Search found 66 matches

by wasd
Thu Aug 16, 2018 11:21 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 18
Views: 187

Re: Weird behaviour of bump

If you plug any texture apart from the normal map into the bump slot, the grayscale values are interpreted as elevation, where 1.0 (white) is 1 meter and 0.0 (black) is 0 meter (or something like that, maybe the 0 m is gray, not sure about that). If you're not sure, how should I be? :) Now, normalm...
by wasd
Thu Aug 16, 2018 8:09 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 18
Views: 187

Re: Weird behaviour of bump

How deep resp. high is your bump? It looks like it throws shadows causing what you think is wrong. How what? If you're asking me about "bump height" – this parameter is so unrelated to anything, I don't want even talk about that. It should either be made meaningful, or thrown out. In t-shirt pictur...
by wasd
Thu Aug 16, 2018 12:21 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 94
Views: 4092

Re: A little Enigma

FarbigeWelt wrote:
Wed Aug 15, 2018 8:27 pm
What do you think, how does the object of the scene looks like?
CPU BiDir GlossyTL.DS.AD1.0,1.0Abs0.1,0.5 250 Samples.jpg
This one look like bunch of colourful and cheerful spots and streaks. Like, someone's having a party.
by wasd
Thu Aug 16, 2018 12:15 am
Forum: User Support
Topic: Weird behaviour of bump
Replies: 18
Views: 187

Re: Weird behaviour of bump

Maybe you can describe in more detail what you think is wrong? Do you mean that the shadowed areas are brighter? Some observations: You are using a texture with a very fine pattern. This produces the moiré effect we see in the foreground and at some distance to the camera, the individual elements o...
by wasd
Wed Aug 15, 2018 4:12 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 18
Views: 187

Re: Weird behaviour of bump

what about bump?
by wasd
Wed Aug 15, 2018 7:22 am
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1217

Re: LuxCoreRender v2.1alpha3 released

Do you mean if you have a lower version or something? If you have that exact redistributable already installed, you don't need to do anything. I guess not exact, but installer won't detect previous version, it just ask if you want to remove or repair. First, I thought that I didn't need it, because...
by wasd
Tue Aug 14, 2018 9:36 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1217

Re: LuxCoreRender v2.1alpha3 released

B.Y.O.B. wrote:
Tue Aug 14, 2018 9:14 pm
@fluxfish: Make sure you have the intel thing installed that is mentioned at the end of the first post: viewtopic.php?f=9&t=538#p5288
I think it worth to mention that if you have that redistrubutable already installed, you should press "repair".
by wasd
Mon Aug 13, 2018 9:47 pm
Forum: Works in Progress
Topic: Makehuman character and hair
Replies: 0
Views: 85

Makehuman character and hair

1900 samples, 1 hour @ 2 cores
60000 hairs
Adaptive solid hairs sometimes get colorless. I guess that's a bug :shock: You can see some in the bangs against forehead.
The best is solid hairs and (AFAIR) they're not bugged, but I don't have so much ram.
by wasd
Mon Aug 13, 2018 7:24 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 34
Views: 2620

Re: LuxCoreRender v2.1/2.2 features poll

Another feature request! :D I'd like HDRI Settings - Z Axis Rotation to be not limited to 0-360°. It's convenient to be able to rotate hdri -30° for example. It's not that hard for cpu to calculate that -30° is the same as 330° and 720° is 0° as it for me. This has to be one of the most simple user...
by wasd
Mon Aug 13, 2018 5:16 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 34
Views: 2620

Re: LuxCoreRender v2.1/2.2 features poll

Another feature request! :D I'd like HDRI Settings - Z Axis Rotation to be not limited to 0-360°. It's convenient to be able to rotate hdri -30° for example. It's not that hard for cpu to calculate that -30° is the same as 330° and 720° is 0° as it for me.