Search found 402 matches

by Fox
Mon Mar 16, 2020 10:21 am
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 551

Re: Clouds above sphere cut off with band texture

This is how to global mapping works: Sphere Location: X -0.014147 Y 0.798522 Z -5975653 Sphere Radius: 5985959 Scale: 1/5985959 = 0.0000001670576093154 Translate X = -1*(-0.014147 / 5985959) = 0.00000000236336399898 Y = -1*(0.798522 / 5985959) = -0.00000013339917630575 Z = -1*(-5975653 / 5985959) = ...
by Fox
Sun Mar 15, 2020 8:06 pm
Forum: Finished Work
Topic: Toilet paper!!!
Replies: 3
Views: 413

Re: Toilet paper!!!

They should use them on airplanes. My friend allways flushes entire roll.
by Fox
Sun Mar 15, 2020 4:21 pm
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 551

Re: Clouds above sphere cut off with band texture

Yes it works this way.

Looks like I need ton of more polygons for earth size band texture :D
Clouds layer.jpg
by Fox
Sun Mar 15, 2020 3:13 pm
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 551

Re: Clouds above sphere cut off with band texture

I would suspect that the progression is linear. In your picture, you would need to increase the scale so the blend texture sphere covers your whole sphere object. It looks to be in meters, but it only takes values up to 1 meter. With local mapping the correct scale is 1 meter / object radius, then ...
by Fox
Sun Mar 15, 2020 1:46 pm
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 551

Re: Clouds above sphere cut off with band texture

If i change object location, i can't find 3d mapping translate.

Band offsets is another problem, how do i calculate them?
Object Location vs 3D Mapping Translate. Band Offsets.png
by Fox
Sun Mar 15, 2020 4:30 am
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 551

Clouds above sphere cut off with band texture

I have simple cloud texture assigned to hetero volume above sphere, but the border where volume ends cuts off too hard.
How to make spherical band / gradient texture, to scale the clouds volume?
Clouds above sphere cut off with band texture.png
by Fox
Fri Mar 13, 2020 11:12 pm
Forum: General Discussion
Topic: Corona virus
Replies: 18
Views: 2124

Re: Corona virus

Local newspaper wrote story how record food delivery order was 150 kg.
When you order food to home, it comes same day, but now waiting list is many days.
One man had shopping cart full of marinated pickle :D , maybe it was for restaurant, God knows.
by Fox
Fri Mar 13, 2020 9:48 pm
Forum: General Discussion
Topic: Corona virus
Replies: 18
Views: 2124

Re: Corona virus

:D
https://www.liveleak.com/view?t=asAx_1584098059

I guess that delivery runs around 5000€ per 1000km.
by Fox
Thu Mar 12, 2020 3:11 am
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 23
Views: 2846

Re: Atmosphere Simulation

With latest numerical precision fixes, the BiDir can render large scenes. 3h on e5 2620 v4 Atmosphere_3h_BiDirVM.jpg I used the "Glare_Layer_vol" for camera vol. And the hetero volume type with multi / max steps 80 for all. The step sizes are insane, from the direction of Sun, between Atmosphere_3 a...
by Fox
Mon Mar 09, 2020 2:40 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 23
Views: 2846

Re: Atmosphere Simulation

Maybe glass material with 0 0 0 reflection and shadow color 1 1 1 would be better where null material is used?