Search found 237 matches
- Mon Dec 07, 2020 6:49 pm
- Forum: General Discussion
- Topic: Shading layers
- Replies: 0
- Views: 3747
Shading layers
An addon I let my friend develop is now in usable state. thought I should share. https://drive.google.com/file/d/1iWRFpcXcO9lQpjnaUrzgv2SP8yqxgdFJ/view?usp=sharing The idea is procedural material assigment. If you are familiar with Houdini group syntax it is easy to pick up. Be aware! Only one mater...
- Tue Oct 06, 2020 8:01 am
- Forum: User Support
- Topic: Translucent shading problem
- Replies: 1
- Views: 1663
Re: Translucent shading problem
Here are test files, I tried and they produce this problem I am talking about. Also note I am on BlendLuxCore release 2.4
https://we.tl/t-biPYN7qxf2
https://we.tl/t-biPYN7qxf2
- Tue Oct 06, 2020 7:56 am
- Forum: User Support
- Topic: Translucent shading problem
- Replies: 1
- Views: 1663
Translucent shading problem
The problem I am facing is with using external volumes with translucent materials. I start a new scene in Blender, assign matte translucent material, world volume is default, camera is on auto-detect volume. I hit render and get expected result. Now when I create external volume for air (clear volum...
- Wed Aug 05, 2020 7:16 pm
- Forum: Works in Progress
- Topic: BlendLuxCore Studio Scene
- Replies: 3
- Views: 4864
Re: BlendLuxCore Studio Scene
When using ocio I suggest putting render colorspace to linear srgb in config file.
- Wed Aug 05, 2020 7:13 pm
- Forum: Finished Work
- Topic: Canned milk
- Replies: 2
- Views: 3078
Canned milk
For fun, cause why not. I stole design from a dairy company I hope they don't mind.
- Tue Apr 21, 2020 5:13 pm
- Forum: Works in Progress
- Topic: Red Buoy
- Replies: 11
- Views: 11063
Re: Red Buoy
Some more playing wih this model
- Fri Apr 17, 2020 5:46 am
- Forum: User Support
- Topic: Refraction roughness
- Replies: 6
- Views: 3587
Re: Refraction roughness
Sharlybg wdym hydrid glass?
- Mon Mar 23, 2020 6:42 pm
- Forum: News
- Topic: Users spring survey
- Replies: 3
- Views: 13927
Users spring survey
I already shared this on LuxCore Discord channel, but I'll also post here. A small spring survey, takes you 5 min, this will be available until Friday
https://forms.gle/saKxasDru85JquVb7
https://forms.gle/saKxasDru85JquVb7
- Fri Mar 20, 2020 1:09 pm
- Forum: User Support
- Topic: Pointiness and displacement
- Replies: 1
- Views: 1989
Pointiness and displacement
I did some tests and seems like pointiness is calculated before displacement? But hitpoint info seems to happen after displacement, which makes sense, but would be awesome to have pointiness also happen after displacement
- Fri Mar 20, 2020 10:57 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 233273
Re: CGI tech news box
Physically based lens flare rendering
https://dl.acm.org/doi/10.1145/3329715.3338881
https://dl.acm.org/doi/10.1145/3329715.3338881