Search found 42 matches
- Thu Jun 15, 2023 1:24 pm
- Forum: Finished Work
- Topic: Some 360 panoramas done with Luxcore + FELIX Render
- Replies: 4
- Views: 7309
Re: Some 360 panoramas done with Luxcore + FELIX Render
Congratulations to all involved !
- Tue Jun 21, 2022 12:15 pm
- Forum: User Support
- Topic: Ignore intersecting geometry
- Replies: 3
- Views: 1682
Re: Ignore intersecting geometry
Hi ! The "volume priority" or "volume precedence" feature might help you : Volume Priority Volumes have a priority setting, which is an integer number. In regions where volumes overlap, the volume with highest priority is chosen and replaces all other volumes. https://wiki.luxcor...
- Tue Mar 15, 2022 7:59 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Luxcore Gi Cache for noobs
- Replies: 2
- Views: 7953
Re: Luxcore Gi Cache for noobs
Thanks for taking time to make this tutorial and share your knowledge ! The examples and comparisons made it very clear.
- Sat Dec 18, 2021 12:24 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 45309
Re: Cycle X (and OpenCL)
Cycles develops at breakneck speed (Cycles-X, HIP, Metal, Caustics, ...) while LuxCore seems to be in lockdown :? It is not fair to compare the two projects out of the blue as if they operate with the same human and financial resources. As you know Blender/Cycles gained a lot of financial support i...
- Mon Aug 23, 2021 9:16 am
- Forum: Finished Work
- Topic: Interior Moutarde
- Replies: 5
- Views: 3433
Re: Interior Moutarde
The lighting, shaders (lamp shade, glass, plants) and modeling quality is amazing, congratulations ! And very nice mood. I would not guess this are renders..
- Tue Jun 15, 2021 11:48 pm
- Forum: Finished Work
- Topic: Zygene butterfly
- Replies: 9
- Views: 4380
Re: Zygene butterfly
Amazing image ! I appreciated the pace of your live, it shows a lot of knowledge, but also trial-error, how to handle or circumvent bugs. It is a great resource to learn about methodology and project management, compared to scripted step-by-step tutorials. Big up for showing a FLOSS workflow, and us...
- Tue Mar 30, 2021 7:52 am
- Forum: Works in Progress
- Topic: LOL Furniture II
- Replies: 7
- Views: 12462
Re: LOL Furniture II
Your models look great Sharly, thanks for sharing, it's inspiring ! Now we need a huge house to host them all !
- Thu Mar 18, 2021 12:20 pm
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 19986
Re: Baking Bevel in Cycles
AndreasResh, I find you test well done and test / illustrate well current limitations. Comparing with displacement is a good idea. So thanks for taking time for this and sharing your results. I wonder if displacement in Lux would exhibit the samed bright border (fresnel?) seen in the Cycles renders,...
- Fri Mar 12, 2021 3:24 pm
- Forum: User Support
- Topic: Baking Bevel in Cycles
- Replies: 52
- Views: 19986
Re: Baking Bevel in Cycles
Great results Dade ! This will be very useful for realistic renders... Do you already have an idea on how bevel radius will be controllable ? Edge weight, texture map, material based... maybe this is more an plugin implementation topic though. The thread seems to have multiple topics : 1) bevel baki...
- Fri Nov 27, 2020 5:51 pm
- Forum: User Support
- Topic: Specular reflection vs diffuse reflection.
- Replies: 24
- Views: 15466
Re: Specular reflection vs diffuse reflection.
It seems "simple/single number IOR" are only valid for dielectrics, non-dielectics materials like metals requiring "Complex/full IOR" with more complex equation and additional components/values. Maybe the "simple" real IORs that can be found in some list, for some metal...