Search found 304 matches
- Mon Jun 30, 2025 5:05 pm
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
It seems the fault of the brightness variations is to address to the metropolis sampler. Metropolis delivers frames with much less fireflies but with larger lighting discrepancies between frame and frame. If i use the random sampler this problem vanishes but the image starts to be full of fireflies ...
- Mon Jun 30, 2025 12:13 pm
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
the following frames have only a few mm camera translation but still the brightness variance is enourmous. BIDIR renderer
- Mon Jun 30, 2025 12:05 pm
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
Hi Farbige welt, yes we use high ray depth values in order get even the most complex scenes right. Our users are not aware of render related issues so we want to give them a zero settings solution. For static rederings Bidir as we have it, works well.
LOG_POWER changes completely the lighting ...
LOG_POWER changes completely the lighting ...
- Sat Jun 28, 2025 12:40 pm
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
Hi, at the end we opted for a different solution to produce animations. Our requirement is to a achieve zero-set-up solution.
Precaluclated GI caching and so on need to much scene dependant tweaking while metropolis is too slow, GI baking is impossible on complex scenes.
So the we opted for an ...
Precaluclated GI caching and so on need to much scene dependant tweaking while metropolis is too slow, GI baking is impossible on complex scenes.
So the we opted for an ...
- Thu Jun 12, 2025 11:27 am
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
Thanks epilectrolytics, let's see.
- Thu Jun 12, 2025 10:46 am
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
Hi epilectrolytics, thanks for the tests and feedback!
We are testing the bake tools and we are progressing. One question: once we have the baked scene how do we can render it fast on luxcore? i mean how do we disable GI to save time and raytrace only transaprencies and reflections? Or is this ...
We are testing the bake tools and we are progressing. One question: once we have the baked scene how do we can render it fast on luxcore? i mean how do we disable GI to save time and raytrace only transaprencies and reflections? Or is this ...
- Tue Jun 10, 2025 4:55 pm
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
Hi to all. It seems however that in complex light situations flicker free animations are still tricky to achieve. The animation i published previously, by mistake, had a very low clamping value which made it so stable. With the correct clamping value, showing up lighting correctly, the flickering is ...
- Tue Jun 10, 2025 8:44 am
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings Fixed!
Bartek has been able to fix the luxcore code!
We share the code on github now.
We share the code on github now.
- Thu Jun 05, 2025 11:19 am
- Forum: Finished Work
- Topic: FELIX Render + Luxcore gallery
- Replies: 9
- Views: 7738
Re: FELIX Render + Luxcore gallery
Credits:
Comunicazione_pardep_View 02_1.jpg = Just put "rendering by David Rossmann"
seattle_01_View 04.jpg = Client: Rem Koolhaas, rendering by: David Rossmann
Massimo_anacapri-ext2_View 05.jpg = Client: Massimiliano Fuksas, rendering by: Massimo Ciani
Comunicazione_pardep_View 02_1.jpg = Just put "rendering by David Rossmann"
seattle_01_View 04.jpg = Client: Rem Koolhaas, rendering by: David Rossmann
Massimo_anacapri-ext2_View 05.jpg = Client: Massimiliano Fuksas, rendering by: Massimo Ciani
- Wed Jun 04, 2025 1:59 pm
- Forum: User Support
- Topic: animation settings
- Replies: 39
- Views: 14943
Re: animation settings
Down to earth.
Scene with a lot of glass. Glass is hidden to GI.
https://drive.google.com/file/d/1uRlJcn_pxe5M_JEi0U3LU7H9EE_YlpHs/view?usp=drive_link
my luxcore settings:
path.pathdepth.total 256
path.pathdepth.diffuse 16
path.pathdepth.glossy 256
path.pathdepth.specular 256
film.noiseestimation ...
Scene with a lot of glass. Glass is hidden to GI.
https://drive.google.com/file/d/1uRlJcn_pxe5M_JEi0U3LU7H9EE_YlpHs/view?usp=drive_link
my luxcore settings:
path.pathdepth.total 256
path.pathdepth.diffuse 16
path.pathdepth.glossy 256
path.pathdepth.specular 256
film.noiseestimation ...