Search found 122 matches

by Racleborg
Fri Aug 10, 2018 9:12 am
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1219

Re: LuxCoreRender v2.1alpha3 released

I would like to make another panel with more in-depth information about the export process, so you can easily spot the objects/particles that slow down the export the most.
Sounds really exciting! :D
by Racleborg
Thu Aug 09, 2018 8:27 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1219

Re: LuxCoreRender v2.1alpha3 released

Luxcore_Statistics(compare slots). I've not noticed this feature before; but whether it is new or not, it is cool! You've fixed the Light Group issue-thank you. I've wasted a lot of time trying to work out how to render sofas in Luxcore (a long story); it's time for me to start being more creative w...
by Racleborg
Mon Aug 06, 2018 11:33 am
Forum: User Support
Topic: Bump map and geometry thickness
Replies: 7
Views: 245

Re: Bump map and geometry thickness

I find that there must be a thickness that is at least the bump height.

Edited:

I should have said that I noticed this when the bump is in the Z- direction, as opposed to Z+. I presumed that this wasn't an actual error as you can't take something from nothing. :?: ;)
by Racleborg
Tue Jul 31, 2018 8:45 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 94
Views: 4092

Re: Test scences GPU Path vs CPU BiDir

FabigeWelt

You might like to take a look at the Blender add-on, Archipack, for your floor. It gives various options for different flooring. You can even add materials and dimensions for grout.
by Racleborg
Mon Jul 30, 2018 3:14 pm
Forum: Finished Work
Topic: Dez! projects
Replies: 12
Views: 735

Re: Dez! projects

acasta69

I normally use Topsolid for engineering CAD. But for exporting STL then I think Fusion 360 has some handy capabilities to simplify the mesh - which makes things a bit easier when they are imported into Blender.

Just a thought.

Cheers
by Racleborg
Mon Jul 30, 2018 1:42 pm
Forum: User Support
Topic: Suggested Clamp Values
Replies: 4
Views: 170

Re: Suggested Clamp Values

B.Y.O.B. wrote:
Mon Jul 30, 2018 1:32 pm
I have described the procedure here a bit: https://blenderartists.org/t/motorcycle ... ?u=b.y.o.b
Thank you for the link, which has explained it very clearly for me.

Have a nice weekend.
by Racleborg
Mon Jul 30, 2018 1:20 pm
Forum: User Support
Topic: Suggested Clamp Values
Replies: 4
Views: 170

Re: Suggested Clamp Values

Hi Sharlybg Thank you for your response. Could you elaborate a bit, please. I'm not quite sure what you mean by: My trick is to have 10X the suggested clamp for interior and try to down it until i loose to much detail. 10X? (If I could get renders that look half as good as yours I'd be well happy! :...
by Racleborg
Mon Jul 30, 2018 12:55 pm
Forum: User Support
Topic: Suggested Clamp Values
Replies: 4
Views: 170

Suggested Clamp Values

Hi All

With interiors, is there a general rule to aim for with the Suggested Clamp Values?

Are values around 200-300 regarded as acceptable, or is this a bit too high?

I usually aim to keep them under about 50. Is this restricting myself too much?

Thank you
by Racleborg
Sun Jul 29, 2018 7:54 pm
Forum: Finished Work
Topic: Pavillon House
Replies: 9
Views: 1291

Re: Pavillon House

Salon22xs- It looks fantastic! I really like all the vibrant colours.
by Racleborg
Fri Jul 27, 2018 2:41 pm
Forum: User Support
Topic: Devil's pool scene issues
Replies: 3
Views: 166

Re: Devil's pool scene issues

Sorry, but I don't know how to link to another topic, but it sounds like your issue may be the same as the one that I had. Search for topic named ctrl + c. On may 3rd
Cheers