Search found 566 matches

by Racleborg
Thu Jan 02, 2020 9:03 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 37884

Re: Laci's wip

Aaaand a silly image...
looks really goodl! :)
by Racleborg
Mon Dec 23, 2019 11:43 am
Forum: Works in Progress
Topic: Learning the Velvet shader
Replies: 10
Views: 2968

Re: Learning the Velvet shader

looking very creative and advance.
Thank you
by Racleborg
Mon Dec 23, 2019 11:41 am
Forum: Finished Work
Topic: VillA M A R R O N
Replies: 5
Views: 341

Re: VillA M A R R O N

Wow, you've been busy! ;)

The exteriors, the clothes cupboard and the view of the kitchen facing the window - rock!!
by Racleborg
Sun Dec 22, 2019 10:12 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 26
Views: 1882

Re: Reduce the number of OpenCL kernel compilations

Do you have the latest version of BlendLuxCore? It seems that there is an old version calling the new function.
That was it, thank you.

The new update has made things much faster for compiling opencl. Many thanks :D
by Racleborg
Sun Dec 22, 2019 3:35 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 26
Views: 1882

Re: Reduce the number of OpenCL kernel compilations

Getting this message when running a render after the update:

"Wrong data type for the list of UV maps of method Scene.DefineMesh(): int"
by Racleborg
Sat Dec 21, 2019 4:21 pm
Forum: Finished Work
Topic: Wine
Replies: 6
Views: 433

Re: Wine

Looks fantastic!
by Racleborg
Fri Dec 20, 2019 10:50 am
Forum: Development
Topic: A baking test scene
Replies: 137
Views: 5706

Re: A baking test scene

This can happen if you have a face not reachable from any light source (for instance if you are baking a face inside cube and not reachable by any light source). The resulting baked map should be just black as expected.
Thank you
by Racleborg
Fri Dec 20, 2019 8:48 am
Forum: Development
Topic: A baking test scene
Replies: 137
Views: 5706

Re: A baking test scene

With Blender is set to: CPU. Light tracing ON, Caustic cache ON , then when Bake All Objects is running in LUXCOREUI a message is regularly occurring ?(image attached)

Thank you
by Racleborg
Fri Dec 20, 2019 8:30 am
Forum: Development
Topic: A baking test scene
Replies: 137
Views: 5706

Re: A baking test scene

I assume BlendLuxCore set the CPU/GPU light /path tracing partition to 0.0 when using PATHOCL (it is different when you use PATHCPU) so you were baking only the light tracing part of the rendering by selecting PATHOCL.
Thank you for the explanation