Search found 171 matches

by juangea
Sat Aug 29, 2020 9:22 am
Forum: Development
Topic: Brick Texture Randomness
Replies: 3
Views: 237

Re: Brick Texture Randomness

Super welcome addition!
by juangea
Sun Aug 23, 2020 6:25 pm
Forum: Development
Topic: New Reflect/Transmit AOVs
Replies: 21
Views: 737

Re: New Reflect/Transmit AOVs

The same kind of AOV’s as Cycles I mean: Direct Diffuse / Indirect Diffuse / Diffuse Color (Albedo) :) What about theses one ? AOVs.jpg But those direct/indirect AOVs include color Albedo information right? Not like the ones in Cycles, right? Sorry I don’t have the computer here to test it, maybe i...
by juangea
Sun Aug 23, 2020 6:23 pm
Forum: Development
Topic: New Reflect/Transmit AOVs
Replies: 21
Views: 737

Re: New Reflect/Transmit AOVs

Albedo is just diffuse color, but I also mean the Specular Direct/Specular Indirect/Specular Color, the AOV comporting workflow from Cycles, the one we talked about when we spoke about the OIDN Cycles workflow, I’m not sure if I’m explaining well :)
by juangea
Sun Aug 23, 2020 3:10 pm
Forum: Development
Topic: New Reflect/Transmit AOVs
Replies: 21
Views: 737

Re: New Reflect/Transmit AOVs

The same kind of AOV’s as Cycles I mean:

Direct Diffuse / Indirect Diffuse / Diffuse Color (Albedo)

:)
by juangea
Sun Aug 23, 2020 9:17 am
Forum: Development
Topic: New Reflect/Transmit AOVs
Replies: 21
Views: 737

Re: New Reflect/Transmit AOVs

AWESOME!

I’ll test it ASAP :)

Still no Albedo things and such, right?
by juangea
Fri Aug 21, 2020 8:56 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 849
Views: 175641

Re: BlendLuxCore Development

What you mean is per render pass I assume, that was my point in the OIDN thread, that’s not possible yet but I think Dade is conscious of several limitations of the current render passes right now. The one you quote from me was for the light groups, and it was to denoiser each light group separately...
by juangea
Thu Aug 13, 2020 1:46 pm
Forum: User Support
Topic: Clamping for AOV's not working
Replies: 8
Views: 1528

Re: Clamping for AOV's not working

Hey BYOB, the original post is super old, we already discussed this in a different thread dddicated just to OIDN, I think that to get the better result we need a AOV separation similar to the Cycles one :)

But if Dade says it could work... we’ll see :)
by juangea
Tue Aug 11, 2020 6:59 am
Forum: User Support
Topic: Clamping for AOV's not working
Replies: 8
Views: 1528

Re: Clamping for AOV's not working

Awesome! Thanks Dade. And awesome the bevel thing too! Could the clamp be computed for the composited imaged and then applied over the passes? Or maybe have it as a render pass to be applied after compositing, or something like that, I’m not sure, I’m just thinking out loud, what I just said may be ...
by juangea
Mon Aug 10, 2020 1:52 pm
Forum: User Support
Topic: Clamping for AOV's not working
Replies: 8
Views: 1528

Re: Clamping for AOV's not working

I come back to this thread I opened some time ago, I think it got lost in the wind hahaha. lately Igor Posavec on Discord found the same problem as me in the past, AOV's are not being clamped, and this makes AOV's unusable in many situations, here is the example, this is a picture rendered WITHOUT c...
by juangea
Tue Aug 04, 2020 8:19 am
Forum: General Discussion
Topic: Installing Windows 10
Replies: 9
Views: 1016

Re: Optix denoiser imagepipeline plugin

TBH Windows 10 should perform way better than windows 7 in your old pc :)