Search found 108 matches

by wasd
Wed Nov 28, 2018 9:38 am
Forum: Works in Progress
Topic: Material test
Replies: 3
Views: 150

Re: Material test

That's matte + 0.1 velvet ribbon hair 1056 samples.
by wasd
Wed Nov 28, 2018 9:30 am
Forum: Works in Progress
Topic: Laci's wip
Replies: 117
Views: 4093

Re: Laci's wip

lacilaci wrote:
Wed Nov 28, 2018 9:15 am
please help. Shadow terminator is going to kill me...
I think the only option is to make more faces there. It won't cure terminator problem, but you can make that squares less evident.
Bump for some reason choose to ignore phong smoothing at some faces :) (that's my opinion on the matter)
by wasd
Wed Nov 28, 2018 8:58 am
Forum: Works in Progress
Topic: Material test
Replies: 3
Views: 150

Re: Material test

Sharlybg wrote:
Wed Nov 28, 2018 8:39 am
nice carpet ;) is it luxcore hair ?
Thank you :) Yep, that's luxcore solid hair, glossy translucent w/o volume. I guess it needs a few thousands samples to look nice.
by wasd
Wed Nov 28, 2018 6:56 am
Forum: Works in Progress
Topic: Material test
Replies: 3
Views: 150

Material test

513 samples
by wasd
Sat Nov 24, 2018 12:08 am
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 348

Re: About shadows and emission

Hey, Will your share your scene? Maybe we could try to improve settings... Lux render glass material is one of the best regarding realism. It should be possible to make it look like the real thing. BR table texture: https://cc0textures.com/view.php?tex=Wood09 layers: [0] table, [1] room, [3] E27 sc...
by wasd
Fri Nov 23, 2018 7:30 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 348

Re: About shadows and emission

Hi, What makes the bulb looking funny while using the filament as an emitter? Should be the most realistic option, shouldn't it? BR It should... Actually, it is glass material that's funny. Here is my intermediate conclusion to this point: 1) It is impossible (at least for me) to render realistic i...
by wasd
Fri Nov 23, 2018 5:00 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 348

Re: About shadows and emission

Looks like the bulb is not completely clean glass. Theres some dust and dirt on it that is scattering the light around. You could try mixing archglass with some mattetranslucent. There's no dirt. It's brand new, though there's quite a few dust particles. I agree that mixing in some matte translucen...
by wasd
Fri Nov 23, 2018 3:53 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 348

Re: About shadows and emission

Reference: if this is your reference you need architectural glass as BYOB told you. the scattering effect you see in your ref is due to camera Glare and bloom. Disagree. Take a look at the bulb. It is brighter than the walls. If I'd use arc. glass, the wall would be brighter (I checked that). Besid...
by wasd
Fri Nov 23, 2018 3:34 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 348

Re: About shadows and emission

Reference:
by wasd
Fri Nov 23, 2018 3:07 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 348

Re: About shadows and emission

With rough glass the bulb looks just about right. I've also added some bump, like on the real thing, but it seems there's a bit too much of it.
Now render is 6 times slower.