Search found 167 matches

by Egert_Kanep
Sun Oct 20, 2019 9:37 am
Forum: User Support
Topic: Thickness based volume scattering
Replies: 0
Views: 2

Thickness based volume scattering

I got curios if there was a way to control volume scattering based on thickness or pointiness. I'm doing water shading tests and usually in the wave peaks you see these bright blue parts, I thought I could use volume scattering to have deeper, calm parts scatter less and these high peaks scatter mor...
by Egert_Kanep
Sun Oct 20, 2019 9:18 am
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 132

Re: Material Pointer behavior in LuxBlend 2.2

Tweaking volumes and pointer node not updating is pretty frustrating to be honest. Because for volumes I don't really see another way than using pointers.

Edit. If I check now they seem to update, but I think a saw a couple of situation where it did not update, I'll try to pinpoint those
by Egert_Kanep
Fri Oct 18, 2019 9:54 pm
Forum: User Support
Topic: OpenCl renders 0 samples
Replies: 10
Views: 111

Re: OpenCl renders 0 samples

So I got it working with tiled rendering 64 pixel, super
by Egert_Kanep
Fri Oct 18, 2019 9:38 pm
Forum: User Support
Topic: OpenCl renders 0 samples
Replies: 10
Views: 111

Re: OpenCl renders 0 samples

So the gpu is just not ''beefy'' enough?
by Egert_Kanep
Fri Oct 18, 2019 9:25 pm
Forum: User Support
Topic: OpenCl renders 0 samples
Replies: 10
Views: 111

Re: OpenCl renders 0 samples

Image resolution was 1000x1300 and path depths are default.
by Egert_Kanep
Fri Oct 18, 2019 8:55 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 5
Views: 175

Re: Red Buoy

Oh yeah, these things are huge, I was surprised when I started to model this thing
by Egert_Kanep
Fri Oct 18, 2019 8:54 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 132

Re: Material Pointer behavior in LuxBlend 2.2

I sometimes use pointers to mix materials, keeps node editor clean. Actually I have started to use this more and more so automatic update would be good to have.
by Egert_Kanep
Fri Oct 18, 2019 8:45 pm
Forum: User Support
Topic: OpenCl renders 0 samples
Replies: 10
Views: 111

OpenCl renders 0 samples

I'm trying to render a scene, CPU path works and OpcenCl with cpu works. Opencl with only gpu renders 0 samples. [LuxCore][671.109] [LinearToneMap] Compiling kernels [LuxCore][671.109] [LinearToneMap] Kernels cached [LuxCore][671.109] [LinearToneMap] Compiling LinearToneMap_Apply Kernel [LuxCore][67...
by Egert_Kanep
Fri Oct 18, 2019 8:43 pm
Forum: User Support
Topic: Material Pointer behavior in LuxBlend 2.2
Replies: 10
Views: 132

Re: Material Pointer behavior in LuxBlend 2.2

Did you refresh render view when connecting pointer? it does not trigger update unless you change some parameters
by Egert_Kanep
Fri Oct 18, 2019 7:21 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 5
Views: 175

Re: Red Buoy

Ocean will come, eventually :D. Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend