
Search found 213 matches
- Thu Mar 04, 2021 10:32 am
- Forum: User Support
- Topic: RTX2080Ti - OpenCL faster than CUDA / Optix?
- Replies: 6
- Views: 136
Re: RTX2080Ti - OpenCL faster than CUDA / Optix?
I prefer to send you the whole scene with all the shaders and lighting, with everything, but I can send it to you with a link from a PM here, no problem, as soon as we deliver the project I'll prepare it 

- Thu Mar 04, 2021 10:20 am
- Forum: User Support
- Topic: RTX2080Ti - OpenCL faster than CUDA / Optix?
- Replies: 6
- Views: 136
Re: RTX2080Ti - OpenCL faster than CUDA / Optix?
Hey Dade.
I can send you this scene privately, it's from a project but if it's in private I have no trouble.
I have to deliver this morning, I'll try to do some tests to answer your questions.
I'll try to speak you on Discord to send you the scene, today, but a bit later
Thanks!
I can send you this scene privately, it's from a project but if it's in private I have no trouble.
I have to deliver this morning, I'll try to do some tests to answer your questions.
I'll try to speak you on Discord to send you the scene, today, but a bit later

Thanks!
- Wed Mar 03, 2021 8:14 pm
- Forum: User Support
- Topic: RTX2080Ti - OpenCL faster than CUDA / Optix?
- Replies: 6
- Views: 136
RTX2080Ti - OpenCL faster than CUDA / Optix?
I just tested a scene we are working on, by mistake I used the OpenCL configuration before, with the latest BlendLuxCore 2.5, downloaded today, and this is the result: OpenCL - 2:34: blender_vL1qVSR0us.jpg CUDA / Optix ( I assume it is using Optix because it's an RTX card) - 2:43 : blender_vL1qVSR0u...
- Wed Mar 03, 2021 7:05 pm
- Forum: Development
- Topic: Curiosity question about LuxCore development and light tracing
- Replies: 2
- Views: 161
Re: Curiosity question about LuxCore development and light tracing
Thanks a lot for this insight, it's very interesting and informative!
You helped me to understand the difficulty of implementing something like this on Cycles and I think this will make others understand to
Again, thanks!
You helped me to understand the difficulty of implementing something like this on Cycles and I think this will make others understand to

Again, thanks!
- Wed Mar 03, 2021 2:26 pm
- Forum: Development
- Topic: Curiosity question about LuxCore development and light tracing
- Replies: 2
- Views: 161
Curiosity question about LuxCore development and light tracing
Hi there. This is mainly for Dade I imagine. There is a discussion about BiDir and Cycles and caustics at devtalk, and I was wondering, in the case of LuxCore, how hard it was to implement something like Light Tracing, I'm not considering SDS / caustics cache, just the part of the work done by Light...
- Tue Feb 23, 2021 9:47 pm
- Forum: Development
- Topic: UVRandomMapping2D (and LocalRandomMapping3D)
- Replies: 27
- Views: 3673
- Tue Feb 23, 2021 8:55 pm
- Forum: Development
- Topic: UVRandomMapping2D (and LocalRandomMapping3D)
- Replies: 27
- Views: 3673
Re: UVRandomMapping2D (and LocalRandomMapping3D)
I had no chance to test it yet, does it work also per island? (Separated mesh parts in the same object)
- Tue Feb 23, 2021 2:27 pm
- Forum: Development
- Topic: UVRandomMapping2D (and LocalRandomMapping3D)
- Replies: 27
- Views: 3673
Re: UVRandomMapping2D (and LocalRandomMapping3D)
Awesome! it was one of the missing pieces, super great!
- Sun Feb 21, 2021 5:06 pm
- Forum: Development
- Topic: OIDN new version Out
- Replies: 17
- Views: 1860
Re: OIDN new version Out
Have you replaced those with the newer version?
- Mon Feb 15, 2021 2:15 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 890
- Views: 251995
Re: BlendLuxCore Development
Dade is the Bevel shader finished in LuxCore so it can be implemneted in BlendLuxCore?
Thanks!
Thanks!