Search found 27 matches

by tokiop
Wed Jul 29, 2020 12:44 pm
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 2549

Re: Camera non uniform bokeh support

Wow awesome !! :D :lol:

The bokeh-logo in the second's sphere reflection is very neat..
by tokiop
Sat Jul 25, 2020 3:33 pm
Forum: User Support
Topic: Complex Anisotropic Texture
Replies: 5
Views: 437

Re: Complex Anisotropic Texture

You can buils such texture in Inkscape for example : multiple-anisotropic-texture-height.resized.png make a document 1024x1024 px add a 1024x1024 circle with radial gradient, repeat : reflected, scale the gradient proportional with ctrl+shift to make the groves smaller (the size you want) create clo...
by tokiop
Thu Jul 23, 2020 4:11 pm
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 2549

Re: Camera non uniform bokeh support

Nice feature, thanks Dade! On the subject, some renderers can make use of an "aperture map", an image texture providing the bokeh shape, for example to produce "heart bokeh", or simlate imperfections. Not sure how useful it is, but being able to provide a map is user friendly.
by tokiop
Thu Jul 16, 2020 12:22 pm
Forum: User Support
Topic: Angular roughness/Angular glossiness
Replies: 22
Views: 1619

Re: Angular roughness/Angular glossiness

How I understand this question is similar to the "The grass is always greener on your neighbor's yard" proverb : seen from the top, we mostly see the brown ground, but seen from the side, everything looks green. If a physical surface has a lot of microscopic hills, seen from the front, reflections a...
by tokiop
Sat Apr 11, 2020 10:32 pm
Forum: General Discussion
Topic: Need help finding an add-on
Replies: 3
Views: 947

Re: Need help finding an add-on

Hi Pablo, for batch product rendering I render through command line. These docs were helpful : commandline rendering , commandline arguments . It is a nice introduction to start using little scripts. An useful command is --python-expr , it allows you to pass some script command to hide an object, ch...
by tokiop
Mon Mar 30, 2020 5:10 pm
Forum: Finished Work
Topic: It's all in the fingerprint (again) animation, a first?
Replies: 2
Views: 746

Re: It's all in the fingerprint (again) animation, a first?

Very nice, thanks for sharing ! Seeing the scene in motion and through different angles add a lot.

The fingerprint (if I look at the correct areas) feel/look more like bump, while I think they should influence the material's roughness, how did you make them ?
by tokiop
Wed Jan 29, 2020 4:17 pm
Forum: User Support
Topic: More than one question (Hybrid Back/Forward path tracing)
Replies: 13
Views: 1425

Re: More than one question (Hybrid Back/Forward path tracing)

P.S. and I must admit I don't see any flickering in this one: viewtopic.php?f=4&t=1688&start=10#p19307 same here. but it is probably this one : https://streamable.com/d30uq But maybe this was already fixed i haven't really follow this thread well. Also, in the streamable one the light/sun is animat...
by tokiop
Wed Jan 22, 2020 9:50 pm
Forum: Tutorials, Tips and Tricks
Topic: Orange juice tutorial
Replies: 9
Views: 2911

Re: Orange juice tutorial

Thanks for the tutorial and congrats for the very convincing results !
by tokiop
Sun Dec 08, 2019 5:45 pm
Forum: Finished Work
Topic: Jewellery render
Replies: 10
Views: 2172

Re: Jewellery render

joyasrohrbach wrote:
Sun Dec 08, 2019 5:36 pm
I would love to see your comments on this one.
"WOW" :o :D
by tokiop
Sun Dec 08, 2019 7:46 am
Forum: Finished Work
Topic: Jewellery render
Replies: 10
Views: 2172

Re: Jewellery render

Hello and welcome, thanks for posting your work ! The ring and environment model looks really good ! The render is blurry, not sure if it comes from the low sample and denoising, or if the ring is out of focus. Have you tried to let it render longer ? A different camera angle, and maybe additional l...