Search found 20 matches
- Fri Sep 14, 2018 12:49 am
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 87756
Re: Luxcore 2.1 Benchmark
4 min, 46 sec on four 7950's.
- Sat Aug 25, 2018 12:57 am
- Forum: User Support
- Topic: Old Luxrender forum has gone –Simulated Atmosphere?
- Replies: 6
- Views: 4545
Re: Old Luxrender forum has gone –Simulated Atmosphere?
I notice the old forum and wiki are back up now. Im going to try and save an offline copy.
- Tue Aug 21, 2018 9:48 pm
- Forum: User Support
- Topic: Task: Convert LuxRender project to LuxCore
- Replies: 5
- Views: 4764
Re: Task: Convert LuxRender project to LuxCore
Looks like only a few textures anyway?
- Sat Aug 18, 2018 10:59 pm
- Forum: Works in Progress
- Topic: Pool test scene
- Replies: 10
- Views: 9747
Re: Pool test scene
Yeah, after I said that, I had a bit of a google. Im pretty sure I was wrong now. Maybe old lux had it labeled wrong too.
Yes, im using volumes, the old scene uses tabulated data for absorption, so I tried to match how it looks in new with color at depth,- Sat Aug 18, 2018 12:38 pm
- Forum: Works in Progress
- Topic: Pool test scene
- Replies: 10
- Views: 9747
Re: Pool test scene
The absorption looks stronger in that image. Are all the values being kept the same? Also, with the old Lux image, the refraction doesn't look as strong. Yes they are same values, all i changed was rendering method. The old lux scene uses a cauchy C value, the new has cauchy B. I just copied the va...
- Sat Aug 18, 2018 10:03 am
- Forum: Works in Progress
- Topic: High-res LEGO bricks testing
- Replies: 24
- Views: 21766
Re: High-res LEGO bricks testing
Thats awesome.They definitely need beveled edges for rendering. Cant wait to see more.
- Sat Aug 18, 2018 9:32 am
- Forum: Works in Progress
- Topic: Pool test scene
- Replies: 10
- Views: 9747
Re: Pool test scene
5000k Path + Metropolis.
- Thu Aug 16, 2018 9:37 am
- Forum: User Support
- Topic: Water absorption scattering values.
- Replies: 6
- Views: 4563
Re: Water absorption scattering values.
I tried it again with no clamping...
- Thu Aug 16, 2018 8:48 am
- Forum: User Support
- Topic: Glass is getting too dark...
- Replies: 13
- Views: 9669
Re: Glass is getting too dark...
Also the issue with clear glass might just be the values that you are using. The tool tip for dispersion says:
"Realistic values range from 0.00354 to 0.01342"
"Realistic values range from 0.00354 to 0.01342"
- Thu Aug 16, 2018 5:12 am
- Forum: User Support
- Topic: Glass is getting too dark...
- Replies: 13
- Views: 9669
Re: Glass is getting too dark...
I changed material in your example file a bit...