Search found 6 matches

by Meinhard
Mon Sep 06, 2021 1:06 pm
Forum: User Support
Topic: Flickering while rendering from different perspectives
Replies: 1
Views: 1465

Flickering while rendering from different perspectives

Hello Together, I have an issue, with rendering images of a static scene from different angles. If i Rotate the camera around a lighting element there is some kind of flickering on the floor (See gif). 0001-0156.gif The setup is very somple (and also attaced): There is some led which is lighting up ...
by Meinhard
Thu Apr 16, 2020 8:09 pm
Forum: Development
Topic: Settings to get the luminance in an .exr file
Replies: 2
Views: 1905

Re: Settings to get the luminance in an .exr file

Thanks for the fast reply.

Im using the Blender Plugin. ´The file im working with is attached.
von oben.blend
File with Camera Settings
(675 KiB) Downloaded 197 times
I've deactivated the tone mapping and set gamma to 1, view Transform to raw and exposure to 0.

Thanks
by Meinhard
Thu Apr 16, 2020 3:21 pm
Forum: Development
Topic: Settings to get the luminance in an .exr file
Replies: 2
Views: 1905

Settings to get the luminance in an .exr file

Hello Together, I heard that in an .exr-File the Luminance in cd/m^2 is stored. Here: https://forums.luxcorerender.org/viewtopic.php?f=4&t=1601&p=20519&hilit=.exr+luminance#p20519 is said, that if I turn off the Tonemapper the values are stored in cd/m^2. In my opinion this vaule shouldn...
by Meinhard
Mon Mar 23, 2020 6:39 pm
Forum: Development
Topic: Gussian Scatter as surface property
Replies: 5
Views: 2671

Re: Gussian Scatter as surface property

Ah i see. Schicks Brdf alone has no scattering. Its just an alternative for Fresnel?
In the glossy Material is also a lambertian scattering implemented?
by Meinhard
Mon Mar 23, 2020 5:04 pm
Forum: Development
Topic: Gussian Scatter as surface property
Replies: 5
Views: 2671

Re: Gussian Scatter as surface property

Yeah i mean a gaussian distrubution around the specular Reflection. The formula i have is similar: f(\rho)=C * exp^(\rho)^2/(2\sigma^2)] with \sigma=1/(sqrt(2ln(2)) * HWHM and \rho$is the angle between the normal and the scattered normal Anyone know how to implement this? Can i take the cpp and chan...
by Meinhard
Mon Mar 23, 2020 4:16 pm
Forum: Development
Topic: Gussian Scatter as surface property
Replies: 5
Views: 2671

Gussian Scatter as surface property

Hello together,

Is there a material node that scatters like the Gaussian Scatter function. I know that glossy material works with the Schlick brdf. Is there a way to kompare the Schlick model with the Gaussian model?


If not is it hard to implement?

Thanks,

Meinhard