Search found 43 matches

by juangea
Tue Jan 21, 2020 11:17 am
Forum: User Support
Topic: Does LuxCore have a cubic camera to render to a 360 cube map?
Replies: 5
Views: 95

Re: Does LuxCore have a cubic camera to render to a 360 cube map?

Yes, the denoiser can be problematic up to some point, but manual denoising in comp may be way easier than having to deal with seams, which is the bigger problem to render this as separated cameras :)

If I get approval for this project I’ll create a bounty for this :)
by juangea
Tue Jan 21, 2020 10:54 am
Forum: User Support
Topic: Does LuxCore have a cubic camera to render to a 360 cube map?
Replies: 5
Views: 95

Re: Does LuxCore have a cubic camera to render to a 360 cube map?

No, I mean something along this lines:
cubemap-ok.png
The problem with panoramic 360 is that there is a lof of low quality information at the poles.

:)
by juangea
Tue Jan 21, 2020 9:47 am
Forum: User Support
Topic: Does LuxCore have a cubic camera to render to a 360 cube map?
Replies: 5
Views: 95

Does LuxCore have a cubic camera to render to a 360 cube map?

So that's the question.

We are going to render some 360`s and we could do that with separated cameras, but it would be much more efficient to render 360 pictures to a cubic render.
Does lux support it somehow?

Thanks!
by juangea
Mon Jan 20, 2020 9:17 am
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 146

Re: Full crash in this scene... and it's nearly empty... what's happening?

Oh yes, the original scene was an interior scene, I see a proper decent speed up with it enabled, but I see also some crashes, so I’ll try to provide crashy blend files with it to nail down the problems :)
by juangea
Sun Jan 19, 2020 9:58 pm
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 146

Re: Full crash in this scene... and it's nearly empty... what's happening?

Ok, then that's not the crash I was tracing, because I had that crash with objects in the scene, I'll try to reproduce the crash again with some object and upload again tomorrow, thanks :) Anyways, this crash should not be happening, right? What is weird is that the crash only happens under OpenCL, ...
by juangea
Sun Jan 19, 2020 4:19 pm
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 146

Full crash in this scene... and it's nearly empty... what's happening?

Full crash in this scene... and it's nearly empty... what's happening? The scene it's attached, it comes from a production scene that keeps crashing, and I don't understand the problem, so I cannot render the scene, which is a big problem, I have to deliver the render :) I cleaned up the scene as mu...
by juangea
Thu Jan 16, 2020 11:22 am
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 2825

Re: Triplanar mapping / stochastic texturing

What requires UVs?
by juangea
Thu Jan 16, 2020 9:02 am
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 2825

Re: Triplanar mapping / stochastic texturing

Looks good to me :) Better and more clear workflow, no entangled node network required for mapping, easy understanding :) Thinking about the text, I would out more "multiple textures" or "multiple input" instead of "individual textures", "individual" word drives me to think about it as single one, i...
by juangea
Wed Jan 15, 2020 5:00 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 2825

Re: Triplanar mapping / stochastic texturing

Exactly :)
by juangea
Wed Jan 15, 2020 4:59 pm
Forum: User Support
Topic: Something is off with translucency in OpenCL
Replies: 7
Views: 175

Re: Something is off with translucency in OpenCL

Awesome! Thanks @Dade :)