https://www.youtube.com/watch?v=BBICgo_lLI4
Search found 49 matches
- Fri Mar 26, 2021 3:21 pm
- Forum: Finished Work
- Topic: Water Tank
- Replies: 0
- Views: 343
- Wed Mar 10, 2021 10:26 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 20
- Views: 8781
Re: Adopting LuxCore
Thanks for the links, I am always looking for interesting simulation papers. They really look interesting.
- Sun Feb 28, 2021 9:42 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 20
- Views: 8781
Re: Adopting LuxCore
I am running a survey for anyone interested. If you have the time, please fill it out.
https://www.deepfxworld.com/news_article.php?id=129
https://www.deepfxworld.com/news_article.php?id=129
- Thu Feb 25, 2021 3:38 pm
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 20
- Views: 8781
- Thu Feb 25, 2021 3:34 pm
- Forum: Finished Work
- Topic: Scout In The Savanna
- Replies: 0
- Views: 625
Scout In The Savanna
Modelling Blender, textures GIMP, scattering & ecosystem Deep FX Studio, LuxCoreRender v2.4.
- Wed Feb 24, 2021 7:55 pm
- Forum: Works in Progress
- Topic: Scout Bot
- Replies: 2
- Views: 756
Re: Scout Bot
Next step shaders and texturing. Texture maps created in GIMP. Going for photo realism. Quick simple render for look dev, next step is a scene, still coming up with ideas.
- Thu Feb 18, 2021 5:07 pm
- Forum: Works in Progress
- Topic: Scout Bot
- Replies: 2
- Views: 756
Scout Bot
Just finished modelling this. Next is texturing and shader's. Aiming to create a complete scene. Not sure what yet.
- Sat Jan 23, 2021 11:24 am
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 1689
Re: Walk in the park
I assume you are instancing, not defining 400,000 different objects, LuxCore API has several types of Scene::DuplicateObject() (https://github.com/LuxCoreRender/LuxCore/blob/b8822419ca5ef2c676a57a1bf9d20908d1697273/include/luxcore/luxcore.h#L1023) intended to be use to create a very large number of...
- Fri Jan 22, 2021 11:56 pm
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 1689
Re: Walk in the park
The progressive rendering step already uses a background thread, but I don't really want the user messing around with the scene while LuxCoreRender finishes loading, so I will probably just add a modal progress indicator for that step. The bottleneck seems to be creating 400,000+ objects (not shapes...
- Fri Jan 22, 2021 4:06 pm
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 1689
Re: Walk in the park
Thanks for the reference. Noted, I will attempt to emulate the variation in a future piece. I was mainly interested in instancing in this case, and how easily LuxCoreRender handles lots of data. I can get into the billions, it's very fast, but the initial stage seems slow since it's single threaded....