Search found 103 matches

by juangea
Thu Mar 19, 2020 9:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 727
Views: 117845

Re: BlendLuxCore Development

This is awesome Simon! For the future could be great to have a super fast render mode (like a direct light mode or something like that) for this, and an option to pick between different AOV's or the fast light mode, it would be helpful also to seetup lighting in a fast way, without a full path trace...
by juangea
Thu Mar 19, 2020 11:41 am
Forum: User Support
Topic: Request ; Random Per island Node
Replies: 25
Views: 1297

Re: Request ; Random Per island Node

Awesom!
by juangea
Thu Mar 19, 2020 10:56 am
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 18
Views: 1124

Re: Blue noise dithered Sobol

BTW keep in mind that I posted here an evolution of that method, this is the link:

https://hal.archives-ouvertes.fr/hal-02 ... slides.pdf
by juangea
Thu Mar 19, 2020 12:08 am
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 18
Views: 1124

Re: Blue noise dithered Sobol

Yes, ok, I’ll do that tomorrow 👍
by juangea
Wed Mar 18, 2020 4:54 pm
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 18
Views: 1124

Re: Blue noise dithered Sobol

I've been doing some tests, and while Dithering is not so visible without Scramble, it's very obvious with scramble. In the following picture you will see the same scene, rendered in Cycles, with 200 samples, as you can see there is a difference in the perceptual noise level, specially in combinatio...
by juangea
Tue Mar 17, 2020 1:59 pm
Forum: User Support
Topic: Request ; Random Per island Node
Replies: 25
Views: 1297

Re: Request ; Random Per island Node

That could help with deformable mesh motion blur for example?

Having arbitrary properties that can be used by shaders and other things is super powerful I think :)
by juangea
Tue Mar 17, 2020 11:16 am
Forum: User Support
Topic: Request ; Random Per island Node
Replies: 25
Views: 1297

Re: Request ; Random Per island Node

All those boxes are joined in a single object?

If they are not, join them in a single mesh with a single material, and you will see no color variation, that's where the "random per island" comes into play.
by juangea
Tue Mar 17, 2020 9:05 am
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 18
Views: 1124

Re: Blue noise dithered Sobol

In the examples you show I don’t see the same effect as in cycles at all, there must be something different because with Cycles you can see the "gif" effect in no time, meanwhile in those tests the dithering effect is barely present, so something is off with the implementation, may be because of the...
by juangea
Tue Mar 17, 2020 8:55 am
Forum: User Support
Topic: Request ; Random Per island Node
Replies: 25
Views: 1297

Re: Request ; Random Per island Node

Dade, as Benny says it’s not possible right now. Object ID gives random color per object, what that node does is to give random values per island, with this I mean that you can have 1 object with 10 leafs for example, and using that node inside the shader of that object will give you color variation...
by juangea
Tue Mar 03, 2020 10:42 am
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42057

Re: OpenImageDenoise

Yep, in Blender Fac. is Factor.

And "amount" could be fine if it has consistency with the rest of the UI, as long as the effect of this parameter is properly explained in the documentation there shouldn`t be any problem I think :)