Search found 42 matches

by tokiop
Thu Jun 15, 2023 1:24 pm
Forum: Finished Work
Topic: Some 360 panoramas done with Luxcore + FELIX Render
Replies: 4
Views: 7021

Re: Some 360 panoramas done with Luxcore + FELIX Render

Congratulations to all involved !
by tokiop
Tue Jun 21, 2022 12:15 pm
Forum: User Support
Topic: Ignore intersecting geometry
Replies: 3
Views: 1570

Re: Ignore intersecting geometry

Hi ! The "volume priority" or "volume precedence" feature might help you : Volume Priority Volumes have a priority setting, which is an integer number. In regions where volumes overlap, the volume with highest priority is chosen and replaces all other volumes. https://wiki.luxcor...
by tokiop
Tue Mar 15, 2022 7:59 pm
Forum: Tutorials, Tips and Tricks
Topic: Luxcore Gi Cache for noobs
Replies: 2
Views: 7590

Re: Luxcore Gi Cache for noobs

Thanks for taking time to make this tutorial and share your knowledge ! The examples and comparisons made it very clear.
by tokiop
Sat Dec 18, 2021 12:24 pm
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 43924

Re: Cycle X (and OpenCL)

Cycles develops at breakneck speed (Cycles-X, HIP, Metal, Caustics, ...) while LuxCore seems to be in lockdown :? It is not fair to compare the two projects out of the blue as if they operate with the same human and financial resources. As you know Blender/Cycles gained a lot of financial support i...
by tokiop
Mon Aug 23, 2021 9:16 am
Forum: Finished Work
Topic: Interior Moutarde
Replies: 5
Views: 3329

Re: Interior Moutarde

The lighting, shaders (lamp shade, glass, plants) and modeling quality is amazing, congratulations ! And very nice mood. I would not guess this are renders..
by tokiop
Tue Jun 15, 2021 11:48 pm
Forum: Finished Work
Topic: Zygene butterfly
Replies: 9
Views: 4187

Re: Zygene butterfly

Amazing image ! I appreciated the pace of your live, it shows a lot of knowledge, but also trial-error, how to handle or circumvent bugs. It is a great resource to learn about methodology and project management, compared to scripted step-by-step tutorials. Big up for showing a FLOSS workflow, and us...
by tokiop
Tue Mar 30, 2021 7:52 am
Forum: Works in Progress
Topic: LOL Furniture II
Replies: 7
Views: 11870

Re: LOL Furniture II

Your models look great Sharly, thanks for sharing, it's inspiring ! Now we need a huge house to host them all ! :lol:
by tokiop
Thu Mar 18, 2021 12:20 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 19876

Re: Baking Bevel in Cycles

AndreasResh, I find you test well done and test / illustrate well current limitations. Comparing with displacement is a good idea. So thanks for taking time for this and sharing your results. I wonder if displacement in Lux would exhibit the samed bright border (fresnel?) seen in the Cycles renders,...
by tokiop
Fri Mar 12, 2021 3:24 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 19876

Re: Baking Bevel in Cycles

Great results Dade ! This will be very useful for realistic renders... Do you already have an idea on how bevel radius will be controllable ? Edge weight, texture map, material based... maybe this is more an plugin implementation topic though. The thread seems to have multiple topics : 1) bevel baki...
by tokiop
Fri Nov 27, 2020 5:51 pm
Forum: User Support
Topic: Specular reflection vs diffuse reflection.
Replies: 24
Views: 15127

Re: Specular reflection vs diffuse reflection.

It seems "simple/single number IOR" are only valid for dielectrics, non-dielectics materials like metals requiring "Complex/full IOR" with more complex equation and additional components/values. Maybe the "simple" real IORs that can be found in some list, for some metal...