Search found 10 matches

by oldladyfear
Thu Aug 22, 2019 12:21 am
Forum: News
Topic: Photographer Blender add-on now supports LuxCoreRender too
Replies: 6
Views: 16708

Re: Photographer Blender add-on now supports LuxCoreRender too

that's awesome! will make compositing with real life photos much more intuitive.
by oldladyfear
Tue Aug 20, 2019 12:33 am
Forum: Development
Topic: Idea for an improved sampler
Replies: 2
Views: 2320

Re: Idea for an improved sampler

fair enough, if it's been tried and no improvement was found, no point reinventing the wheel on that one. In regards to the problems with the serial nature of MLT, it's definitely a limiting factor - while not quite the same, i've run into similar issues trying to implement hamiltonian MCMC in my ow...
by oldladyfear
Mon Aug 19, 2019 12:02 am
Forum: Development
Topic: Idea for an improved sampler
Replies: 2
Views: 2320

Idea for an improved sampler

So, i've been getting myself familiar with monte carlo sampling for an unrelated machine learning project, and a thought struck me. One of the biggest issues with the metropolis light transport algorithm in unidirectional path tracing is the fact that it's not noise aware; it's good at finding light...
by oldladyfear
Sun Nov 11, 2018 4:26 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 223639

Re: CGI tech news box

"A Simple and Robust Mutation Strategy for the Metropolis
Light Transport Algorithm"

http://sirkan.iit.bme.hu/~szirmay/paper ... tronic.pdf

looks like it could be a simple way to increase the performance with little overhead.
by oldladyfear
Tue Oct 30, 2018 3:39 pm
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 22247

Re: LuxCoreRender v2.1beta1 released

found a bug - when using the bidirectional engine, enabling the samplecount AOV stops the sampler from doing anything - 0k samples/second, 0 samples, however it still shows rays/sample correctly. Not sure if this is a blender plugin specific bug, or a bug with luxcore itself.
by oldladyfear
Mon May 28, 2018 10:43 am
Forum: Works in Progress
Topic: Simple scene, working on replicating my desk
Replies: 4
Views: 4640

Re: Simple scene, working on replicating my desk

I have the focal point on the center of the drawing, i'll try a small test render later with the focus on the glass instead. Thanks for the pointer. It's clear you're doing a super realistic pics there. you can also increase your specular deph to something between 16 -- 24 to get a clear glass. keep...
by oldladyfear
Mon May 28, 2018 4:42 am
Forum: Works in Progress
Topic: Simple scene, working on replicating my desk
Replies: 4
Views: 4640

Simple scene, working on replicating my desk

Decided to really try and get the hang of a photorealistic workflow, ended up with this - it's simple, but I like how it's turning out. The pencil clearly need some work though.
denoised.png
I'm thinking of eventually expanding this to have everything on my desk, then maybe try to do a full room.
by oldladyfear
Sun Apr 29, 2018 11:12 pm
Forum: Development
Topic: LuxCore v2.1 proposed features
Replies: 71
Views: 51244

Re: LuxCore v2.1 proposed features

i would love to see roughness added to architectural glass, in order to do more realistic SSS shaders - using the translucent shaders isn't very accurate, and causes much longer render times compared to using architectural glass, textured transmission & a heavy scattering volume. Currently there...
by oldladyfear
Mon Apr 16, 2018 10:44 am
Forum: Finished Work
Topic: Dark side of the moon
Replies: 2
Views: 4390

Re: Dark side of the moon

i know, it was overkill for the scene - the scene started out as a worst-case scenario benchmark. A re-render using single scattering only took around 4.5 hours to converge.
by oldladyfear
Mon Apr 16, 2018 1:09 am
Forum: Finished Work
Topic: Dark side of the moon
Replies: 2
Views: 4390

Dark side of the moon

Long time lux user & lurker, decided that the new release was a good time to start getting more active in the community. So here's my attempt to recreate a classic image! I'm amazed at how much faster the engine is - only took 20 hours to render to 5% convergence using an underclocked fx-8350 on...