Search found 10 matches

by heverton
Fri May 01, 2020 1:38 am
Forum: General Discussion
Topic: Daylight modifications
Replies: 4
Views: 771

Re: Daylight modifications

Just bumping here news about Corona Sky in Corona 6
https://www.youtube.com/watch?v=OUm8OnvdRXc

For those who know Corona Sky system, the Rawa-fake model is great for interiors (And I believe for exterior too), but that's another thing
by heverton
Thu Apr 23, 2020 3:16 pm
Forum: Finished Work
Topic: Master Bedroom
Replies: 8
Views: 768

Re: Master Bedroom

Interesting, I'll make some tests in next projects, thanks!
by heverton
Thu Apr 23, 2020 11:50 am
Forum: Finished Work
Topic: Master Bedroom
Replies: 8
Views: 768

Re: Master Bedroom

PGI is the default, I didn't change it
by heverton
Thu Apr 23, 2020 3:13 am
Forum: Finished Work
Topic: Master Bedroom
Replies: 8
Views: 768

Re: Master Bedroom

Thank you all! A very beautyfull project. But look like you loose a lot of performance. 1__ i don't see any reason to enable light tracing here 2__ you have pretty big open Windows the render should be faster 3__ you also render at lower than 1k What kind of shader for the Windows panel ? Also can w...
by heverton
Wed Apr 22, 2020 7:37 pm
Forum: Finished Work
Topic: Master Bedroom
Replies: 8
Views: 768

Master Bedroom

A study project to see how Luxcore fit in my pipeline, really liked it :D 93401324_10217551381798223_2319803482581762048_o.jpg 93404451_10217551381118206_4930874570388275200_o (1).jpg 93914694_10217551381638219_4582738978234433536_o.jpg 94143914_10217551382678245_8443301724160000000_o.jpg 94252574_1...
by heverton
Sun Aug 11, 2019 8:46 pm
Forum: Finished Work
Topic: Bedroom test scene - 2.80
Replies: 2
Views: 1399

Bedroom test scene - 2.80

A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below) What I changed from the default settings: Halt condition: 8min Light trace DLSC GI Cache...
by heverton
Mon Apr 30, 2018 11:02 pm
Forum: Development
Topic: LuxCore v2.1 proposed features
Replies: 71
Views: 21113

Re: LuxCore v2.1 proposed features

Like this: https://www.cg-source.com/multitexture.php https://youtu.be/7FmvMbFkh0s?t=58s I think it would help if you describe a few different use cases. I kind of get what you mean though. It is probably possible to do this with my proposal here : Access to the object ID in materials (maybe also ma...
by heverton
Mon Apr 30, 2018 4:41 pm
Forum: Development
Topic: LuxCore v2.1 proposed features
Replies: 71
Views: 21113

Re: LuxCore v2.1 proposed features

How the texture mixer work ? According what rules ? After your question i've take more time to think about the mechanics behind ("also found that my first idea was not that good"). The most possible and correct way will be to have it like a sort of advance MIX MATERIAL . Super MIX MATERIAL # 1 It s...
by heverton
Fri Apr 27, 2018 11:04 pm
Forum: Works in Progress
Topic: [Archviz] NORDIC Interior
Replies: 1
Views: 1229

[Archviz] NORDIC Interior

An old WIP scene of mine... I was actually rendering with Cycles (primarily because of denoise, not render speed).

Render took about: 1h, 1700 samples.
OCLPath, Sobol
Rendered with i5-3330 and GTX 1050ti while I was using pc to watch videos.
prev01.jpg
by heverton
Sat Apr 21, 2018 3:33 pm
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 20118

Re: Denoiser Integration

Dade wrote:
Sat Apr 21, 2018 10:55 am
It rocks :D

test.png

hotel.jpg
Hello Dade, great one!

To me the first image seems darker... Is it because the low sample count or the way the scene is been lighted?