Just bumping here news about Corona Sky in Corona 6
https://www.youtube.com/watch?v=OUm8OnvdRXc
For those who know Corona Sky system, the Rawa-fake model is great for interiors (And I believe for exterior too), but that's another thing
Search found 10 matches
- Fri May 01, 2020 1:38 am
- Forum: General Discussion
- Topic: Daylight modifications
- Replies: 4
- Views: 4184
- Thu Apr 23, 2020 3:16 pm
- Forum: Finished Work
- Topic: Master Bedroom
- Replies: 8
- Views: 4587
Re: Master Bedroom
Interesting, I'll make some tests in next projects, thanks!
- Thu Apr 23, 2020 11:50 am
- Forum: Finished Work
- Topic: Master Bedroom
- Replies: 8
- Views: 4587
Re: Master Bedroom
PGI is the default, I didn't change it
- Thu Apr 23, 2020 3:13 am
- Forum: Finished Work
- Topic: Master Bedroom
- Replies: 8
- Views: 4587
Re: Master Bedroom
Thank you all! A very beautyfull project. But look like you loose a lot of performance. 1__ i don't see any reason to enable light tracing here 2__ you have pretty big open Windows the render should be faster 3__ you also render at lower than 1k What kind of shader for the Windows panel ? Also can w...
- Wed Apr 22, 2020 7:37 pm
- Forum: Finished Work
- Topic: Master Bedroom
- Replies: 8
- Views: 4587
Master Bedroom
A study project to see how Luxcore fit in my pipeline, really liked it :D 93401324_10217551381798223_2319803482581762048_o.jpg 93404451_10217551381118206_4930874570388275200_o (1).jpg 93914694_10217551381638219_4582738978234433536_o.jpg 94143914_10217551382678245_8443301724160000000_o.jpg 94252574_1...
- Sun Aug 11, 2019 8:46 pm
- Forum: Finished Work
- Topic: Bedroom test scene - 2.80
- Replies: 2
- Views: 3016
Bedroom test scene - 2.80
A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below) What I changed from the default settings: Halt condition: 8min Light trace DLSC GI Cache...
- Mon Apr 30, 2018 11:02 pm
- Forum: Development
- Topic: LuxCore v2.1 proposed features
- Replies: 71
- Views: 52170
Re: LuxCore v2.1 proposed features
Like this: https://www.cg-source.com/multitexture.php https://youtu.be/7FmvMbFkh0s?t=58s I think it would help if you describe a few different use cases. I kind of get what you mean though. It is probably possible to do this with my proposal here : Access to the object ID in materials (maybe also ma...
- Mon Apr 30, 2018 4:41 pm
- Forum: Development
- Topic: LuxCore v2.1 proposed features
- Replies: 71
- Views: 52170
Re: LuxCore v2.1 proposed features
How the texture mixer work ? According what rules ? After your question i've take more time to think about the mechanics behind ("also found that my first idea was not that good"). The most possible and correct way will be to have it like a sort of advance MIX MATERIAL . Super MIX MATERIA...
- Fri Apr 27, 2018 11:04 pm
- Forum: Works in Progress
- Topic: [Archviz] NORDIC Interior
- Replies: 1
- Views: 2782
[Archviz] NORDIC Interior
An old WIP scene of mine... I was actually rendering with Cycles (primarily because of denoise, not render speed).
Render took about: 1h, 1700 samples.
OCLPath, Sobol
Rendered with i5-3330 and GTX 1050ti while I was using pc to watch videos.
Render took about: 1h, 1700 samples.
OCLPath, Sobol
Rendered with i5-3330 and GTX 1050ti while I was using pc to watch videos.
- Sat Apr 21, 2018 3:33 pm
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 51513