Search found 28 matches

by a1-kh
Mon Jan 18, 2021 2:44 am
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 1757

Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact

Thank you, glad you liked it :D :roll: . I tried to make funny but I was soooo sleepy. 2 days without sleep, and I slept for 14 Hours after it :( :( . Yes, your are correct this was a different approach. My goal was to not change the names on my hard drive, cause it would be a real pain to change th...
by a1-kh
Sat Jan 16, 2021 8:08 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 1757

Re: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Charact

I finally cracked this case , and I am very sleepy right now :( , no sleep for straight two days :( just to elaborate on the the problem, I finally found the correct way to use Unicode characters in windows through the command line, with full support for reading, writing and processing. Thanks TAO f...
by a1-kh
Sun Dec 20, 2020 7:59 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 1757

Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"

I faced the same issue for a long time, and I manage to fix it by converting all characters, symbols, and separators to standard characters to be sure it's working as it supposed to. Hi TAO , thanks for the reply. I tried to learn C++ , it is fun but a real pain for these simple things. Do you beli...
by a1-kh
Sun Dec 20, 2020 5:11 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 1757

Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"

. . actually i do believe that the problem is with the way "std::recursive_directory_iterator" handles the files. I tried to only print the files paths from the iterator with : cout << file.path().string(); and it printed the files until it reached a file with Unicode Characters and crashed. I tried...
by a1-kh
Sun Dec 20, 2020 4:51 pm
Forum: Development
Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
Replies: 9
Views: 1757

I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"

I do believe that the problem is with the way "std::recursive_directory_iterator" handles the files. I tried to only print the files paths from the iterator with : cout << file.path().string(); and it printed the files until it reached a file with Unicode Characters and crashed. I tried : cout << fi...
by a1-kh
Sun Dec 13, 2020 9:09 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 429
Views: 121955

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi there TAO , long time no see ;) . Great news :o , i will try to check it more tonight. I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ? I was so busy but with the Covid-19 lockdown in France, I have enough time t...
by a1-kh
Sun Dec 13, 2020 8:57 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 429
Views: 121955

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi there TAO , long time no see ;) .
Great news :o , i will try to check it more tonight.
I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ?
by a1-kh
Mon Jun 22, 2020 5:39 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 429
Views: 121955

Re: MaxToLux - 3ds Max Integration for LuxCore

Add support for volumetric materials. Laser + Dust render test. LaserDust.jpg Annotation 2020-06-20 224337.jpeg nice work :o These are some nice lasers :o :o May the force be with you 8-) 8-) 8-) 8-) are there any builds to test, last one was 0.0.4. and what about the slow performance on bucket ren...
by a1-kh
Sat Jun 06, 2020 5:49 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 429
Views: 121955

Re: MaxToLux - 3ds Max Integration for LuxCore

TAO wrote: ↑
Mon May 25, 2020 5:32 pm
First fully functional LuxLight.

Annotation 2020-05-25 220041.jpeg
Great Work TAO
πŸ‘πŸ‘πŸ‘πŸ‘ πŸ‘ πŸ‘
by a1-kh
Sun May 17, 2020 12:30 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 429
Views: 121955

Re: MaxToLux - 3ds Max Integration for LuxCore

Anything should be okay. The GPU usage in task manager show different usage than the GPU tweak on my pc Annotation 2020-05-17 164023.jpeg As i noticed , you are looking in the GPU Tweak at the "GPU Clock", this is not what you are supposed to look at , look for something like "GPU Usage". your GPU ...