Search found 6 matches

by nestanqueiro
Fri Jan 24, 2020 9:45 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 115193

Re: A baking test scene

Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...
by nestanqueiro
Wed Jan 22, 2020 7:13 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 115193

Re: A baking test scene

Hi Dade, is there an example on how to use the glTF v2.0 FILESAVER? is it only in the API and is not exposed, or is there a way to use it without coding?
by nestanqueiro
Mon Jan 13, 2020 7:17 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 115193

Re: A baking test scene

Is it possible to denoise a baked texture? I've tryed changing the pipeline for the rendered textures, but none of them is the denoised one...
Is it implemented already? Thanks
by nestanqueiro
Fri Jan 10, 2020 4:06 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 115193

Re: A baking test scene

To try it out, yes, but the naming convention used doesn't make it easy... requires me to do a lot of cleaning in the scene before baking, joining hundreds of objects and removing lots of materials to skip baking... I'm looking forward to it's integration in BlendLuxCore so we have more control... T...
by nestanqueiro
Wed Jan 08, 2020 5:08 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 115193

Re: A baking test scene

Hi, Is it possible to disable objects from render baking? I know one can change render setting per object editing the config file by hand, but naming conventions are complex for large scenes... for example, say you have a room with a bookcase full of books... one may want to bake the room itself and...
by nestanqueiro
Wed Jan 08, 2020 4:57 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 115193

Re: A baking test scene

Hello, Is it possible to exclude some objects from baking? I know one can change render settings individually editing the config file, but naming conventions are still a bit difficult for complex scenes, and finding the correct objects is quite hard... But even with small render setting these object...