Search found 10 matches
- Thu Aug 22, 2019 12:21 am
- Forum: News
- Topic: Photographer Blender add-on now supports LuxCoreRender too
- Replies: 6
- Views: 17176
Re: Photographer Blender add-on now supports LuxCoreRender too
that's awesome! will make compositing with real life photos much more intuitive.
- Tue Aug 20, 2019 12:33 am
- Forum: Development
- Topic: Idea for an improved sampler
- Replies: 2
- Views: 2334
Re: Idea for an improved sampler
fair enough, if it's been tried and no improvement was found, no point reinventing the wheel on that one. In regards to the problems with the serial nature of MLT, it's definitely a limiting factor - while not quite the same, i've run into similar issues trying to implement hamiltonian MCMC in my ow...
- Mon Aug 19, 2019 12:02 am
- Forum: Development
- Topic: Idea for an improved sampler
- Replies: 2
- Views: 2334
Idea for an improved sampler
So, i've been getting myself familiar with monte carlo sampling for an unrelated machine learning project, and a thought struck me. One of the biggest issues with the metropolis light transport algorithm in unidirectional path tracing is the fact that it's not noise aware; it's good at finding light...
- Sun Nov 11, 2018 4:26 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 226413
Re: CGI tech news box
"A Simple and Robust Mutation Strategy for the Metropolis
Light Transport Algorithm"
http://sirkan.iit.bme.hu/~szirmay/paper ... tronic.pdf
looks like it could be a simple way to increase the performance with little overhead.
Light Transport Algorithm"
http://sirkan.iit.bme.hu/~szirmay/paper ... tronic.pdf
looks like it could be a simple way to increase the performance with little overhead.
- Tue Oct 30, 2018 3:39 pm
- Forum: News
- Topic: LuxCoreRender v2.1beta1 released
- Replies: 24
- Views: 22618
Re: LuxCoreRender v2.1beta1 released
found a bug - when using the bidirectional engine, enabling the samplecount AOV stops the sampler from doing anything - 0k samples/second, 0 samples, however it still shows rays/sample correctly. Not sure if this is a blender plugin specific bug, or a bug with luxcore itself.
- Mon May 28, 2018 10:43 am
- Forum: Works in Progress
- Topic: Simple scene, working on replicating my desk
- Replies: 4
- Views: 4700
Re: Simple scene, working on replicating my desk
I have the focal point on the center of the drawing, i'll try a small test render later with the focus on the glass instead. Thanks for the pointer. It's clear you're doing a super realistic pics there. you can also increase your specular deph to something between 16 -- 24 to get a clear glass. keep...
- Mon May 28, 2018 4:42 am
- Forum: Works in Progress
- Topic: Simple scene, working on replicating my desk
- Replies: 4
- Views: 4700
Simple scene, working on replicating my desk
Decided to really try and get the hang of a photorealistic workflow, ended up with this - it's simple, but I like how it's turning out. The pencil clearly need some work though.
I'm thinking of eventually expanding this to have everything on my desk, then maybe try to do a full room.- Sun Apr 29, 2018 11:12 pm
- Forum: Development
- Topic: LuxCore v2.1 proposed features
- Replies: 71
- Views: 52050
Re: LuxCore v2.1 proposed features
i would love to see roughness added to architectural glass, in order to do more realistic SSS shaders - using the translucent shaders isn't very accurate, and causes much longer render times compared to using architectural glass, textured transmission & a heavy scattering volume. Currently there...
- Mon Apr 16, 2018 10:44 am
- Forum: Finished Work
- Topic: Dark side of the moon
- Replies: 2
- Views: 4440
Re: Dark side of the moon
i know, it was overkill for the scene - the scene started out as a worst-case scenario benchmark. A re-render using single scattering only took around 4.5 hours to converge.
- Mon Apr 16, 2018 1:09 am
- Forum: Finished Work
- Topic: Dark side of the moon
- Replies: 2
- Views: 4440
Dark side of the moon
Long time lux user & lurker, decided that the new release was a good time to start getting more active in the community. So here's my attempt to recreate a classic image! I'm amazed at how much faster the engine is - only took 20 hours to render to 5% convergence using an underclocked fx-8350 on...