I just wanted to share my work with LuxCore. In the process of integrating it into a project I am working on. I love the API, and the features. Just got the basics up and running.
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I am importing data into LuxCore, and the source app uses Y as up. Silly question how do you set a Sky Light source up (or other items in the scene). There is no property (I am using the luxcorescenedemo as a reference.) I have tried transforming the light, setting the direction property, but the ho...
Okay thanks I noticed this. So I could change the up vector to Y and everything will be fine? Or do I need to transform my scene to instead. I only ask because I noticed that the Sky light horizon uses Z as up.
Firstly I would like to thank everyone working on LuxCore. It's a brilliant render engine, and you've made it accessible for everyone. Cheers Just getting comfortable with the C++ API. Finally got something to render. My first question is which way is up (X,Y,Z)? And is it possible to change ? I'm u...