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by Eneen
Wed Nov 06, 2019 8:10 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 860
Views: 192800

Re: BlendLuxCore Development

I'll grab proxy topic... Well random vertices is good enough. As long as they are distributed evenly around the whole volume, not based on mesh density. Which was a problem in first versions of vray proxy display in max afaik. Where, for example, since trees have more polys where leaves are, vertex/...