Search found 21 matches

by FiatLux
Sat Jun 30, 2018 3:23 pm
Forum: User Support
Topic: LuxBlend 2.1 alpha 1 - can't enable addon
Replies: 10
Views: 8676

Re: LuxBlend 2.1 alpha 1 - can't enable addon

U sure you've installed this?
Dade wrote: Fri Jun 29, 2018 4:16 pm NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install also the Intel C++ redistribuibile (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows
by FiatLux
Wed May 16, 2018 1:24 pm
Forum: User Support
Topic: volume scatter material
Replies: 15
Views: 12107

Re: Help!!!!!!!

Click Add button to add a pointer
Click the drop to change volume parameters
volume.jpg
by FiatLux
Wed May 16, 2018 11:19 am
Forum: User Support
Topic: Rough/frosted glass
Replies: 5
Views: 5254

Re: Rough/frosted glass

DavidF wrote: Wed May 16, 2018 9:58 amAny ideas why this happens?
It could be because the glass model.
This is the multi-scattering glass model that would fix the situation.
by FiatLux
Tue May 15, 2018 10:48 am
Forum: User Support
Topic: Some doubts...
Replies: 8
Views: 5797

Re: Some doubts...

Magog wrote: Tue May 15, 2018 9:12 am There is only one lamp on the table, very low as a value at 4100 K, the other lights are at 6500/7000 k.
Take care that color temperature (k) is not light intensity.
And that lamp may be not part of the default lightgroup which has sky.
by FiatLux
Sun May 13, 2018 10:33 am
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 56466

Re: LuxCoreRender v2.1alpha0 released

About the scale parameter... Thanks, so the crash at high scale value could have been caused by the downscale to less than 1 of a dimension. What about squared artifacts? Maybe they are caused by a dumb use / incompatibility between downscale and radiuses? I'd like to read some doc about advanced p...
by FiatLux
Sat May 12, 2018 6:47 pm
Forum: User Support
Topic: Denoiser not working
Replies: 7
Views: 6962

Re: Denoiser not working

Have you switched the renderLayer from Combined to Denoised as stated here?
by FiatLux
Sat May 12, 2018 6:06 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 56466

Re: LuxCoreRender v2.1alpha0 released

If you have any ideas how to handle this situation, I'm open for suggestions. Can't denoising be stopped too by user? For example by pressing again the ESC key. I mean to handle the kind of situation where you want to stop and trash without waiting useless denoising seconds/minutes. Edit: I was pla...
by FiatLux
Sat May 12, 2018 5:00 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 56466

Re: LuxCoreRender v2.1alpha0 released

1) Material preview doesn't work anymore to me (All black and laggy). Is it the same for you? This is the error from console: TypeError: draw() missing 1 required positional argument: 'render_stopped' 2)Doesn't denoiser work anymore when render halt is reached (and auto denoise is done)? Cause I pre...
by FiatLux
Tue May 08, 2018 10:16 am
Forum: User Support
Topic: Add shader
Replies: 11
Views: 8795

Re: Add shader

I was suggesting a single glass with a single material :?: I haven't see your reply. I started writing to OP then I left open the editor cause I had something to do, and posted later after your reply. :D Anyway I've quickly tried mine and turned out everything black. So probably it's not a solution...
by FiatLux
Tue May 08, 2018 9:37 am
Forum: User Support
Topic: Add shader
Replies: 11
Views: 8795

Re: Add shader

I've not tested it, just an idea and I'm not 100% sure if I've understood, so sorry if I'll say nonsense,
what about 3 parallel glasses each one with their own material instead of a glass with 3 parallel materials?