Search found 53 matches

by zuljin3d
Sat Aug 01, 2020 10:02 pm
Forum: Development
Topic: Optix denoiser imagepipeline plugin
Replies: 36
Views: 4034

Re: Optix denoiser imagepipeline plugin

Indeed, we should decide what to do on slower devices: Do we implement a separate code path where Optix is only run every few seconds, in the background? Or do we just say that users with slower hardware should use OIDN instead? You are right, in complex scenes(for example"CannelleEtFromage") , my ...
by zuljin3d
Mon Jul 27, 2020 1:35 pm
Forum: News
Topic: LuxCoreRender v2.4
Replies: 7
Views: 2812

Re: LuxCoreRender v2.4

Best render engine
Best developers

many thanks!
by zuljin3d
Sat Jun 06, 2020 11:41 pm
Forum: Works in Progress
Topic: wip
Replies: 18
Views: 6639

Re: wip

few edits
by zuljin3d
Fri Jun 05, 2020 4:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 860
Views: 190800

Re: BlendLuxCore Development

Hi guys.
Has anyone already switched to the blender 2.83 lts ?
Will there be any significant problems with daily 2.4 blendluxcore?
by zuljin3d
Sat May 16, 2020 4:41 pm
Forum: Development
Topic: A baking test scene
Replies: 154
Views: 27493

Re: A baking test scene

Thanks a lot Dade, it works!
by zuljin3d
Sat May 16, 2020 1:55 pm
Forum: Development
Topic: A baking test scene
Replies: 154
Views: 27493

Re: A baking test scene

I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature). Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (d...
by zuljin3d
Wed May 13, 2020 4:12 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 102764

Re: CGI tech news box

https://www.youtube.com/watch?v=EFyWEMe27Dw

Unreal Engine 5

I wonder what kind of real-time GI technology? Like a voxel GI?
What do you think?
by zuljin3d
Fri May 01, 2020 8:48 pm
Forum: Development
Topic: New Random/Sobol sampler progressive, cache-friendly and OoC modes
Replies: 16
Views: 3332

Re: New Random/Sobol sampler progressive, cache-friendly and OoC modes

This is not yet added to the daily blenderluxcore 2.4 builds?
by zuljin3d
Tue Apr 28, 2020 11:56 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 14163

Re: Windows Build FAILED

Hi, I test only small scenes but does anybody have the same performance boost like me? It is about 1.8 times faster than OCL on my stone age GTX 760. Thank you for implementing it @developers. :) Cheers, mib I have a similar boost result on my old (gtx960 4gb) Tell me, is cuda also now involved in ...