Search found 17 matches

by Continuum
Tue Aug 18, 2020 5:25 pm
Forum: Development
Topic: OpenCL Kernel Compilation
Replies: 3
Views: 217

Re: OpenCL Kernel Compilation

Okay thank you very much for the quick response, this should do the trick, will play around with this. For now just focusing on OpenCL, will focus on CUDA later.
by Continuum
Tue Aug 18, 2020 9:43 am
Forum: Development
Topic: OpenCL Kernel Compilation
Replies: 3
Views: 217

OpenCL Kernel Compilation

I was curious if it was possible to compile the kernels before rendering in the API (v2.4), or is a there a way to know when the kernels are compiling so I can display the appropriate message? I noticed the blender addon is able to do something like this.
by Continuum
Wed Aug 12, 2020 8:57 am
Forum: Finished Work
Topic: Dance Dance Animation Test
Replies: 0
Views: 247

Dance Dance Animation Test

Quick test. I'm really liking the final look of LuxCore renders.

https://www.youtube.com/watch?v=hrGj7ftD0Q0
rgb_image_pipeline_0050.jpg
by Continuum
Fri Jul 24, 2020 4:27 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 11
Views: 2875

Re: Adopting LuxCore

Well, performance is similar to Realflow (CPU) but it is faster in some cases, and vice versa. The biggest difference is that Dyverso use's position based dynamics for fluids (I use it only in the granular solver), and I use an implicit SPH solver. The latest version includes SplishSplash (https://g...
by Continuum
Fri Jul 24, 2020 12:11 am
Forum: Computer Graphic News
Topic: Lighting grid hierarchy for self-illuminating explosions (2017)
Replies: 3
Views: 1797

Lighting grid hierarchy for self-illuminating explosions (2017)

Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.

https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s

http://www.cemyuksel.com/research/lgh/lgh.pdf