Search found 3 matches

by AndreKR
Sun Nov 03, 2019 4:31 pm
Forum: User Support
Topic: Sharp corners looking smooth
Replies: 6
Views: 2815

Re: Sharp corners looking smooth

Could LuxCoreRender maybe just ignore this data? Because it seems it has to be cleared manually for every object. :|
by AndreKR
Sun Nov 03, 2019 3:59 pm
Forum: User Support
Topic: Sharp corners looking smooth
Replies: 6
Views: 2815

Re: Sharp corners looking smooth

Wow, thanks, I would have never found that myself.

I imported the mesh from an .obj that I made in MoI, so this "custom split normals data" is apparently something that comes from the .obj importer. Removing it seems to have no effect on the mesh.
by AndreKR
Sun Nov 03, 2019 11:24 am
Forum: User Support
Topic: Sharp corners looking smooth
Replies: 6
Views: 2815

Sharp corners looking smooth

I attached a scene I made. There are some sharp corners that look smooth in Lux: 2019-11-03-12-18-38-blender.png The same area in Cycles: 2019-11-03-12-19-32-blender.png This area also looks weird (there's also a shadow terminator issue here, but that's not what I mean): 2019-11-03-12-21-59-blender....