Search found 9 matches

by zukazuka
Sun Apr 26, 2020 3:46 pm
Forum: User Support
Topic: caustics flickering
Replies: 3
Views: 241

Re: caustics flickering

Thanks for the reply... Interesting... I always thought Bidir produced more desirable "pronounced" caustics... Would it be correct to say PhotonGI cache just speeds up the caustics or is it required to create them? Is there any sort of random seed or trick to get them consistent between frames on an...
by zukazuka
Sun Apr 26, 2020 3:35 pm
Forum: User Support
Topic: caustics flickering
Replies: 3
Views: 241

caustics flickering

I'm getting problems with caustics flickering - is there any sort of random seed? Luxcorerender produced really nice caustics but sometimes "they seem to move erratically in an animation instead of linearly" I don't think it's fireflies - it seems the caustics jump around from one spot to another be...
by zukazuka
Sat Jun 30, 2018 8:58 am
Forum: News
Topic: LuxCoreRender v2.1alpha2 released
Replies: 19
Views: 8089

Re: LuxCoreRender v2.1alpha2 released

It looks really exciting...

"It is available for CPU rendering modes as a new light strategy. "

So this means not available for GPU modes at the moment? Are there plans to support DLSC on GPU in the future?
by zukazuka
Sun Jun 03, 2018 3:38 am
Forum: User Support
Topic: console denoise save file
Replies: 2
Views: 1043

Re: console denoise save file

Here's what I wrote so far (seems to be working). This script will save the denoised result automatically so if you are rendering on a server or batch processing - you can save the denoised version automatically: import bpy scene = bpy.context.scene # make sure we have node tree if scene.node_tree==...
by zukazuka
Fri Jun 01, 2018 1:15 am
Forum: User Support
Topic: console denoise save file
Replies: 2
Views: 1043

console denoise save file

When rendering from console ("batch render script") I select denoise on: bpy.context.scene.luxcore.denoiser.enabled=True The render is denoised but the result is saved as a separate pass "DENOISED" pass - it seems when I save image via: bpy.data.images['Render Result'].save_render("out.png") It only...
by zukazuka
Thu May 31, 2018 11:49 pm
Forum: User Support
Topic: console halt progress status updates
Replies: 2
Views: 867

Re: console halt progress status updates

awesome! thanks
by zukazuka
Thu May 31, 2018 11:17 pm
Forum: User Support
Topic: console halt progress status updates
Replies: 2
Views: 867

console halt progress status updates

I'm using a command line script via console to render multiple blender files "batch style". The script calls blender and the blender addon. I can't see any way to show the progress in relation to halt condition: Fra:2 Mem:85.10M (0.00M, Peak 140.47M) | Time:02:55.88 | Film refresh in 76s Fra:2 Mem:8...
by zukazuka
Sat Apr 14, 2018 3:10 pm
Forum: User Support
Topic: LuxCore didt see OpenCL devices on Linux
Replies: 18
Views: 4434

Re: LuxCore didt see OpenCL devices on Linux

It's working for me... Nvidia 1060 Linux Mint.
by zukazuka
Sat Apr 14, 2018 3:08 pm
Forum: News
Topic: LuxCoreRender v2.0beta2 released
Replies: 27
Views: 9017

Re: LuxCoreRender v2.0beta2 released

It's working great