Search found 213 matches

by juangea
Thu Mar 04, 2021 10:32 am
Forum: User Support
Topic: RTX2080Ti - OpenCL faster than CUDA / Optix?
Replies: 6
Views: 136

Re: RTX2080Ti - OpenCL faster than CUDA / Optix?

I prefer to send you the whole scene with all the shaders and lighting, with everything, but I can send it to you with a link from a PM here, no problem, as soon as we deliver the project I'll prepare it :)
by juangea
Thu Mar 04, 2021 10:20 am
Forum: User Support
Topic: RTX2080Ti - OpenCL faster than CUDA / Optix?
Replies: 6
Views: 136

Re: RTX2080Ti - OpenCL faster than CUDA / Optix?

Hey Dade.

I can send you this scene privately, it's from a project but if it's in private I have no trouble.

I have to deliver this morning, I'll try to do some tests to answer your questions.

I'll try to speak you on Discord to send you the scene, today, but a bit later :)

Thanks!
by juangea
Wed Mar 03, 2021 8:14 pm
Forum: User Support
Topic: RTX2080Ti - OpenCL faster than CUDA / Optix?
Replies: 6
Views: 136

RTX2080Ti - OpenCL faster than CUDA / Optix?

I just tested a scene we are working on, by mistake I used the OpenCL configuration before, with the latest BlendLuxCore 2.5, downloaded today, and this is the result: OpenCL - 2:34: blender_vL1qVSR0us.jpg CUDA / Optix ( I assume it is using Optix because it's an RTX card) - 2:43 : blender_vL1qVSR0u...
by juangea
Wed Mar 03, 2021 7:05 pm
Forum: Development
Topic: Curiosity question about LuxCore development and light tracing
Replies: 2
Views: 161

Re: Curiosity question about LuxCore development and light tracing

Thanks a lot for this insight, it's very interesting and informative!

You helped me to understand the difficulty of implementing something like this on Cycles and I think this will make others understand to :D

Again, thanks!
by juangea
Wed Mar 03, 2021 2:26 pm
Forum: Development
Topic: Curiosity question about LuxCore development and light tracing
Replies: 2
Views: 161

Curiosity question about LuxCore development and light tracing

Hi there. This is mainly for Dade I imagine. There is a discussion about BiDir and Cycles and caustics at devtalk, and I was wondering, in the case of LuxCore, how hard it was to implement something like Light Tracing, I'm not considering SDS / caustics cache, just the part of the work done by Light...
by juangea
Tue Feb 23, 2021 8:55 pm
Forum: Development
Topic: UVRandomMapping2D (and LocalRandomMapping3D)
Replies: 27
Views: 3673

Re: UVRandomMapping2D (and LocalRandomMapping3D)

I had no chance to test it yet, does it work also per island? (Separated mesh parts in the same object)
by juangea
Tue Feb 23, 2021 2:27 pm
Forum: Development
Topic: UVRandomMapping2D (and LocalRandomMapping3D)
Replies: 27
Views: 3673

Re: UVRandomMapping2D (and LocalRandomMapping3D)

Awesome! it was one of the missing pieces, super great!
by juangea
Sun Feb 21, 2021 5:06 pm
Forum: Development
Topic: OIDN new version Out
Replies: 17
Views: 1860

Re: OIDN new version Out

Have you replaced those with the newer version?
by juangea
Mon Feb 15, 2021 2:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 251995

Re: BlendLuxCore Development

Dade is the Bevel shader finished in LuxCore so it can be implemneted in BlendLuxCore?

Thanks!