Search found 11 matches

by Gobo
Thu Sep 17, 2020 2:00 pm
Forum: User Support
Topic: Image Pipeline etc.
Replies: 16
Views: 7411

Re: Image Pipeline etc.

Thank you very much, master!
└(=^‥^=)┐
by Gobo
Wed Sep 16, 2020 10:18 am
Forum: User Support
Topic: Image Pipeline etc.
Replies: 16
Views: 7411

Re: Image Pipeline etc.

Would it be silly to think the LuxCore image pipeline would make sense as a single Node for use in the Blender Compositor?
by Gobo
Wed Sep 16, 2020 9:36 am
Forum: User Support
Topic: Image Pipeline etc.
Replies: 16
Views: 7411

Re: Image Pipeline etc.

Sorry, forgot to add that - all inside blender.
by Gobo
Wed Sep 16, 2020 9:17 am
Forum: User Support
Topic: Image Pipeline etc.
Replies: 16
Views: 7411

Image Pipeline etc.

Hi, I like working with LuxCore a lot, but i seem to be running into things i don't understand or get wrong with the image pipeline. My issues revolve around white balancing, tonemapping and light group compositing. A few examples: - Empty scene, emitter plane with 3000 Kelvin Blackbody. Image Pipel...
by Gobo
Tue Oct 29, 2019 10:37 am
Forum: User Support
Topic: Light Groups (Noob)
Replies: 8
Views: 3743

Re: Light Groups (Noob)

👍
by Gobo
Tue Oct 29, 2019 8:49 am
Forum: User Support
Topic: Light Groups (Noob)
Replies: 8
Views: 3743

Re: Light Groups (Noob)

I see. Ok, i used Photons, so that was it. Is that planned somewhen in the future, or is it technically not possible? Kind of tricky to render scenes like the ones attached with a pure path tracer at all.

Thanks for helping, Axel
by Gobo
Tue Oct 29, 2019 8:07 am
Forum: User Support
Topic: Light Groups (Noob)
Replies: 8
Views: 3743

Re: Light Groups (Noob)

Original render
Original render
Lightgroup channel (Looks like direct only)
Lightgroup channel (Looks like direct only)
Default channel (Ha, indirect hangs around here - If i render all Lightgroups *all* indirects are mixed in here)
Default channel (Ha, indirect hangs around here - If i render all Lightgroups *all* indirects are mixed in here)
by Gobo
Mon Oct 28, 2019 4:08 pm
Forum: User Support
Topic: Light Groups (Noob)
Replies: 8
Views: 3743

Re: Light Groups (Noob)

Then i am doing it wrong in Blender:

- Specify Light Groups in Blender View Layers
- Add lights to Groups
- The Light Groups appear as AOVs in the Compositor Render Layers
- Looking at one of them they are direct only

How can i approach it in a better way?

Thanks!
by Gobo
Fri Oct 25, 2019 4:38 pm
Forum: User Support
Topic: Light Groups (Noob)
Replies: 8
Views: 3743

Light Groups (Noob)

Hello,

Is there any way to calculate the specific indirect components into a Light Group element?

Cheers,
Axel
by Gobo
Fri Oct 25, 2019 3:04 pm
Forum: User Support
Topic: Denoiser (Noob)
Replies: 2
Views: 1611

Re: Denoiser (Noob)

Ah yes! That was it, wasn't aware of that. Very nice engine btw after the first few looks!

Thank you