Search found 1921 matches
- Sun Apr 19, 2020 3:15 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 536291
Re: BlendLuxCore Development
This is awesome, but for bump we still need to use "flat" mode + triplanar bump right? Yes, I was considering to add a bump mode as well, but I'm not sure how often bump imagemaps are even used nowadays. Do you use them often in your projects, or rather normalmaps? I almost never use norm...
- Sun Apr 19, 2020 2:52 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 536291
Re: BlendLuxCore Development
I have added a projection mode setting to the imagemap node, there is "Flat" (uses UVs) and "Box" (uses triplanar mapping). Having this directly in the imagemap node means you don't have to use an extra triplanar node, which reduces clutter in node setups. I also did some genera...
- Sun Apr 19, 2020 1:25 pm
- Forum: User Support
- Topic: Light passes
- Replies: 7
- Views: 3435
Re: Light passes
How fast it is when you use emission setting in volume node ? I don't know how would that work... But anyways, I'm not comparing speed, just saying that having exclusive lighting is a very nice feature to have... But, in general after few days of testing I'd say octane is about 3x faster on average...
- Sun Apr 19, 2020 12:29 pm
- Forum: User Support
- Topic: Light passes
- Replies: 7
- Views: 3435
Re: Light passes
I mean, we can do nice in luxcore too
PS: this isn't speed comparison, octane was 30 seconds and it shows some ugly noise but it's for a small quick anim. I left luxcore render ~10 minutes.
but without dedicated lighting it's way more work and I personally wouldn't bother...PS: this isn't speed comparison, octane was 30 seconds and it shows some ugly noise but it's for a small quick anim. I left luxcore render ~10 minutes.
- Sun Apr 19, 2020 11:03 am
- Forum: User Support
- Topic: Light passes
- Replies: 7
- Views: 3435
Re: Light passes
here's an example of this feature, a still frame from anim. I'm doing in octane. 0026.jpg Now all this is doable in luxcore But. To achieve cloud like look of lighting I had to use 4 lights that are just affecting the VDB object itself. This in-camera compositing is a huge timesaver cause we can in ...
- Sun Apr 19, 2020 10:35 am
- Forum: User Support
- Topic: Light passes
- Replies: 7
- Views: 3435
Light passes
So ive been asking long time for lighting exclusivity like corona or vray does (using lists of objects linked to linghts) It seems another way of doing this (from user/blender berspective) is similar to octane's light pass system where emitters have their id 1-8(not sure why 8 maybe hw limitation bu...
- Sun Apr 19, 2020 10:19 am
- Forum: Finished Work
- Topic: First Try
- Replies: 17
- Views: 8687
Re: First Try
Very nice. I think i even saw this on instagram
- Sat Apr 18, 2020 10:59 am
- Forum: Tutorials, Tips and Tricks
- Topic: Blender Luxcore carpaint tutorial
- Replies: 7
- Views: 5501
Re: Blender Luxcore carpaint tutorial
Oh that's even better way i think.B.Y.O.B. wrote: ↑Sat Apr 18, 2020 9:43 am You can also link to the tutorial page in the wiki, where they are listed with preview images: https://wiki.luxcorerender.org/LuxCoreRender_Tutorials
- Sat Apr 18, 2020 9:29 am
- Forum: Tutorials, Tips and Tricks
- Topic: Blender Luxcore carpaint tutorial
- Replies: 7
- Views: 5501
Re: Blender Luxcore carpaint tutorial
Btw i need help from everyone here. 1/ from time to time a little comment on blenderartists could help make tutorial thread more visible. 2/ I wasn't very lucky with blendernation. Will be very appreciate can write an article about the tutorials. The last time i tried i received a mail about it tel...
- Sat Apr 18, 2020 9:26 am
- Forum: User Support
- Topic: Enviroment Light Cache spots issue
- Replies: 14
- Views: 6806
Re: Enviroment Light Cache spots issue
Right now Im testing the interior scene I have to solve the problem in the best way I can ELC.zip Set Env. Light Caching Quality to 1.0. This should help. LuxCoreCaches.png Just a short render test: Env. Light Caching_CPU, clamp 0.1, 256 samples, 0.75x, env. light q. 1.0.png Yes, but OP had more se...