Search found 250 matches

by wasd
Fri Oct 25, 2019 2:49 am
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 599

Re: Air Dust

If you want to limit the extent of the fog, you can use a fog box, but you have to set the camera volume to "fog" (if the camera is inside the box) so the rays start in the correct volume. Setting camera volume never worked right if you have at least 3 volumes in your scene. https://github.com/LuxC...
by wasd
Thu Oct 24, 2019 9:48 am
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 599

Re: Air Dust

Just why it doesn't work if the "Cube" volume object totally surround the camera ? Because it never worked that way. Camera volume will work for you if you have no more than one volume in you scene. Also the idea of "external volume" seems a bit funny to me. Because if I have a dusty room with a ta...
by wasd
Thu Oct 24, 2019 9:34 am
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 599

Re: Air Dust

Probably interior and exterior volume are not defined for objects. Attached fixed blend conf Thanks you for the help. So everything have to be correctly setup manually like you did.I can understand the logic behind. So now why my initial method is working ? i don't know :roll: What is the limitatio...
by wasd
Sat Oct 19, 2019 9:25 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 592

Re: Material Pointer behavior in LuxBlend 2.2

I can reproduce it. However, I'm not sure if it's worth fixing this. This is a use case that never makes sense as far as I can see, or am I wrong? Black hole in place of material makes even less sence. What is its purpose? Is there any reason for this? If not I think that should be fixed. It's coun...
by wasd
Fri Oct 18, 2019 7:44 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 9
Views: 1251

Re: Red Buoy

0fbf13add4a2affb47cd11de4414a9f7.jpg
There should be also those guys ;)
by wasd
Fri Oct 18, 2019 11:07 am
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 13
Views: 1373

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

The leaf is self made. It took me hours to digitalize from a good picture found with a common search engine. That's a great leaf! Polygon count is a little too big for my taste. And it's doubled. You can use hals as many ;) And I think those leafs are a bit less flat when hanging on a branch. That'...
by wasd
Fri Oct 18, 2019 9:06 am
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 13
Views: 1373

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

kintuX wrote:
Fri Oct 18, 2019 1:15 am
Been often experiencing the same issue.With Path CPU too.
Specularity and something about normals at grazing angles. Even with black 0 or IOR 1, there's reflection. While back sides seem ok.
It's back sides which are not ok :)
by wasd
Thu Oct 10, 2019 7:13 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 213
Views: 33625

Re: Zoom out of Birch. 'The Groove' - first impressions

About a year ago I rendered a tree in the wind with falling leaves. One of the feed-backs told me to check the Blender add-on The Groove among others. Fall is approaching and I like doing things in larger cycles while improving results in each cycle. Finally, I got weak yesterday and bought The Gro...
by wasd
Wed Oct 09, 2019 2:57 pm
Forum: Works in Progress
Topic: Room
Replies: 14
Views: 2651

Re: Room

There's more! It is animated. more.png The outside scenery is most interesting and seeing it animated would be awesome! I'm afraid it wouldn't :) It's not the scenery what's getting animated. hill-19.png Hedge to the left has ~83000 tris per meter. That's about 100 times more than I want it to be a...