Search found 14 matches

by Storen
Tue Jun 09, 2020 5:02 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

So why not consider Render Farm I checked the price calculator of render.st and unfortunately, it doesn't look very promising. See the attached image. I am working on a jewelry product catalog for about 500 products. The scenes are super simple. A single image renders for about 7m. I expect one fra...
by Storen
Tue Jun 09, 2020 4:21 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

Sharlybg wrote:
Tue Jun 09, 2020 2:28 pm
So why not consider Render Farm
I've never used a render farm before. It is a good idea, I'll try them.

Thanks for the Links!
by Storen
Tue Jun 09, 2020 1:22 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

Sharlybg wrote:
Tue Jun 09, 2020 1:02 pm
coming soon arround september
I didn't know, thanks for the advice!
Sharlybg wrote:
Tue Jun 09, 2020 1:02 pm
just buy the smallest RTX card you can afford (RTX 2060)
That is what I have right now and it is OK for still images. I was planning on rendering some high-res animations, but they will have to wait.
by Storen
Tue Jun 09, 2020 12:35 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

CUDA is already implemented and available I meant stable, official release :) The one I downloaded about a week ago was crashing every time I tried to turn on the preview or the renderer so I couldn't test the speed. If it already runs stable on some machines do you have any impressions on how 2080...
by Storen
Tue Jun 09, 2020 12:25 am
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

It seems that Vega20 is the best GPU for LuxCore at the moment. Too bad ATI discontinued them.

Do you expect when CUDA is implemented in the next version of LuxCore, 2080TI(CUDA) would perform faster than Vega20(OpenCL)?
by Storen
Sun Jun 07, 2020 9:33 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

Interesting, I wasn't aware Apple doesn't support CUDA and OpenCL. Shame... I thought with Thunderbolt 3 and eGPU finally MACs could be used for rendering. Video editing software like DaVinci Resolve can be accelerated on MAC with eGPU. I've always assumed Resolve uses OpenCL. According to Tom's Har...
by Storen
Sun Jun 07, 2020 5:44 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Re: Performance Radeon Pro vs Nvidia RTX

Well, it doesn't say but I assume the Cycles test is done with CUDA.

How do you expect Radeon Pro WX 9100 would perform compared to 2080TI?

That's interesting for the MAC version since Apple doesn't support Nvidia GPUs.
by Storen
Sun Jun 07, 2020 3:27 pm
Forum: User Support
Topic: Performance Radeon Pro vs Nvidia RTX
Replies: 16
Views: 1029

Performance Radeon Pro vs Nvidia RTX

I came across some benchmarks on www.cgchannel.com from 2019

Radeon Pro WX8200 performs twice better with Cycles and twice worse with LuxCore. I wonder why is that?
Why Radeon Pro performs so miserably with LuxCore?
by Storen
Fri May 29, 2020 4:57 pm
Forum: User Support
Topic: Problem with Bump (possible bug)
Replies: 1
Views: 574

Problem with Bump (possible bug)

In the first example (Bump01.jpg), the bump texture is applied to the Mix Material. The bump effect is very pronounced and easy to see. In the second example (Bump02.jpg), the bump texture is applied to the white sub material (the white circle). The same texture now appears very subtle, almost invis...
by Storen
Tue May 26, 2020 12:54 am
Forum: User Support
Topic: Brushed bump effect with a procedural texture
Replies: 0
Views: 615

Brushed bump effect with a procedural texture

I am trying to create a brushed surface with a bump texture on a ring. The way I would normally do that in Cycles is by using procedural Noise texture and rotating it with Texture Mapping coordinates. Please see the attached screenshot. Is there a way to do something similar in LuxCore? I could just...