Search found 88 matches

by wasd
Sun Sep 30, 2018 8:59 pm
Forum: Works in Progress
Topic: Soviet vibe
Replies: 4
Views: 230

Re: Soviet vibe

Curtain material looks like it has some translucency on it. I think that kind of curtain should be nearly 100% opaque with SSS.
Like this:
by wasd
Thu Sep 27, 2018 8:31 pm
Forum: Works in Progress
Topic: City's new hero
Replies: 8
Views: 535

Re: City's new hero

B.Y.O.B. wrote:
Thu Sep 27, 2018 8:21 pm
By the way, why is the skin material configured to be a shadow catcher? It does nothing on Bidir, but it's weird anyway.
I guess it's misclick. It does nothing on Bidir anyway, so I didn't notice.
by wasd
Thu Sep 27, 2018 6:28 pm
Forum: Works in Progress
Topic: City's new hero
Replies: 8
Views: 535

Re: City's new hero

Rejoice everyone and praise the wasd! There's no such thing as evil "file corruption". I've managed to fix that purple face by enabling "Auto-Detect Camera Volume" in camera settings.
by wasd
Tue Sep 18, 2018 12:09 pm
Forum: Finished Work
Topic: Still Life
Replies: 7
Views: 745

Re: Still Life

Dez! wrote:
Tue Sep 18, 2018 5:45 am
1. What's with the leaves? they are flat. Their veins look terrible.
My guess is that there's attempt to make leaves not flat with bump. For some reason bump is strange in luxcore. Maybe I'm wrong on that, but I've yet to see some convincing images that would convince me otherwise.
by wasd
Wed Sep 12, 2018 4:10 pm
Forum: Development
Topic: Luxcore nodes from file
Replies: 5
Views: 196

Re: Luxcore nodes from file

But you seem to want to create them as Blender nodes, then save them as text (with ability to load back into nodes)? And you want this because of a bug that seems to happen where a .blend file is "corrupted" over time? Wouldn't it be a better idea to find out what causes this bug and how to fix it?...
by wasd
Wed Sep 12, 2018 4:02 pm
Forum: Works in Progress
Topic: City's new hero
Replies: 8
Views: 535

Re: City's new hero

B.Y.O.B. wrote:
Wed Sep 12, 2018 2:52 pm
Can you upload this exact file that produces the output in the last picture?
That would be a great help to find the cause of the mysterious "blend file corruption".
Here it is: https://dropmefiles.com/LsIfh
hdri: https://hdrihaven.com/hdri/?h=green_point_park
by wasd
Wed Sep 12, 2018 2:09 pm
Forum: Development
Topic: Luxcore nodes from file
Replies: 5
Views: 196

Re: Luxcore nodes from file

It could be done using serialization in order to generate a single self-contained file (like resume rendering file). But this solution has the problem of binary file format beings LuxCore version specific (i.e the compatibility can be broken with new versions). Otherwise it could be done as a text ...
by wasd
Wed Sep 12, 2018 1:45 pm
Forum: Development
Topic: Luxcore nodes from file
Replies: 5
Views: 196

Luxcore nodes from file

It would be relatively easy to create a "material from file node", it can be done with beginner-level python skills. If you want to implement this, feel free to ask me for a more detailed explanation on how to do this. But since this is a very niche request I won't implement it myself (I doubt many...
by wasd
Wed Sep 12, 2018 12:23 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 41
Views: 3689

Re: LuxCoreRender v2.1/2.2 features poll

I have a question about material library: if I remember right, there was feature in old lux to add material as link to a file. Is it possible to add such feature to luxcore? So I would store my materials in a files and to add material to an object I'd have to just pick a file. It is possible (and e...
by wasd
Wed Sep 12, 2018 12:07 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 41
Views: 3689

Re: LuxCoreRender v2.1/2.2 features poll

You can make a .blend file where you create your materials. Then you can link or append these materials into other .blend files. If you link them, they will be automatically updated in all "child files" when you edit a material in the "parent file" (i.e. your material library). So you can just use ...