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I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature). Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (d...
- Fri May 01, 2020 8:48 pm
- Forum: Development
- Topic: New Random/Sobol sampler progressive, cache-friendly and OoC modes
- Replies: 16
- Views: 1640
This is not yet added to the daily blenderluxcore 2.4 builds?
Hi, I test only small scenes but does anybody have the same performance boost like me? It is about 1.8 times faster than OCL on my stone age GTX 760. Thank you for implementing it @developers. :) Cheers, mib I have a similar boost result on my old (gtx960 4gb) Tell me, is cuda also now involved in ...
Open Image Denoise v1.2.0 -Added neural network training code -Added support for specifying user-trained models at runtime -Slightly improved denoising quality (e.g. less ringing artifacts, less blurriness in some cases) -Improved denoising speed by about 7-38% (mostly depending on the compiler) -A...