Search found 4 matches

by Storen
Tue Jan 14, 2020 1:41 pm
Forum: User Support
Topic: Separate environment maps for reflections and lighting
Replies: 6
Views: 190

Re: Separate environment maps for reflections and lighting

Thank you B.Y.O.B.! That worked. There is another problem - the scene reflections are very dark because the map-sphere is lit only by the bounced light. I tried compensating this with the material "emission", however, this messes up my scene lighting. Is there a way to render the map-sphere texture ...
by Storen
Tue Jan 14, 2020 12:48 pm
Forum: User Support
Topic: Separate environment maps for reflections and lighting
Replies: 6
Views: 190

Re: Separate environment maps for reflections and lighting

Dade, thank you very much for the prompt response! Using a map sphere sounds like a really good idea. I am new to LuxCore. Could you please explain how to turn off the sphere shadow and make it transparent to infinite light? The only option in the Object properties I see is "visible to camera". Do y...
by Storen
Tue Jan 14, 2020 3:44 am
Forum: User Support
Topic: Separate environment maps for reflections and lighting
Replies: 6
Views: 190

Separate environment maps for reflections and lighting

Is it possible to use two different environment maps - one for lighting (HDRI) and one for reflections (JPG)? The same file (HDR image) seldom works well for both. Alternatively is it possible to limit the LuxCore environment to affect only the reflections and use only lights for the scene lighting?...