Search found 216 matches

by Racleborg
Mon Dec 10, 2018 7:30 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 35
Views: 441

Re: Usability and Luxcore workflow streamlining ideas

what about a trinary star system? And believe it or not I have one of those in mind: I was working on an animation, about a year ago, to advertise a sofa, where an alien and duck are flying through space. The alien has a comfy sofa as his driving seat and the duck is out on the mast.... So keep the...
by Racleborg
Mon Dec 10, 2018 6:44 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

It's causing paranoya and depression. Should be avoided if possible
I meant technically....or at least as technical as possible for a layman to understand ;)
by Racleborg
Mon Dec 10, 2018 6:22 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

bcd is an exception from hell)
I quite like BCD. What's wrong with it?
by Racleborg
Mon Dec 10, 2018 5:42 pm
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 20
Views: 232

Re: When is principled shader coming out?

And once it's all working drop all the diffuse and glossy etc nodes.

I thought the Principle Shader was an 'addition' to, not an 'instead' of!
by Racleborg
Mon Dec 10, 2018 5:25 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

Ok, thank you for that explanation.

There was no 'bs' intended. I apologise if it seemed that way.
by Racleborg
Mon Dec 10, 2018 5:18 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

Here's what you have to do, or could try. Use clamping value of 100 000 .......... I do do use that approach too. The idea of Dade's to be able to just eliminate the fireflies, appeals to me. I personally just abuse it too much cause I think that something is terribly boken Maybe I am misunderstand...
by Racleborg
Mon Dec 10, 2018 3:42 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

Dade
It is an option I have to add but it should be pretty easy
I think that would be cool!

Thank you
by Racleborg
Mon Dec 10, 2018 3:35 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

Why not use clamping? BCD eats a ton of memory and thus limits severely how big your renders can be.
I thought that if just the fireflies could be removed, then the overall average of brightness could then be greater.

But I'm just guessing as it's all a huge learning curve for me.
by Racleborg
Mon Dec 10, 2018 2:20 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

BCD spikes removal option without the denoiser
How do I set this up so that the denoiser only effect the fireflies?

Thanks
by Racleborg
Mon Dec 10, 2018 1:37 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

hand tune the clamping value.
I am finding this to be the best option. (letting it breath as much as possible)

In the Suggested Clamp Value switch, it does say that it is only a starting point.