Search found 1921 matches

by lacilaci
Sun Apr 19, 2020 3:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 536291

Re: BlendLuxCore Development

This is awesome, but for bump we still need to use "flat" mode + triplanar bump right? Yes, I was considering to add a bump mode as well, but I'm not sure how often bump imagemaps are even used nowadays. Do you use them often in your projects, or rather normalmaps? I almost never use norm...
by lacilaci
Sun Apr 19, 2020 2:52 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 536291

Re: BlendLuxCore Development

I have added a projection mode setting to the imagemap node, there is "Flat" (uses UVs) and "Box" (uses triplanar mapping). Having this directly in the imagemap node means you don't have to use an extra triplanar node, which reduces clutter in node setups. I also did some genera...
by lacilaci
Sun Apr 19, 2020 1:25 pm
Forum: User Support
Topic: Light passes
Replies: 7
Views: 3435

Re: Light passes

How fast it is when you use emission setting in volume node ? I don't know how would that work... But anyways, I'm not comparing speed, just saying that having exclusive lighting is a very nice feature to have... But, in general after few days of testing I'd say octane is about 3x faster on average...
by lacilaci
Sun Apr 19, 2020 12:29 pm
Forum: User Support
Topic: Light passes
Replies: 7
Views: 3435

Re: Light passes

I mean, we can do nice in luxcore too
cllux.jpg
but without dedicated lighting it's way more work and I personally wouldn't bother...

PS: this isn't speed comparison, octane was 30 seconds and it shows some ugly noise but it's for a small quick anim. I left luxcore render ~10 minutes.
by lacilaci
Sun Apr 19, 2020 11:03 am
Forum: User Support
Topic: Light passes
Replies: 7
Views: 3435

Re: Light passes

here's an example of this feature, a still frame from anim. I'm doing in octane. 0026.jpg Now all this is doable in luxcore But. To achieve cloud like look of lighting I had to use 4 lights that are just affecting the VDB object itself. This in-camera compositing is a huge timesaver cause we can in ...
by lacilaci
Sun Apr 19, 2020 10:35 am
Forum: User Support
Topic: Light passes
Replies: 7
Views: 3435

Light passes

So ive been asking long time for lighting exclusivity like corona or vray does (using lists of objects linked to linghts) It seems another way of doing this (from user/blender berspective) is similar to octane's light pass system where emitters have their id 1-8(not sure why 8 maybe hw limitation bu...
by lacilaci
Sun Apr 19, 2020 10:19 am
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8687

Re: First Try

Very nice. I think i even saw this on instagram
by lacilaci
Sat Apr 18, 2020 10:59 am
Forum: Tutorials, Tips and Tricks
Topic: Blender Luxcore carpaint tutorial
Replies: 7
Views: 5501

Re: Blender Luxcore carpaint tutorial

B.Y.O.B. wrote: Sat Apr 18, 2020 9:43 am You can also link to the tutorial page in the wiki, where they are listed with preview images: https://wiki.luxcorerender.org/LuxCoreRender_Tutorials
Oh that's even better way i think.
by lacilaci
Sat Apr 18, 2020 9:29 am
Forum: Tutorials, Tips and Tricks
Topic: Blender Luxcore carpaint tutorial
Replies: 7
Views: 5501

Re: Blender Luxcore carpaint tutorial

Btw i need help from everyone here. 1/ from time to time a little comment on blenderartists could help make tutorial thread more visible. 2/ I wasn't very lucky with blendernation. Will be very appreciate can write an article about the tutorials. The last time i tried i received a mail about it tel...
by lacilaci
Sat Apr 18, 2020 9:26 am
Forum: User Support
Topic: Enviroment Light Cache spots issue
Replies: 14
Views: 6806

Re: Enviroment Light Cache spots issue

Right now Im testing the interior scene I have to solve the problem in the best way I can ELC.zip Set Env. Light Caching Quality to 1.0. This should help. LuxCoreCaches.png Just a short render test: Env. Light Caching_CPU, clamp 0.1, 256 samples, 0.75x, env. light q. 1.0.png Yes, but OP had more se...