Search found 16 matches
- Thu Mar 12, 2020 2:23 pm
- Forum: Works in Progress
- Topic: Atmosphere Simulation
- Replies: 24
- Views: 19287
Re: Atmosphere Simulation
the blue sky is amazing
- Tue Sep 03, 2019 4:05 am
- Forum: User Support
- Topic: Environment lighting results different by cpu and opencl
- Replies: 5
- Views: 2904
Re: Environment lighting results different by cpu and opencl
ok, thanks, it solved my problem. I just wonder why it is not showing in cpu rendering.
- Mon Sep 02, 2019 2:00 am
- Forum: User Support
- Topic: Environment lighting results different by cpu and opencl
- Replies: 5
- Views: 2904
Re: Environment lighting results different by cpu and opencl
it is a blender 2.8 file.
- Sun Sep 01, 2019 2:53 pm
- Forum: User Support
- Topic: Environment lighting results different by cpu and opencl
- Replies: 5
- Views: 2904
Environment lighting results different by cpu and opencl
The scene is lit by sky and sun. I tried with only sky or flat colour, the difference is still there. Maybe it is a bug in opencl code.
both rendered 500 samples without any cache or other setting.
opencl cpu
both rendered 500 samples without any cache or other setting.
opencl cpu
- Sat Aug 31, 2019 9:54 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122818
Re: Env. Light Visibility Cache
I did a test with my internal scene. How to avoid the artefacts? The scene is lit by sun and flat colour world. Both results were rendered 100 samples. This is without env. cache untitled1.jpg with env. cache. map width 256 ,samples 1 untitled.jpg What's your clamping settings... If you want to use...
- Sat Aug 31, 2019 5:53 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122818
Re: Env. Light Visibility Cache
I did a test with my internal scene. How to avoid the artefacts?
The scene is lit by sun and flat colour world. Both results were rendered 100 samples.
This is without env. cache with env. cache. map width 256 ,samples 1
The scene is lit by sun and flat colour world. Both results were rendered 100 samples.
This is without env. cache with env. cache. map width 256 ,samples 1
- Tue Feb 26, 2019 12:45 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507793
Re: PhotonGI cache
maybe the brightness difference comes from tonemapping in camera setting, just guessing.
- Wed Feb 20, 2019 12:10 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507793
Re: PhotonGI cache
For a test scene, I tried to make the caustic result look smoother so I increase lookup radius. I found a problem. using opencl + photonGI, setting caustic lookup radius higher will crash blender. The error message is "ERROR: clEnqueueWriteBuffer Error: Unrecognized Exception". Path cpu w...
- Wed Feb 20, 2019 2:27 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507793
Re: PhotonGI cache
For a test scene, I tried to make the caustic result look smoother so I increase lookup radius. I found a problem. using opencl + photonGI, setting caustic lookup radius higher will crash blender. The error message is "ERROR: clEnqueueWriteBuffer Error: Unrecognized Exception". Path cpu wo...
- Sat Nov 03, 2018 6:36 am
- Forum: User Support
- Topic: is it possible to render caustics using path engine
- Replies: 2
- Views: 2249
is it possible to render caustics using path engine
I tried with latest blender addon to render a glass bottle with water, hoping to get a beautiful caustics effect. I thought it is a matter of rendering time, but after a long time of rendering with path engine, I only got a noise free result. the glass bottle itself looks the same with bidi render. ...