 1080ti to render at 1278x972 resolution? Yes ( This can be to long for a corona User i guess ;) ) corona give simillar perf on i7 2600k for interior. I don't know for sure, but 1080ti is a pretty powerful card. And If this was 4K we're talking close to 4 hours of rendering..?
by lacilaci
Thu Aug 16, 2018 1:21 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

Good tips and nice result. (not that the dark line in the celling seem to be a numerical precision related issue don't get it Bidir engine) I guess that the ceiling is an Ngon where the auto-triangulation creates very long and thin triangles. You can probably get rid of this by placing some edges m...
by lacilaci
Thu Aug 16, 2018 12:58 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

I agree, pretty good looking result.
But, was this 20min. at this resolution?
by lacilaci
Thu Aug 16, 2018 12:54 pm
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

Luxcore seem to be powerful yet simple enough to use, but there is still a lot missing and I think I'll give myself a break from it until there is at least "light cache part II" available. I bet 2.1 or 2.2 will be amazing. An opensource project will always be as strong as the somme of investement o...
by lacilaci
Thu Aug 16, 2018 11:49 am
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

can i see your denoiser settings ? defaults Try theses one : HDT >>>> 0.7 SW >>>>> 8 Scales >>> 4 PR >>>>>> 1 Thanks for the tip. You know, the more I play with it the more I think it's not that much of a denoiser problem. I think I got way to used to sec. GI engines like light cache of vray or uhd...
by lacilaci
Thu Aug 16, 2018 10:33 am
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

Sharlybg wrote:
Thu Aug 16, 2018 10:24 am
can i see your denoiser settings ?
defaults
by lacilaci
Thu Aug 16, 2018 5:25 am
Forum: User Support
Topic: Glass is getting too dark...
Replies: 9
Views: 146

Re: Glass is getting too dark...

Please correct me if I'm wrong, but I think this is why glass needs multiscatter ggx.
https://blender.stackexchange.com/quest ... catter-ggx
by lacilaci
Wed Aug 15, 2018 5:22 pm
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

Just a guess: random sampler with adaptive set to zero and maybe uniform light strategy. There are different kind of random pattern, real random does not care about human favour for order. Real random can lead to clumpy noises, but human expect well distributed patterns. A well distributed pattern ...
by lacilaci
Wed Aug 15, 2018 9:17 am
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

On another note, if we will get indirect light caching. Complex areas in shadows would be possibly resolving "almost" just as fast as directly lit areas and denoiser can become pretty helpful even in current state. In the mean time, is there a way to force luxrender to spend more resources on render...