Search found 3 matches
- Sun Nov 03, 2019 4:31 pm
- Forum: User Support
- Topic: Sharp corners looking smooth
- Replies: 6
- Views: 2815
Re: Sharp corners looking smooth
Could LuxCoreRender maybe just ignore this data? Because it seems it has to be cleared manually for every object.
- Sun Nov 03, 2019 3:59 pm
- Forum: User Support
- Topic: Sharp corners looking smooth
- Replies: 6
- Views: 2815
Re: Sharp corners looking smooth
Wow, thanks, I would have never found that myself.
I imported the mesh from an .obj that I made in MoI, so this "custom split normals data" is apparently something that comes from the .obj importer. Removing it seems to have no effect on the mesh.
I imported the mesh from an .obj that I made in MoI, so this "custom split normals data" is apparently something that comes from the .obj importer. Removing it seems to have no effect on the mesh.
- Sun Nov 03, 2019 11:24 am
- Forum: User Support
- Topic: Sharp corners looking smooth
- Replies: 6
- Views: 2815
Sharp corners looking smooth
I attached a scene I made. There are some sharp corners that look smooth in Lux: 2019-11-03-12-18-38-blender.png The same area in Cycles: 2019-11-03-12-19-32-blender.png This area also looks weird (there's also a shadow terminator issue here, but that's not what I mean): 2019-11-03-12-21-59-blender....