Search found 1886 matches

by lacilaci
Wed Sep 23, 2020 7:07 am
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 8
Views: 1501

Re: NVIDIA DLSS in 3D rendering

It is mostly intended for anti-aliasing rasterization renderings so I doubt it can be of any use in its current state. However it is a topic related to upscaling images so, something related, could be used to upscale path traced images. Anyway, I don't see any public SDK or any reference to DLSS in...
by lacilaci
Tue Sep 22, 2020 6:03 pm
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 8
Views: 1501

Re: NVIDIA DLSS in 3D rendering

There is also some new dlss version that practically doubles performance in unreal engine while keeping the image quality untouched!

While dlss works with raytracing isn't it also relying on directx? I'm not sure if it would work with pure pathtracer. It is incredible though.
by lacilaci
Thu Sep 03, 2020 10:46 am
Forum: Development
Topic: PhotonGI cache
Replies: 1072
Views: 169835

Re: PhotonGI cache

I'm back again :mrgreen: . There are been some nice improvement recently in the GPU compute area and memory bandwidth. PCIe 4.0 And more recently nvidia RTX IO. https://images.frandroid.com/wp-content/uploads/2020/09/nvidia_2020-09-01_18-24-18-scaled.jpg As for pratical path guiding technic the dat...
by lacilaci
Tue Aug 04, 2020 3:53 pm
Forum: Development
Topic: Holdout support
Replies: 5
Views: 961

Re: Holdout support

This is super nice to have, thanks
by lacilaci
Sun Jul 19, 2020 1:26 pm
Forum: Development
Topic: Optix denoiser imagepipeline plugin
Replies: 36
Views: 3465

Re: Optix denoiser imagepipeline plugin

2.5 is already looking promising
by lacilaci
Tue Jul 07, 2020 11:25 am
Forum: Development
Topic: Optix/RTX support
Replies: 57
Views: 6794

Re: Optix/RTX support

Dade wrote:
Tue Jul 07, 2020 11:03 am
Optix/RTX support should be now complete.
optix/denoiser next? would be nice for fast feedback in previews
by lacilaci
Mon Jul 06, 2020 2:29 pm
Forum: User Support
Topic: Full invisible area light
Replies: 28
Views: 2202

Re: Full invisible area light

Just a question. As Dade was able (unintentionally) to make the area invisible for specular material and now it fixed making area visible ... is it undoable to "split the code" -> if Visible to spec mat = true run the last fixed code, else run the unfixed code? It is already possible to make a ligh...
by lacilaci
Mon Jul 06, 2020 2:22 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 3024

Re: parallax mapping Fstorm

Hi, Not sure what's the problem, just switch to gpu and enable lighttracing. From now on you're my personal hero. A test scene runs much quicker than before and reaches the good result in a time that I could get little animations with a single weekend of rendering. Thank you very much. BR I'm not s...
by lacilaci
Thu Jul 02, 2020 12:22 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 3024

Re: parallax mapping Fstorm

Hi, with complicated light paths I meant something like that: Lichtleiter_neu.jpg I've added the blend-file to that post. If you'd like you could try to find a solution to reach this result without biDir. It would be really helpful for me to find something to speed those kind of visualisations up. ...